🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.quake3
4 messages
4 total messages Started by Tip the madcow Thu, 25 Feb 1999 00:00
Level Editing
#1035
Author: Tip the madcow
Date: Thu, 25 Feb 1999 00:00
8 lines
717 bytes
Woohoo, I just saw on planetquake (Disruptor interview), that levels on
q3 will be able to draw large distances, without the pop up of q2.  I've
always loved wide open areas, city1, strike.  There's nothing like zoom
railing someone.  I can't wait to make some q3 levels.  Also, speaking
of rails, i noticed that the rails in q3, for now, are gray.  How drab,
blue's my favorite color.

s.camp
Re: Level Editing
#1036
Author: Maori
Date: Thu, 25 Feb 1999 00:00
21 lines
1365 bytes
the new engine for q3 will be able to produce very round polygon effects
which should produce some interesting results.

--
         / \    / \
        / /\ \/ /\ \
       / /  \  /  \ \aori
http://members.xoom.com/ma0ri
^ Site + Message board! ^
Ma...@mindless.com
^ You can mail me here ^
Tip the madcow wrote in message <36D59213...@netzero.net>...
>Woohoo, I just saw on planetquake (Disruptor interview), that levels on
>q3 will be able to draw large distances, without the pop up of q2.  I've
>always loved wide open areas, city1, strike.  There's nothing like zoom
>railing someone.  I can't wait to make some q3 levels.  Also, speaking
>of rails, i noticed that the rails in q3, for now, are gray.  How drab,
>blue's my favorite color.
>
>s.camp
>
Re: Level Editing
#1037
Author: JJ Flash
Date: Sat, 27 Feb 1999 00:00
28 lines
1645 bytes
They are useing real curve equations instead of polygons
+some of the maps which have been desigened are allmost purely
curves !!!!!!

Maori wrote in message <7b4ilv$n57$1...@news5.svr.pol.co.uk>...
>the new engine for q3 will be able to produce very round polygon effects
>which should produce some interesting results.
>
>--
>         / \    / \
>        / /\ \/ /\ \
>       / /  \  /  \ \aori
>http://members.xoom.com/ma0ri
>^ Site + Message board! ^
>Ma...@mindless.com
>^ You can mail me here ^
>Tip the madcow wrote in message <36D59213...@netzero.net>...
>>Woohoo, I just saw on planetquake (Disruptor interview), that levels on
>>q3 will be able to draw large distances, without the pop up of q2.  I've
>>always loved wide open areas, city1, strike.  There's nothing like zoom
>>railing someone.  I can't wait to make some q3 levels.  Also, speaking
>>of rails, i noticed that the rails in q3, for now, are gray.  How drab,
>>blue's my favorite color.
>>
>>s.camp
>>
>
>
Re: Level Editing
#1038
Author: bastardsun
Date: Fri, 05 Mar 1999 00:00
28 lines
1574 bytes
hell yea i cant wait


Maori <ma...@mindless.com> wrote in message
news:7b4ilv$n57$1@news5.svr.pol.co.uk...
>the new engine for q3 will be able to produce very round polygon effects
>which should produce some interesting results.
>
>--
>         / \    / \
>        / /\ \/ /\ \
>       / /  \  /  \ \aori
>http://members.xoom.com/ma0ri
>^ Site + Message board! ^
>Ma...@mindless.com
>^ You can mail me here ^
>Tip the madcow wrote in message <36D59213...@netzero.net>...
>>Woohoo, I just saw on planetquake (Disruptor interview), that levels on
>>q3 will be able to draw large distances, without the pop up of q2.  I've
>>always loved wide open areas, city1, strike.  There's nothing like zoom
>>railing someone.  I can't wait to make some q3 levels.  Also, speaking
>>of rails, i noticed that the rails in q3, for now, are gray.  How drab,
>>blue's my favorite color.
>>
>>s.camp
>>
>
>
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads