Thread View: alt.games.quake3
4 messages
4 total messages
Started by Tip the madcow
Thu, 25 Feb 1999 00:00
Level Editing
Author: Tip the madcow
Date: Thu, 25 Feb 1999 00:00
Date: Thu, 25 Feb 1999 00:00
8 lines
717 bytes
717 bytes
Woohoo, I just saw on planetquake (Disruptor interview), that levels on q3 will be able to draw large distances, without the pop up of q2. I've always loved wide open areas, city1, strike. There's nothing like zoom railing someone. I can't wait to make some q3 levels. Also, speaking of rails, i noticed that the rails in q3, for now, are gray. How drab, blue's my favorite color. s.camp
Re: Level Editing
Author: Maori
Date: Thu, 25 Feb 1999 00:00
Date: Thu, 25 Feb 1999 00:00
21 lines
1365 bytes
1365 bytes
the new engine for q3 will be able to produce very round polygon effects
which should produce some interesting results.
--
/ \ / \
/ /\ \/ /\ \
/ / \ / \ \aori
http://members.xoom.com/ma0ri
^ Site + Message board! ^
Ma...@mindless.com
^ You can mail me here ^
Tip the madcow wrote in message <36D59213...@netzero.net>...
>Woohoo, I just saw on planetquake (Disruptor interview), that levels on
>q3 will be able to draw large distances, without the pop up of q2. I've
>always loved wide open areas, city1, strike. There's nothing like zoom
>railing someone. I can't wait to make some q3 levels. Also, speaking
>of rails, i noticed that the rails in q3, for now, are gray. How drab,
>blue's my favorite color.
>
>s.camp
>
Re: Level Editing
Author: JJ Flash
Date: Sat, 27 Feb 1999 00:00
Date: Sat, 27 Feb 1999 00:00
28 lines
1645 bytes
1645 bytes
They are useing real curve equations instead of polygons +some of the maps which have been desigened are allmost purely curves !!!!!! Maori wrote in message <7b4ilv$n57$1...@news5.svr.pol.co.uk>... >the new engine for q3 will be able to produce very round polygon effects >which should produce some interesting results. > >-- > / \ / \ > / /\ \/ /\ \ > / / \ / \ \aori >http://members.xoom.com/ma0ri >^ Site + Message board! ^ >Ma...@mindless.com >^ You can mail me here ^ >Tip the madcow wrote in message <36D59213...@netzero.net>... >>Woohoo, I just saw on planetquake (Disruptor interview), that levels on >>q3 will be able to draw large distances, without the pop up of q2. I've >>always loved wide open areas, city1, strike. There's nothing like zoom >>railing someone. I can't wait to make some q3 levels. Also, speaking >>of rails, i noticed that the rails in q3, for now, are gray. How drab, >>blue's my favorite color. >> >>s.camp >> > >
Re: Level Editing
Author: bastardsun
Date: Fri, 05 Mar 1999 00:00
Date: Fri, 05 Mar 1999 00:00
28 lines
1574 bytes
1574 bytes
hell yea i cant wait Maori <ma...@mindless.com> wrote in message news:7b4ilv$n57$1@news5.svr.pol.co.uk... >the new engine for q3 will be able to produce very round polygon effects >which should produce some interesting results. > >-- > / \ / \ > / /\ \/ /\ \ > / / \ / \ \aori >http://members.xoom.com/ma0ri >^ Site + Message board! ^ >Ma...@mindless.com >^ You can mail me here ^ >Tip the madcow wrote in message <36D59213...@netzero.net>... >>Woohoo, I just saw on planetquake (Disruptor interview), that levels on >>q3 will be able to draw large distances, without the pop up of q2. I've >>always loved wide open areas, city1, strike. There's nothing like zoom >>railing someone. I can't wait to make some q3 levels. Also, speaking >>of rails, i noticed that the rails in q3, for now, are gray. How drab, >>blue's my favorite color. >> >>s.camp >> > >
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads