Article View: alt.games.quake3
Article #1037Re: Level Editing
From: JJ Flash
Date: Sat, 27 Feb 1999 00:00
Date: Sat, 27 Feb 1999 00:00
28 lines
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1645 bytes
They are useing real curve equations instead of polygons +some of the maps which have been desigened are allmost purely curves !!!!!! Maori wrote in message <7b4ilv$n57$1...@news5.svr.pol.co.uk>... >the new engine for q3 will be able to produce very round polygon effects >which should produce some interesting results. > >-- > / \ / \ > / /\ \/ /\ \ > / / \ / \ \aori >http://members.xoom.com/ma0ri >^ Site + Message board! ^ >Ma...@mindless.com >^ You can mail me here ^ >Tip the madcow wrote in message <36D59213...@netzero.net>... >>Woohoo, I just saw on planetquake (Disruptor interview), that levels on >>q3 will be able to draw large distances, without the pop up of q2. I've >>always loved wide open areas, city1, strike. There's nothing like zoom >>railing someone. I can't wait to make some q3 levels. Also, speaking >>of rails, i noticed that the rails in q3, for now, are gray. How drab, >>blue's my favorite color. >> >>s.camp >> > >
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From: "JJ Flash" <pbul...@p-bullard.demon.co.uk> Subject: Re: Level Editing Date: 1999/02/27 Message-ID: <920132787.22624.0.nnrp-08.c1ed8bab@news.demon.co.uk> X-Deja-AN: 449317741 X-NNTP-Posting-Host: p-bullard.demon.co.uk:193.237.139.171 References: <36D59213.6F5C3447@netzero.net> <7b4ilv$n57$1@news5.svr.pol.co.uk> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Complaints-To: ab...@demon.net X-Trace: news.demon.co.uk 920132787 nnrp-08:22624 NO-IDENT p-bullard.demon.co.uk:193.237.139.171 Newsgroups: alt.games.quake3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit