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Article View: alt.games.quake3
Article #1037

Re: Level Editing

#1037
From: JJ Flash
Date: Sat, 27 Feb 1999 00:00
28 lines
1645 bytes
They are useing real curve equations instead of polygons
+some of the maps which have been desigened are allmost purely
curves !!!!!!

Maori wrote in message <7b4ilv$n57$1...@news5.svr.pol.co.uk>...
>the new engine for q3 will be able to produce very round polygon effects
>which should produce some interesting results.
>
>--
>         / \    / \
>        / /\ \/ /\ \
>       / /  \  /  \ \aori
>http://members.xoom.com/ma0ri
>^ Site + Message board! ^
>Ma...@mindless.com
>^ You can mail me here ^
>Tip the madcow wrote in message <36D59213...@netzero.net>...
>>Woohoo, I just saw on planetquake (Disruptor interview), that levels on
>>q3 will be able to draw large distances, without the pop up of q2.  I've
>>always loved wide open areas, city1, strike.  There's nothing like zoom
>>railing someone.  I can't wait to make some q3 levels.  Also, speaking
>>of rails, i noticed that the rails in q3, for now, are gray.  How drab,
>>blue's my favorite color.
>>
>>s.camp
>>
>
>
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From: "JJ Flash" <pbul...@p-bullard.demon.co.uk>
Subject: Re: Level Editing
Date: 1999/02/27
Message-ID: <920132787.22624.0.nnrp-08.c1ed8bab@news.demon.co.uk>
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