Article View: alt.games.quake3
Article #286717Re: small vs. big Player-Models
From: Tydr Schnubbis
Date: Fri, 06 Oct 2006 10:20
Date: Fri, 06 Oct 2006 10:20
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Paul Schmidinger wrote: > Hello, > > maybe the questions seems stupid to the more experienced players, but here > it is: > > Concerning die "hit-detection" of quake, it would seem logical that big > models (as Tank Junior) can be hit more easily than smaller models (as the > orb). Is that correct? And if yes, does the engine do anything to compensate > this (dis)advantage? (My guess is "yes" and then "no", due to my experiences > with a tiny penguin-model as a bot) Hit detection doesn't depend on the model. There's an invisible box around the actual model that is used for hit detection, and this box is the same size no matter which model you use. A good explaination is here: http://ra.is/unlagged/faq.html#IJRAMBIHOIJRAHBIM Of course, using models/skins that are harder to see, might be an advantage. But I don't think most servers allow custom models or skins anyway. And you can force your opponents to appear with a model/skin of your choice if that makes then easier to hit for you. Use cg_forceModel to do this.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!news.tele.dk!feed118.news.tele.dk!news.tele.dk!small.news.tele.dk!newsfeed1.swip.net!swipnet!nn1.tele2.net!not-for-mail Date: Fri, 06 Oct 2006 12:20:03 +0200 From: Tydr Schnubbis <fake@address.dude> User-Agent: Thunderbird 1.5.0.7 (Windows/20060909) MIME-Version: 1.0 Newsgroups: alt.games.quake3 Subject: Re: small vs. big Player-Models References: <6d5a4$452616d8$c2d0233c$30742@nf5.news-service.com> In-Reply-To: <6d5a4$452616d8$c2d0233c$30742@nf5.news-service.com> Lines: 24 Message-ID: <45262dc6$0$8005$c83e3ef6@nn1-read.tele2.net> Organization: Tele2 Norway AS Public Access NNTP-Posting-Host: 193.216.98.84 X-Trace: 1160129990 nn1-read.tele2.net 8005 193.216.98.84:3115 X-Complaints-To: abuse@tele2.no Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit