Article View: alt.games.quake3
Article #286716small vs. big Player-Models
From: Paul Schmidinger
Date: Fri, 06 Oct 2006 08:42
Date: Fri, 06 Oct 2006 08:42
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1546 bytes
Hello, maybe the questions seems stupid to the more experienced players, but here it is: Concerning die "hit-detection" of quake, it would seem logical that big models (as Tank Junior) can be hit more easily than smaller models (as the orb). Is that correct? And if yes, does the engine do anything to compensate this (dis)advantage? (My guess is "yes" and then "no", due to my experiences with a tiny penguin-model as a bot) I'm just curious, I do not intend to to choose the models depending on the answer to maximize my "advantages". Kind regards, Paul -- www.eigelb.at
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!feeder.news-service.com!post.news-service.com!nf5.news-service.com!not-for-mail From: "Paul Schmidinger" <email.on.website.nospam@eigelb.at> Newsgroups: alt.games.quake3 Subject: small vs. big Player-Models Date: Fri, 6 Oct 2006 10:42:03 +0200 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2869 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2962 X-RFC2646: Format=Flowed; Original Message-ID: <6d5a4$452616d8$c2d0233c$30742@nf5.news-service.com> X-Complaints-To: abuse@news-service.com Organization: newssurfer.de Lines: 19 NNTP-Posting-Host: 194.208.35.60 (194.208.35.60) NNTP-Posting-Date: Fri, 06 Oct 2006 10:42:00 +0200 X-Trace: 6d5a4452616d86775869930742 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit