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Article #287171

Re: Sound Concept for Quake3/Live :) "Sweet kiddy voice(s)".

#287171
From: David
Date: Fri, 06 Mar 2009 05:13
69 lines
2882 bytes
On Mon, 23 Feb 2009 10:44:11 +0100, "Skybuck Flying"
<BloodyShame@hotmail.com> typed furiously:

>Hello,
>
>I just had another idea ! Yes another idea ! LOL
>
>For Quake 3 Arena, this time a Sound Idea !.
>
>The idea is as follows:
>
>"Kiddy mode" for sound.
>
>This means a little funny kid voice says stuff when your playing, like:
>
>With a high little sweet kid voice:
>
>"You're not gonna kill me"
>
>"Bam bam bam bam bam"
>
>"I got a big shotgun"
>
>"I am going to kill you"
>
>"HaHa I got you"
>
>"I love that"
>
>"I love you"
>
>"No you bastard !"
>
>"Oh no"
>
>"Oeeh that sucks".
>
>It must be the sweetest voice ever !
>
>Like a very gentle voice !
>
>Kid voice !
>
>Listen to some youtube video's of little kids who play shooters to 
>understand what I mean ! ;)
>
>It could be very much enjoyable if it seems as if I am playing against 
>little kids...
>
>Especially the robots/bots !
>
>Wouldn't that be totally funny if they acted like little kids owning your 
>ass ! LOL.
>
>(It could be enemies saying that... but I was more thinking about my own 
>character saying that ! As if it's talking to the others ! I could get 
>annoying though if my character says stuff by itself... in that case there 
>should be an option to let the enemies talk to me with kiddy voice ! =D)
>
>Bye,
>  Skybuck. 
>
In Deus Ex when one of the hulking great robots can't find what it is
looking for it complains in that sort of voice "Target Lost". Almost
sounds as if it is crying with frustration.
-- 
Regards
David
fundamentalism (n.): fund = give cash to; amentalism = brainlessness
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From: David <farookdas@picknowl.com.au>
Newsgroups: alt.comp.periphs.videocards.nvidia, alt.games.quake3, comp.games.development.design
Subject: Re: Sound Concept for Quake3/Live :) "Sweet kiddy voice(s)".
Date: Fri, 06 Mar 2009 15:43:29 +1030
Organization: Anywhere but loose 5
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