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Article #286717

Re: small vs. big Player-Models

#286717
From: Tydr Schnubbis
Date: Fri, 06 Oct 2006 10:20
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Paul Schmidinger wrote:
> Hello,
> 
> maybe the questions seems stupid to the more experienced players, but here 
> it is:
> 
> Concerning die "hit-detection" of quake, it would seem logical that big 
> models (as Tank Junior) can be hit more easily than smaller models (as the 
> orb). Is that correct? And if yes, does the engine do anything to compensate 
> this (dis)advantage? (My guess is "yes" and then "no", due to my experiences 
> with a tiny penguin-model as a bot)

Hit detection doesn't depend on the model. There's an invisible box 
around the actual model that is used for hit detection, and this box is 
the same size no matter which model you use.

A good explaination is here:
http://ra.is/unlagged/faq.html#IJRAMBIHOIJRAHBIM

Of course, using models/skins that are harder to see, might be an 
advantage.  But I don't think most servers allow custom models or skins 
anyway.  And you can force your opponents to appear with a model/skin of 
your choice if that makes then easier to hit for you.  Use cg_forceModel 
to do this.
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Date: Fri, 06 Oct 2006 12:20:03 +0200
From: Tydr Schnubbis <fake@address.dude>
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