šŸš€ go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake3
Article #285989

Re: Convergence: PC vs. Console multiplayer gaming

#285989
From: VĀ©
Date: Thu, 01 Dec 2005 18:30
31 lines
2489 bytes
"G Hardy" <gareth...@ntlwrold.com> wrote in message news:KOFcf.7907$fe6.1320@newsfe2-win.ntli.net...
> "Andrew" <spamtrap@localhost.> wrote in message
> news:9g46n1t6iodm8gk3vb0qjpf9da4msd20pk@4ax.com...
>
>> ...it is a dumb idea to allow
>> merging of architectures on the same servers.
>
> It's not a dumb idea, it's just not workable.
>
> If plausible, it would open up the field of available opponents and
> team-mates, and settle once and for all the console vs. PC argument (and
> probably allow some intra-console ranking as well).
>
> However, the basic differences between the various consoles, and the console
> generically vs. the PC, would lead to natural segregation as players band
> together in architecture-based groups to even the playing field.
>
> The only practical way would be to have a TFC-type game where the abilities
> of the platform are an intrinsic part of the abilities of the player - so
> for example a slower machine or connection would have only lumbering, tough
> characters* available, whereas a state-of-the-art broadband machine would
> only have fragile, agile characters available, such as the sniper.
>
> * It's so long since I played I forgot the player class of the
> minigun-toting character.

Heavy Weapons Dude or something like that.  LOL TFC is an oldy but still a goody in my eyes.

>
> 
Technical Details
Message-ID: <438f412f$0$6524$c30e37c6@ken-reader.news.telstra.net>
Path: mbox-mo1.pugleaf.net!g2news1.google.com!news4.google.com!news.glorb.com!newsfeeds.ihug.co.nz!ihug.co.nz!ken-transit.news.telstra.net!lon-transit.news.telstra.net!news.telstra.net!lon-spool.news.telstra.net!reader.news.telstra.net!not-for-mail
References: <1131612565.217298.74640@o13g2000cwo.googlegroups.com> <9g46n1t6iodm8gk3vb0qjpf9da4msd20pk@4ax.com> <KOFcf.7907$fe6.1320@newsfe2-win.ntli.net>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!g2news1.google.com!news4.google.com!news.glorb.com!newsfeeds.ihug.co.nz!ihug.co.nz!ken-transit.news.telstra.net!lon-transit.news.telstra.net!news.telstra.net!lon-spool.news.telstra.net!reader.news.telstra.net!not-for-mail
From: VĀ© <nope@naaaa.naaa.naaa>
Newsgroups: alt.games.halo,alt.games.half-life,alt.games.video.xbox,alt.games.quake3,alt.games.video.sony-playstation2
References: <1131612565.217298.74640@o13g2000cwo.googlegroups.com> <9g46n1t6iodm8gk3vb0qjpf9da4msd20pk@4ax.com> <KOFcf.7907$fe6.1320@newsfe2-win.ntli.net>
Subject: Re: Convergence: PC vs. Console multiplayer gaming
Date: Fri, 2 Dec 2005 05:30:20 +1100
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2900.2527
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2527
X-RFC2646: Format=Flowed; Original
Lines: 33
Message-ID: <438f412f$0$6524$c30e37c6@ken-reader.news.telstra.net>
NNTP-Posting-Host: 203.41.15.38
X-Trace: 1133461807 ken-reader.news.telstra.net 6524 203.41.15.38
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit