Article View: alt.games.quake3
Article #285989Re: Convergence: PC vs. Console multiplayer gaming
From: VĀ©
Date: Thu, 01 Dec 2005 18:30
Date: Thu, 01 Dec 2005 18:30
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2489 bytes
"G Hardy" <gareth...@ntlwrold.com> wrote in message news:KOFcf.7907$fe6.1320@newsfe2-win.ntli.net... > "Andrew" <spamtrap@localhost.> wrote in message > news:9g46n1t6iodm8gk3vb0qjpf9da4msd20pk@4ax.com... > >> ...it is a dumb idea to allow >> merging of architectures on the same servers. > > It's not a dumb idea, it's just not workable. > > If plausible, it would open up the field of available opponents and > team-mates, and settle once and for all the console vs. PC argument (and > probably allow some intra-console ranking as well). > > However, the basic differences between the various consoles, and the console > generically vs. the PC, would lead to natural segregation as players band > together in architecture-based groups to even the playing field. > > The only practical way would be to have a TFC-type game where the abilities > of the platform are an intrinsic part of the abilities of the player - so > for example a slower machine or connection would have only lumbering, tough > characters* available, whereas a state-of-the-art broadband machine would > only have fragile, agile characters available, such as the sniper. > > * It's so long since I played I forgot the player class of the > minigun-toting character. Heavy Weapons Dude or something like that. LOL TFC is an oldy but still a goody in my eyes. > >
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Path: mbox-mo1.pugleaf.net!g2news1.google.com!news4.google.com!news.glorb.com!newsfeeds.ihug.co.nz!ihug.co.nz!ken-transit.news.telstra.net!lon-transit.news.telstra.net!news.telstra.net!lon-spool.news.telstra.net!reader.news.telstra.net!not-for-mail From: VĀ© <nope@naaaa.naaa.naaa> Newsgroups: alt.games.halo,alt.games.half-life,alt.games.video.xbox,alt.games.quake3,alt.games.video.sony-playstation2 References: <1131612565.217298.74640@o13g2000cwo.googlegroups.com> <9g46n1t6iodm8gk3vb0qjpf9da4msd20pk@4ax.com> <KOFcf.7907$fe6.1320@newsfe2-win.ntli.net> Subject: Re: Convergence: PC vs. Console multiplayer gaming Date: Fri, 2 Dec 2005 05:30:20 +1100 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2527 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2527 X-RFC2646: Format=Flowed; Original Lines: 33 Message-ID: <438f412f$0$6524$c30e37c6@ken-reader.news.telstra.net> NNTP-Posting-Host: 203.41.15.38 X-Trace: 1133461807 ken-reader.news.telstra.net 6524 203.41.15.38 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit