Article View: alt.games.quake3
Article #285988Re: Convergence: PC vs. Console multiplayer gaming
From: VĀ©
Date: Sat, 03 Dec 2005 06:17
Date: Sat, 03 Dec 2005 06:17
51 lines
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3730 bytes
and people who use PC's versus people who have keyboard and mouse only and those who have joysticks and other controllers. The arguement goes on and on. I think they should allow all platforms to play together. The differences would not be all that much. It just depends on what you are used to using. "G Hardy" <gareth...@ntlwrold.com> wrote in message news:k0Jdf.643$TL4.398@newsfe1-win.ntli.net... > > "Doug Jacobs" <dja...@shell.rawbw.com> wrote in message > news:11n7iergbjq647c@corp.supernews.com... >> In alt.games.video.xbox G Hardy <gareth...@ntlwrold.com> wrote: >> > "Andrew" <spamtrap@localhost.> wrote in message >> > news:9g46n1t6iodm8gk3vb0qjpf9da4msd20pk@4ax.com... >> >> > > ...it is a dumb idea to allow >> > > merging of architectures on the same servers. >> >> > It's not a dumb idea, it's just not workable. >> >> Why? It's not like the network should care if you're using a PC, a >> console, or even a PDA. A packet's a packet. End-user hardware doesn't >> enter into the equation here. >> >> > However, the basic differences between the various consoles, and the > console >> > generically vs. the PC, would lead to natural segregation as players > band >> > together in architecture-based groups to even the playing field. >> >> Again, why? Yes, there would probably be a segregation of the groups, but >> I suspect that it'd be more social than anything else. >> >> There are people who are as skilled with a console controller as those who >> are skilled with a PC style keyboard & mouse. Furthermore, some consoles >> have allowed you to use a keyboard & mouse with them as well. I really >> don't think you'll see this segregation because of hardware or >> technological reasons. > > I know - that's why I said the "basic differences" will cause the problems - > like using a gamepad and a fixed-refresh TV. There's no reason why the > hardware and software combination can't level the playing field, but it's > human nature to blame a headshot (or lack of it) on the other guy's > machine/connection/hacks/whatever. The fact that the other player might > actually be BETTER is rarely considered. > > Whether such segregation is necessary is irrelevant - it's what people would > do. The groupings into platform cliques would result unless you had a game > that could incorporate such cliques as part of its gameplay - such as TFC. > But then, you snipped that but from your reply, so you must not have > understood. I apologise. > >
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Path: mbox-mo1.pugleaf.net!g2news1.google.com!news4.google.com!news.glorb.com!newsgate.cistron.nl!news.tele.dk!news.tele.dk!small.news.tele.dk!lon-transit.news.telstra.net!news.telstra.net!lon-spool.news.telstra.net!reader.news.telstra.net!not-for-mail From: VĀ© <nope@naaaa.naaa.naaa> Newsgroups: alt.games.halo,alt.games.half-life,alt.games.video.xbox,alt.games.quake3,alt.games.video.sony-playstation2 References: <1131612565.217298.74640@o13g2000cwo.googlegroups.com> <9g46n1t6iodm8gk3vb0qjpf9da4msd20pk@4ax.com> <KOFcf.7907$fe6.1320@newsfe2-win.ntli.net> <11n7iergbjq647c@corp.supernews.com> <k0Jdf.643$TL4.398@newsfe1-win.ntli.net> Subject: Re: Convergence: PC vs. Console multiplayer gaming Date: Sat, 3 Dec 2005 17:17:25 +1100 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2527 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2527 X-RFC2646: Format=Flowed; Original Lines: 53 Message-ID: <4391385e$0$6531$c30e37c6@ken-reader.news.telstra.net> NNTP-Posting-Host: 203.41.15.38 X-Trace: 1133590623 ken-reader.news.telstra.net 6531 203.41.15.38 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit