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Article #285913

Re: Quake IV Performance Question(s)

#285913
From: Apathy
Date: Wed, 02 Nov 2005 11:33
48 lines
2612 bytes
The best help I could offer would be checking out

http://ucguides.savagehelp.com/Quake4/FPSConfigs.htm

and just using trial and error.

Try the lower quality configs and see if you can narrow it down to a specific setting.


On Wed, 02 Nov 2005 09:30:31 +0000, Martin Welch <martin@welch.co.uk.eclipse> wrote:

>Hi,
>
>Just built a new Athlon XP3000, ASUS A8N-SLi, 512Mb, 7800GT box to play 
>Quake IV which is great - 60fps at 1024x768 High detail (which is all my 
>flat screen will allow). The box is running W2KPro, by the way.
>
>But....
>
>The game stutters. To be specific: the game briefly slows (1-2 sec) to 
><10 fps when I enter a new area of a map that contains monsters. Then 
>the game goes back to 60fps.
>
>Is this normal - does this stuttering occur no matter what machine you have?
>
>I've tried changing the following in Quake4Config.cfg:
>
>seta image_useCache "1"
>seta image_cacheMegs "256"
>seta image_cacheMinK "16384"
>
>This seemed to improve things a bit but the game still stutters. I've 
>also read conflicting descriptions - one says that these settings 
>influence the amount of RAM used by the game, the other suggests it's 
>the amount of swap file space used. Does anyone know the correct answer?
>
>Is the cause of the stuttering down to insufficient memory?
>
>If not, does anyone have any other suggestions?
>
>I'd really appreciate any help.
>
>Martin

Apathy[AGQx]
Ipsa Scientia Potentia Est>>===> 
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From: Apathy <apathy@NOSPAMp0rn0finish.org>
Newsgroups: alt.games.quake3
Subject: Re: Quake IV Performance Question(s)
Date: Wed, 02 Nov 2005 05:33:29 -0600
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