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Article #285912

Quake IV Performance Question(s)

#285912
From: Martin Welch
Date: Wed, 02 Nov 2005 09:30
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Hi,

Just built a new Athlon XP3000, ASUS A8N-SLi, 512Mb, 7800GT box to play 
Quake IV which is great - 60fps at 1024x768 High detail (which is all my 
flat screen will allow). The box is running W2KPro, by the way.

But....

The game stutters. To be specific: the game briefly slows (1-2 sec) to 
<10 fps when I enter a new area of a map that contains monsters. Then 
the game goes back to 60fps.

Is this normal - does this stuttering occur no matter what machine you have?

I've tried changing the following in Quake4Config.cfg:

seta image_useCache "1"
seta image_cacheMegs "256"
seta image_cacheMinK "16384"

This seemed to improve things a bit but the game still stutters. I've 
also read conflicting descriptions - one says that these settings 
influence the amount of RAM used by the game, the other suggests it's 
the amount of swap file space used. Does anyone know the correct answer?

Is the cause of the stuttering down to insufficient memory?

If not, does anyone have any other suggestions?

I'd really appreciate any help.

Martin
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