Article View: alt.games.quake3
Article #285912Quake IV Performance Question(s)
From: Martin Welch
Date: Wed, 02 Nov 2005 09:30
Date: Wed, 02 Nov 2005 09:30
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2164 bytes
Hi, Just built a new Athlon XP3000, ASUS A8N-SLi, 512Mb, 7800GT box to play Quake IV which is great - 60fps at 1024x768 High detail (which is all my flat screen will allow). The box is running W2KPro, by the way. But.... The game stutters. To be specific: the game briefly slows (1-2 sec) to <10 fps when I enter a new area of a map that contains monsters. Then the game goes back to 60fps. Is this normal - does this stuttering occur no matter what machine you have? I've tried changing the following in Quake4Config.cfg: seta image_useCache "1" seta image_cacheMegs "256" seta image_cacheMinK "16384" This seemed to improve things a bit but the game still stutters. I've also read conflicting descriptions - one says that these settings influence the amount of RAM used by the game, the other suggests it's the amount of swap file space used. Does anyone know the correct answer? Is the cause of the stuttering down to insufficient memory? If not, does anyone have any other suggestions? I'd really appreciate any help. Martin
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