Article View: alt.games.quake3
Article #110Re: quake 3
From: Chris
Date: Sat, 30 Jan 1999 00:00
Date: Sat, 30 Jan 1999 00:00
24 lines
1626 bytes
1626 bytes
GEOFFREY PALFREMAN wrote in message <78qrqg$6kg$1...@plug.news.pipex.net>... >Just seen those screen shots at big kims site,looks lovely.One thing with >all those gorgous visuals will there be big lag problems as i had heard it >was gonna be a mostly internet multiplayer game?? It isn't amazing visuals which cause lag - that's up to your cpu. Lag is caused by not having enough bandwidth to send all the info to you over the phone line or whatever. Quake3 IS going to need more bandwidth than Q2, (id has admitted that), but there are going to be lots of lag-reducing tricks used to make online gaming even better. These include things like not having to wait for the server to tell your computer which player animation frame to do next - it just tells it to do the "jump" animation, and your computer will do it. That should cut bandwidth, and make a bit more room for the extra bandwidth-hungry features they're adding. BTW, I think I read somewhere that they are going to TRY and support 28.8k, but it wasn't looking great at this stage. Personally, given that Quake2 is SUPPOSED to support 28.8k, but is pretty shocking online in a big fight, I wouldn't get too optimistic... :( Mr M
Technical Details
Message-ID:
<78tfom$mp7$1@the-fly.zip.com.au>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<78qrqg$6kg$1@plug.news.pipex.net>Show Full Headers
Complete Article Headers
From: "Chris" <ccha...@zipworld.com.au> Subject: Re: quake 3 Date: 1999/01/30 Message-ID: <78tfom$mp7$1@the-fly.zip.com.au> X-Deja-AN: 438517992 References: <78qrqg$6kg$1@plug.news.pipex.net> X-MIMEOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Organization: The Zipsters Newsgroups: alt.games.quake3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit