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Article View: alt.games.quake3
Article #110

Re: quake 3

#110
From: Chris
Date: Sat, 30 Jan 1999 00:00
24 lines
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GEOFFREY PALFREMAN wrote in message <78qrqg$6kg$1...@plug.news.pipex.net>...
>Just seen those screen shots at big kims site,looks lovely.One thing with
>all those gorgous visuals will there be big lag problems as i had heard it
>was gonna be a mostly internet multiplayer game??


It isn't amazing visuals which cause lag - that's up to your cpu. Lag is
caused by not having enough bandwidth to send all the info to you over the
phone line or whatever. Quake3 IS going to need more bandwidth than Q2, (id
has admitted that), but there are going to be lots of lag-reducing tricks
used to make online gaming even better. These include things like not having
to wait for the server to tell your computer which player animation frame to
do next - it just tells it to do the "jump" animation, and your computer
will do it. That should cut bandwidth, and make a bit more room for the
extra bandwidth-hungry features they're adding.

BTW, I think I read somewhere that they are going to TRY and support 28.8k,
but it wasn't looking great at this stage. Personally, given that Quake2 is
SUPPOSED to support 28.8k, but is pretty shocking online in a big fight, I
wouldn't get too optimistic... :(


Mr M
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From: "Chris" <ccha...@zipworld.com.au>
Subject: Re: quake 3
Date: 1999/01/30
Message-ID: <78tfom$mp7$1@the-fly.zip.com.au>
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