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Thread View: alt.games.quake2
1 messages
1 total messages Started by Nate Fri, 04 Jul 1997 00:00
Re: Quake 2 and modem support comments.
#67
Author: Nate
Date: Fri, 04 Jul 1997 00:00
24 lines
1509 bytes
D...@INHELL.COM (Dr.Killgood) writes:
> I've never met Brian Hook, but he seems like a loud mouth asshole.
> That is, at least, my perception of him through his writing. I dunno,
> but he just seems to rub me the wrong way all the time with his cutsy
> cutdowns and insults. What exactly does Hook do? (Besides piss people
> like madness.unreal.org off.)
> 
> >Yeah, there is :). That's how modem to modem works in Quake. However,
> >that's also why modem to modem is shite in Quake - 100+ms lag for the
> >client, no lag for the server. Check Brian Hook's latest .plan - he
> >basically says exactly what I said, but he has a hell of a lot more
> >authority :)
> >--
> >Adam Williamson
> >Real Mail: adam "at" scss.demon.co.uk
> >88.3% of statistics are made up on the spot.
> 

well, I've talked with Brian quite a few times. he's good guy. 
not a "loud mouth asshole" the way you put it. He's the person 
who invented & wrote the Glide API. He's the hardware guy at Id, works 
w/ Carmack when it comes to the hardware specs of 3d acceleraters 
and other hardware stuff.
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