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Thread View: alt.games.quake2
2 messages
2 total messages Started by ligh... John Ward Sat, 30 Aug 1997 00:00
Not excited about Quake 2...
#342
Author: ligh... John Ward
Date: Sat, 30 Aug 1997 00:00
14 lines
1002 bytes
      This may sound odd, but I am not very excited about Quake 2.  Why? 
Three reasons:  First of all, all of the enemies are going to be aliens
and robots:  no zombies.  If you ask me, the zombies gave it a scary
touch, and I love the moans.  It freaks me out.
      From the looks of the game, there are going to be no more demons. 
The demons also made Quake awesome.
      It looks as though it has lost it's "dark touch" that was in the
first game.

   Well, call me whatever you will, but I will stick with Quake, and the
upcoming Myth: The Fallen Lords...

                                                                     Travis Ward
Re: Not excited about Quake 2...
#343
Author: Andrew Skegg
Date: Mon, 01 Sep 1997 00:00
120 lines
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Daniel Warner wrote:
<BLOCKQUOTE TYPE=CITE>Michael Halls-Moore &lt;...@interlan.demon.co.uk>
wrote:

<P>Personally I thought the coolest monsters in Doom/2 were the cyber
<BR>demons.&nbsp; They just kicked ass.&nbsp; It seems to me that all the
monsters
<BR>will be these cyborg things, except for the basic infantry.&nbsp; And
the
<BR>zombies... they weren't scary.&nbsp; In fact they were quite humerous.&nbsp;
I
<BR>just loved shooting them and watching them go down, then groaning and
<BR>hopping back up.</BLOCKQUOTE>
True - dooms monsters were cool, and sometimes scary.&nbsp; Take the Archvile
for example - that thing scared the shit out of me first time I came across
it.....
<BLOCKQUOTE TYPE=CITE>&nbsp;

<P>And I find it hard to believe that quake's atmosphere was beneficial
<BR>towards the game.&nbsp; Tell me exactly what purpose was shown by having
<BR>pictures of crucified Jesus on walls/ buttons?</BLOCKQUOTE>
Who said it is Jesus?&nbsp; LOTS of people were crucified.&nbsp; It could
be any one of 'em.&nbsp; Jesus is just one of the more famous.
<BLOCKQUOTE TYPE=CITE>I thought it detracted
<BR>from the game, and a story about what was *supposed* to be about an
<BR>evil character from another dimension (which was blown to hell by the
<BR>actual game anyway....) .</BLOCKQUOTE>
Id have never been any good at creating a good storey line behind their
games - game play always game first, then they wrote a storey to try and
fit in with the finished product.At least it looks like Quake 2 will have
a decent storey line......
<BLOCKQUOTE TYPE=CITE>I honestly believe that a game can be made
<BR>to convey an evil or foreboding atmosphere without having to resort
to
<BR>satanic references.</BLOCKQUOTE>
How can you have an evil atmosphere with out satanic references?&nbsp;
Surely evil IS satanic.
<BLOCKQUOTE TYPE=CITE>&nbsp;

<P>And the zones are not separate episodes as you are thinking of them.
<BR>The levels will be divided into units, like a subway area or a space
<BR>station.&nbsp; Each unit will have a bunch of levels (like the subway
would
<BR>have a power station, the subway itself etc). You will be able to go
<BR>freely between all levels in the unit (ie, go to the power station
to
<BR>turn of&nbsp; power to the subway, then go back to the subway).&nbsp;
These
<BR>examples I gave are not going to be in the game, but that's the gist
<BR>of what id's system will be like.</BLOCKQUOTE>
..........more power to them :)
<BLOCKQUOTE TYPE=CITE>&nbsp;</BLOCKQUOTE>

<BLOCKQUOTE TYPE=CITE>

<P>>In article &lt;lightnup-30...@pm03a07.shentel.net>, John
Ward
<BR>>&lt;li...@shentel.net> writes
<BR>>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; This may sound odd, but I am not very
excited about Quake 2.&nbsp; Why?
<BR>>>Three reasons:&nbsp; First of all, all of the enemies are going to
be aliens
<BR>>>and robots:&nbsp; no zombies.&nbsp; If you ask me, the zombies gave
it a scary
<BR>>>touch, and I love the moans.&nbsp; It freaks me out.
<BR>>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; From the looks of the game, there
are going to be no more demons.
<BR>>>The demons also made Quake awesome.
<BR>>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; It looks as though it has lost it's
"dark touch" that was in the
<BR>>>first game.
<BR>>>
<BR>>>&nbsp;&nbsp; Well, call me whatever you will, but I will stick with
Quake, and the
<BR>>>upcoming Myth: The Fallen Lords...
<BR>>>
<BR>>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Travis Ward
<BR>>Although you are right about the mechanical monsters, there may be
more
<BR>>because I thought iD would implement different sort of zones for Quake
<BR>>2. Like Hexen 2 is doing, maybe Quake 2 could do the same sort of
thing.
<BR>>A futuristic level, an ancient level, an industrial sort of place
and
<BR>>maybe a medieval zone. Something like that anyway.
<BR>>
<BR>>I totally agree with your statement about the dark touch. Quake 2
does
<BR>>look a little more lighter this time round, let's hope iD makes it
just
<BR>>as dark as Quake...
<BR>>--</BLOCKQUOTE>
&nbsp;

<P>--

<P>Andrew Skegg
<BR>Quake aka : BoneStorm
<BR>Web : <A HREF="http://www.home.aone.net.au/askegg">http://www.home.aone.net.au/askegg</A>
<BR>Email : ask...@h132.aone.net.au
<BR>UIN (ICQ) : 296093
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