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Article View: alt.games.quake2
Article #343

Re: Not excited about Quake 2...

#343
From: Andrew Skegg
Date: Mon, 01 Sep 1997 00:00
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Daniel Warner wrote:
<BLOCKQUOTE TYPE=CITE>Michael Halls-Moore &lt;...@interlan.demon.co.uk>
wrote:

<P>Personally I thought the coolest monsters in Doom/2 were the cyber
<BR>demons.&nbsp; They just kicked ass.&nbsp; It seems to me that all the
monsters
<BR>will be these cyborg things, except for the basic infantry.&nbsp; And
the
<BR>zombies... they weren't scary.&nbsp; In fact they were quite humerous.&nbsp;
I
<BR>just loved shooting them and watching them go down, then groaning and
<BR>hopping back up.</BLOCKQUOTE>
True - dooms monsters were cool, and sometimes scary.&nbsp; Take the Archvile
for example - that thing scared the shit out of me first time I came across
it.....
<BLOCKQUOTE TYPE=CITE>&nbsp;

<P>And I find it hard to believe that quake's atmosphere was beneficial
<BR>towards the game.&nbsp; Tell me exactly what purpose was shown by having
<BR>pictures of crucified Jesus on walls/ buttons?</BLOCKQUOTE>
Who said it is Jesus?&nbsp; LOTS of people were crucified.&nbsp; It could
be any one of 'em.&nbsp; Jesus is just one of the more famous.
<BLOCKQUOTE TYPE=CITE>I thought it detracted
<BR>from the game, and a story about what was *supposed* to be about an
<BR>evil character from another dimension (which was blown to hell by the
<BR>actual game anyway....) .</BLOCKQUOTE>
Id have never been any good at creating a good storey line behind their
games - game play always game first, then they wrote a storey to try and
fit in with the finished product.At least it looks like Quake 2 will have
a decent storey line......
<BLOCKQUOTE TYPE=CITE>I honestly believe that a game can be made
<BR>to convey an evil or foreboding atmosphere without having to resort
to
<BR>satanic references.</BLOCKQUOTE>
How can you have an evil atmosphere with out satanic references?&nbsp;
Surely evil IS satanic.
<BLOCKQUOTE TYPE=CITE>&nbsp;

<P>And the zones are not separate episodes as you are thinking of them.
<BR>The levels will be divided into units, like a subway area or a space
<BR>station.&nbsp; Each unit will have a bunch of levels (like the subway
would
<BR>have a power station, the subway itself etc). You will be able to go
<BR>freely between all levels in the unit (ie, go to the power station
to
<BR>turn of&nbsp; power to the subway, then go back to the subway).&nbsp;
These
<BR>examples I gave are not going to be in the game, but that's the gist
<BR>of what id's system will be like.</BLOCKQUOTE>
..........more power to them :)
<BLOCKQUOTE TYPE=CITE>&nbsp;</BLOCKQUOTE>

<BLOCKQUOTE TYPE=CITE>

<P>>In article &lt;lightnup-30...@pm03a07.shentel.net>, John
Ward
<BR>>&lt;li...@shentel.net> writes
<BR>>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; This may sound odd, but I am not very
excited about Quake 2.&nbsp; Why?
<BR>>>Three reasons:&nbsp; First of all, all of the enemies are going to
be aliens
<BR>>>and robots:&nbsp; no zombies.&nbsp; If you ask me, the zombies gave
it a scary
<BR>>>touch, and I love the moans.&nbsp; It freaks me out.
<BR>>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; From the looks of the game, there
are going to be no more demons.
<BR>>>The demons also made Quake awesome.
<BR>>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; It looks as though it has lost it's
"dark touch" that was in the
<BR>>>first game.
<BR>>>
<BR>>>&nbsp;&nbsp; Well, call me whatever you will, but I will stick with
Quake, and the
<BR>>>upcoming Myth: The Fallen Lords...
<BR>>>
<BR>>>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Travis Ward
<BR>>Although you are right about the mechanical monsters, there may be
more
<BR>>because I thought iD would implement different sort of zones for Quake
<BR>>2. Like Hexen 2 is doing, maybe Quake 2 could do the same sort of
thing.
<BR>>A futuristic level, an ancient level, an industrial sort of place
and
<BR>>maybe a medieval zone. Something like that anyway.
<BR>>
<BR>>I totally agree with your statement about the dark touch. Quake 2
does
<BR>>look a little more lighter this time round, let's hope iD makes it
just
<BR>>as dark as Quake...
<BR>>--</BLOCKQUOTE>
&nbsp;

<P>--

<P>Andrew Skegg
<BR>Quake aka : BoneStorm
<BR>Web : <A HREF="http://www.home.aone.net.au/askegg">http://www.home.aone.net.au/askegg</A>
<BR>Email : ask...@h132.aone.net.au
<BR>UIN (ICQ) : 296093
<BR>&nbsp;</HTML>

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From: Andrew Skegg <ask...@h132.aone.net.au>
Subject: Re: Not excited about Quake 2...
Date: 1997/09/01
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