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Thread View: alt.games.quake2
9 messages
9 total messages Started by Stephen Howe Sat, 25 Sep 2004 15:41
Quake 2 questions
#282251
Author: Stephen Howe
Date: Sat, 25 Sep 2004 15:41
22 lines
1749 bytes
Am enjoying Quake2 (never having played it).
Just exiting out of Unit 3.

A few questions:

1. Is there a "nightmare mode" like Quake 1 ?
If so, how do you start it?

2. Are there any ports of Quake2 for Win32 that play better than the 
original?
By that I mean that Quake 2, version 3.20, good as it is, has a few flaws.

(i) It seems that while loading saved games, the clock ticks by for 
monsters. So they could have wiped me out by the time it has _really_ 
loaded. Doom, Doom2 and Quake 1 did not do this. Saved games loaded on these 
would resume _exactly_ at the point of save.

(ii) Saved games take a long time to load.

Apart from that, perfect.

SH
Re: Quake 2 questions
#282255
Author: EvilBill
Date: Sat, 25 Sep 2004 20:03
45 lines
2136 bytes
What! Why is Stephen Howe <sjhoweATdialDOTpipexDOTcom> here?? All these
interruptions are enough to make one insane!!
> Am enjoying Quake2 (never having played it).
> Just exiting out of Unit 3.
>
> A few questions:
>
> 1. Is there a "nightmare mode" like Quake 1 ?

Yes.

> If so, how do you start it?
>

Go to the console, type 'skill 3' and then 'map base1' to start the game
:)

> 2. Are there any ports of Quake2 for Win32 that play better than the
> original?
> By that I mean that Quake 2, version 3.20, good as it is, has a few
> flaws.
>

There are plenty of source ports and so forth - www.planetquake.com is
probably a good starting point, although it does mean having to use
FilePlanet for downloads...

> (i) It seems that while loading saved games, the clock ticks by for
> monsters. So they could have wiped me out by the time it has _really_
> loaded. Doom, Doom2 and Quake 1 did not do this. Saved games loaded
> on these would resume _exactly_ at the point of save.
>

I've never noticed this. What are your computer's specs?

> (ii) Saved games take a long time to load.
>
> Apart from that, perfect.
>
> SH

-- 
"FREEZE MUTHA-STICKER, THIS IS A FUCK-UP!!"
EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Re: Quake 2 questions
#282252
Author: hund_
Date: Sat, 25 Sep 2004 23:13
1 lines
915 bytes
http://dynamic5.gamespy.com/%7Eblur/forums/showthread.php?s=94623aff8c7fc8179298bde27bf4fe1f&threadid=2725
Re: Quake 2 questions
#282265
Author: Stephen Howe
Date: Sun, 26 Sep 2004 18:35
48 lines
2529 bytes
>> 1. Is there a "nightmare mode" like Quake 1 ?
>
> Yes.
>
>> If so, how do you start it?
>>
>
> Go to the console, type 'skill 3' and then 'map base1' to start the game

Okay. Thank you. Is Quake 2 in Nightmare mode like Doom/Doom2 (where 
monsters come back to life after 30 seconds and were faster and more 
aggressive) or more like Quake 1 (where monsters did not come back to life 
and more aggressive)????

What are the characteristics of monsters in NM mode for Quake 2 ??? I guess 
I can find out :-)

Quake 1 was playable in NM mode. I managed to do both Quake and the 2 
mission packs in NM mode.

> There are plenty of source ports and so forth - www.planetquake.com is
> probably a good starting point, although it does mean having to use
> FilePlanet for downloads...
>
>> (i) It seems that while loading saved games, the clock ticks by for
>> monsters. So they could have wiped me out by the time it has _really_
>> loaded. Doom, Doom2 and Quake 1 did not do this. Saved games loaded
>> on these would resume _exactly_ at the point of save.
>
> I've never noticed this. What are your computer's specs?

Not great on the video department :-(
It is a Dell Optiplex SX270

It has

Pentium 4 3.20GHz
1Gb of memory
56 Gb hard disk
Intel 82865G Graphics chip
96.0 MB of Graphics memory

But even so, this is definitely a game problem with Q2. It is not a video 
problem

Cheers

SH 
Re: Quake 2 questions
#282267
Author: EvilBill
Date: Sun, 26 Sep 2004 21:35
68 lines
2807 bytes
What! Why is Stephen Howe <sjhoweATdialDOTpipexDOTcom> here?? All these
interruptions are enough to make one insane!!
>>> 1. Is there a "nightmare mode" like Quake 1 ?
>>
>> Yes.
>>
>>> If so, how do you start it?
>>>
>>
>> Go to the console, type 'skill 3' and then 'map base1' to start the
>> game
>
> Okay. Thank you. Is Quake 2 in Nightmare mode like Doom/Doom2 (where
> monsters come back to life after 30 seconds and were faster and more
> aggressive) or more like Quake 1 (where monsters did not come back to
> life and more aggressive)????
>

More like Quake 1.

> What are the characteristics of monsters in NM mode for Quake 2 ??? I
> guess I can find out :-)
>

They don't go into their pain animation when you shoot them and they
attack faster.

> Quake 1 was playable in NM mode. I managed to do both Quake and the 2
> mission packs in NM mode.
>

I've played through Q2 on NM (hard+ as it's called) and survived, but it
is significantly harder than on Hard. Which is a good thing since I can
breeze through Hard :D

>>
>>> (i) It seems that while loading saved games, the clock ticks by for
>>> monsters. So they could have wiped me out by the time it has
>>> _really_ loaded. Doom, Doom2 and Quake 1 did not do this. Saved
>>> games loaded on these would resume _exactly_ at the point of save.
>>
>> I've never noticed this. What are your computer's specs?
>
> Not great on the video department :-(
> It is a Dell Optiplex SX270
>
> It has
>
> Pentium 4 3.20GHz
> 1Gb of memory
> 56 Gb hard disk
> Intel 82865G Graphics chip
> 96.0 MB of Graphics memory
>
> But even so, this is definitely a game problem with Q2. It is not a
> video problem
>
> Cheers
>
> SH

Hmm. I haven't had problems like that since I had a Cyrix 150. Can't
really help you there :(

-- 
"FREEZE MUTHA-STICKER, THIS IS A FUCK-UP!!"
EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Re: Quake 2 questions
#282269
Author: Shogo
Date: Thu, 30 Sep 2004 15:58
6 lines
1169 bytes
"EvilBill" <evilbill25@freeuk.com> wrote in message
news:2rm172F1cfupcU1@uni-berlin.de...
> Go to the console, type 'skill 3' and then 'map base1' to start the game
> :)

Personally I like to crank it up to 11!!!
Re: Quake 2 questions
#282263
Author: George M. Reagan
Date: Fri, 01 Oct 2004 02:19
13 lines
1606 bytes
Hello Cleveland!

"Shogo" <hsternak@nospamyahooxxx.com> wrote in message 
news:w2W6d.11947$XC.7773@trndny08...
> "EvilBill" <evilbill25@freeuk.com> wrote in message
> news:2rm172F1cfupcU1@uni-berlin.de...
>> Go to the console, type 'skill 3' and then 'map base1' to start the game
>> :)
>
> Personally I like to crank it up to 11!!!
>
>
> 
Re: Quake 2 questions
#282268
Author: Todd
Date: Tue, 05 Oct 2004 06:44
16 lines
1522 bytes
"Stephen Howe" <sjhoweATdialDOTpipexDOTcom> wrote:

>Not great on the video department :-(
>It is a Dell Optiplex SX270
>
>It has
>
>Pentium 4 3.20GHz
>1Gb of memory
>56 Gb hard disk
>Intel 82865G Graphics chip
>96.0 MB of Graphics memory


I can't imagine any reason to have a high end machine with anything
other than an ati or nvidia graphics chip ($200 minimum price).
Re: Quake 2 questions
#282270
Author: Todd
Date: Tue, 05 Oct 2004 06:44
17 lines
1848 bytes
Stephen Howe <sjhoweATdialDOTpipexDOTcom> wrote...

>> Okay. Thank you. Is Quake 2 in Nightmare mode like Doom/Doom2 (where
>> monsters come back to life after 30 seconds and were faster and more
>> aggressive) or more like Quake 1 (where monsters did not come back to
>> life and more aggressive)????

"EvilBill" <evilbill25@freeuk.com> wrote:

>More like Quake 1.


Q2 monsters only come back to life if there's a medic around and you
don't turn them into gibs.  Sometimes, I'd find a dead body, though,
and I could have sworn I didn't leave anything intact.  I think that
may have only been in the lost mission pack, that I got from the
developer on a burned cd.
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