🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.quake2
Article #282267

Re: Quake 2 questions

#282267
From: EvilBill
Date: Sun, 26 Sep 2004 21:35
68 lines
2807 bytes
What! Why is Stephen Howe <sjhoweATdialDOTpipexDOTcom> here?? All these
interruptions are enough to make one insane!!
>>> 1. Is there a "nightmare mode" like Quake 1 ?
>>
>> Yes.
>>
>>> If so, how do you start it?
>>>
>>
>> Go to the console, type 'skill 3' and then 'map base1' to start the
>> game
>
> Okay. Thank you. Is Quake 2 in Nightmare mode like Doom/Doom2 (where
> monsters come back to life after 30 seconds and were faster and more
> aggressive) or more like Quake 1 (where monsters did not come back to
> life and more aggressive)????
>

More like Quake 1.

> What are the characteristics of monsters in NM mode for Quake 2 ??? I
> guess I can find out :-)
>

They don't go into their pain animation when you shoot them and they
attack faster.

> Quake 1 was playable in NM mode. I managed to do both Quake and the 2
> mission packs in NM mode.
>

I've played through Q2 on NM (hard+ as it's called) and survived, but it
is significantly harder than on Hard. Which is a good thing since I can
breeze through Hard :D

>>
>>> (i) It seems that while loading saved games, the clock ticks by for
>>> monsters. So they could have wiped me out by the time it has
>>> _really_ loaded. Doom, Doom2 and Quake 1 did not do this. Saved
>>> games loaded on these would resume _exactly_ at the point of save.
>>
>> I've never noticed this. What are your computer's specs?
>
> Not great on the video department :-(
> It is a Dell Optiplex SX270
>
> It has
>
> Pentium 4 3.20GHz
> 1Gb of memory
> 56 Gb hard disk
> Intel 82865G Graphics chip
> 96.0 MB of Graphics memory
>
> But even so, this is definitely a game problem with Q2. It is not a
> video problem
>
> Cheers
>
> SH

Hmm. I haven't had problems like that since I had a Cyrix 150. Can't
really help you there :(

-- 
"FREEZE MUTHA-STICKER, THIS IS A FUCK-UP!!"
EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Technical Details
Message-ID: <2ror0oF1ckpikU1@uni-berlin.de>
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.ams.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!fu-berlin.de!uni-berlin.de!not-for-mail
References: <41559242$0$29944$cc9e4d1f@news.dial.pipex.com> <2rm172F1cfupcU1@uni-berlin.de> <41570c68$0$29938$cc9e4d1f@news.dial.pipex.com>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.ams.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!fu-berlin.de!uni-berlin.de!not-for-mail
From: "EvilBill" <evilbill25@freeuk.com>
Newsgroups: alt.games.quake2
Subject: Re: Quake 2 questions
Date: Sun, 26 Sep 2004 22:35:19 +0100
Lines: 70
Message-ID: <2ror0oF1ckpikU1@uni-berlin.de>
References: <41559242$0$29944$cc9e4d1f@news.dial.pipex.com> <2rm172F1cfupcU1@uni-berlin.de> <41570c68$0$29938$cc9e4d1f@news.dial.pipex.com>
X-Trace: news.uni-berlin.de AqYEAgsBSTOHmiONE1UnhggaYM5ifQ6Tg1xBagPZAy0CpicvD0
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2800.1437
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit