Thread View: alt.games.quake2
19 messages
19 total messages
Started by Margolis
Sat, 24 Jul 2004 16:28
Saturday Night Co-op session
Author: Margolis
Date: Sat, 24 Jul 2004 16:28
Date: Sat, 24 Jul 2004 16:28
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I am hosting a standard quake2 co-op game at 24.217.163.209 come and have some fun ;o) It will be up until sometime sunday morning. -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
Re: Saturday Night Co-op session
Author: George M. Reagan
Date: Sat, 24 Jul 2004 20:24
Date: Sat, 24 Jul 2004 20:24
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"Margolis" <someone@somewhere.org> wrote in message news:10g53hcrbvnmabb@corp.supernews.com... > I am hosting a standard quake2 co-op game at 24.217.163.209 > > come and have some fun ;o) It will be up until sometime sunday morning. > > -- > > Margolis > http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm > http://www.unrealtower.org/faq > > > > Nice faqs. Did you ever play Unreal co-op? I'm sure there are servers up right now. I'd host a co-op Unreal game if anyone's interested. G.
Re: Saturday Night Co-op session
Author: George M. Reagan
Date: Sun, 25 Jul 2004 00:08
Date: Sun, 25 Jul 2004 00:08
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Your server has already been invaded by cheaters. 8:08 edt. G. "Margolis" <someone@somewhere.org> wrote in message news:10g53hcrbvnmabb@corp.supernews.com... > I am hosting a standard quake2 co-op game at 24.217.163.209 > > come and have some fun ;o) It will be up until sometime sunday morning. > > -- > > Margolis > http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm > http://www.unrealtower.org/faq > > > >
Re: Saturday Night Co-op session
Author: Tom Chaudoir
Date: Sun, 25 Jul 2004 04:32
Date: Sun, 25 Jul 2004 04:32
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I came in at about 10:30. It was fun for about an hour till some clown "Farter" showed up. He got a grenade launcher somehow and fragged everyone. Sad that one bottom feeder can spoil a good thing. On Sat, 24 Jul 2004 20:08:53 -0400, "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote: >Your server has already been invaded by cheaters. > >8:08 edt. > >G. > >"Margolis" <someone@somewhere.org> wrote in message >news:10g53hcrbvnmabb@corp.supernews.com... >> I am hosting a standard quake2 co-op game at 24.217.163.209 >> >> come and have some fun ;o) It will be up until sometime sunday morning. >> >> -- >> >> Margolis >> >http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm >> http://www.unrealtower.org/faq >> >> >> >> > Best, Tom My email is tom at clocktech dot com. The addresses below are those of spammers. You can ignore them. They will get what they deserve. mail@gaec.com travel@compassagencies.com
Re: Saturday Night Co-op session
Author: Margolis
Date: Sun, 25 Jul 2004 04:58
Date: Sun, 25 Jul 2004 04:58
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"Tom Chaudoir" <news@clocktech.com> wrote in message news:tqd6g09bnsl1jrriquamoh6pnppalcsqfm@4ax.com... > I came in at about 10:30. It was fun for about an hour till some clown > "Farter" showed up. He got a grenade launcher somehow and fragged > everyone. Sad that one bottom feeder can spoil a good thing. > > I had to finally end it after I had no way to ban farter. I kicked him the first time and he stayed away for quite a while and sbx and I got to play until midnight peacefully. Then at midnight The Farter joined up again, I kicked him dozens of times and finally gave up and quit since I couldn't ban him. -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
Re: Saturday Night Co-op session
Author: Es Bee Eks
Date: Sun, 25 Jul 2004 05:02
Date: Sun, 25 Jul 2004 05:02
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"Margolis" <someone@somewhere.org> wrote in news:10g6fficv1tvb43@corp.supernews.com: > > "Tom Chaudoir" <news@clocktech.com> wrote in message > news:tqd6g09bnsl1jrriquamoh6pnppalcsqfm@4ax.com... >> I came in at about 10:30. It was fun for about an hour till some >> clown "Farter" showed up. He got a grenade launcher somehow and >> fragged everyone. Sad that one bottom feeder can spoil a good thing. > > I had to finally end it after I had no way to ban farter. I kicked > him the first time and he stayed away for quite a while and sbx and I > got to play until midnight peacefully. Yeah it was fun, thanks. Why can't you ban him? Isn't there a way to add an IP mask to ban an entire block of addresses? -- <SB-X>
Re: Saturday Night Co-op session
Author: Margolis
Date: Sun, 25 Jul 2004 05:37
Date: Sun, 25 Jul 2004 05:37
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"Es Bee Eks" <mirror.moc.swendnaliam@xbs.mirror> wrote in message > > Yeah it was fun, thanks. Why can't you ban him? Isn't there a way to > add an IP mask to ban an entire block of addresses? > > -- > <SB-X> If I had one of George's admin programs I could probably have banned him. But quake2 by itself doesn't have any banning capabilities that I know of. -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
Re: Saturday Night Co-op session
Author: Margolis
Date: Sun, 25 Jul 2004 05:49
Date: Sun, 25 Jul 2004 05:49
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"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message news:h9OdnUg7YrBPWZ_cRVn-vg@comcast.com... > > Nice faqs. Did you ever play Unreal co-op? I'm sure there are servers up > right now. I'd host a co-op Unreal game if anyone's interested. > > G. > > We have played a little unreal co-op here on my lan, but never went very far. Since the game didn't have a save feature, and you lose all your weapons when you die the levels started getting too hard to progress thru. I was always hoping that they would add a save game feature, but there at the end they decided against it. That being said, I would probably be up for a co-op session sometime, unreal is a great game. Just wish the co-op play worked like quake2's co-op play so that you started up after dying with the weapons you had when you first started that level. -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
Re: Saturday Night Co-op session
Author: Es Bee Eks
Date: Sun, 25 Jul 2004 08:44
Date: Sun, 25 Jul 2004 08:44
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"Margolis" <someone@somewhere.org> wrote in news:10g6hod27bggefd@corp.supernews.com: > "Es Bee Eks" <mirror.moc.swendnaliam@xbs.mirror> wrote in message >> Yeah it was fun, thanks. Why can't you ban him? Isn't there a way to >> add an IP mask to ban an entire block of addresses? >> > If I had one of George's admin programs I could probably have banned > him. But quake2 by itself doesn't have any banning capabilities that I > know of. What about sv addip? I havn't hosted a dedicated server so I don't know anything about it; I just read it in the console doc. -- <SB-X>
Re: Saturday Night Co-op session
Author: Stanisław Halik
Date: Sun, 25 Jul 2004 11:17
Date: Sun, 25 Jul 2004 11:17
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Margolis <someone@somewhere.org> wrote: > If I had one of George's admin programs I could probably have banned him. > But quake2 by itself doesn't have any banning capabilities that I know of. try using linux's netfilter, or freebsd's pf... depending on system you use other systems, of course, have firewall capabilities, too, eg. windows' zonealarm using a firewall is a must these days, i wonder why people still bother not installing it... -- Stanisław Halik, http://weirdo.drzwi.org
Re: Saturday Night Co-op session
Author: Es Bee Eks
Date: Sun, 25 Jul 2004 11:53
Date: Sun, 25 Jul 2004 11:53
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Es Bee Eks <mirror.moc.swendnaliam@xbs.mirror> wrote in news:Xns953126149221Esbxmailandnews@216.196.97.142: > What about sv addip? I havn't hosted a dedicated server so I don't > know anything about it; I just read it in the console doc. Upon further inspection, it didn't work. Should have tried it to begin with. Why does my console doc list that at all? -- <SB-X>
Re: Saturday Night Co-op session
Author: Margolis
Date: Mon, 26 Jul 2004 12:32
Date: Mon, 26 Jul 2004 12:32
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"Stanisław Halik" <weirdo@drzwi.org> wrote in message news:ce04sj$rh7$2@opal.icpnet.pl... > Margolis <someone@somewhere.org> wrote: > > > try using linux's netfilter, or freebsd's pf... depending on system you > use > > other systems, of course, have firewall capabilities, too, eg. windows' > zonealarm > > using a firewall is a must these days, i wonder why people still bother > not installing it... > who say's I don't have a firewall running? And what makes you think I don't have 2 firewalls? I have zonealarm on all of my pc's and they are behind a linksys router with it's built in NAT firewall. -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
Re: Saturday Night Co-op session
Author: Stanisław Halik
Date: Mon, 26 Jul 2004 12:44
Date: Mon, 26 Jul 2004 12:44
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Margolis <someone@somewhere.org> wrote: > who say's I don't have a firewall running? And what makes you think I don't > have 2 firewalls? I have zonealarm on all of my pc's and they are behind > a linksys router with it's built in NAT firewall. so why haven't you filtered this player then? with a packet filter, banning feature is not needed anymore regards, -- Stanisław Halik, http://weirdo.drzwi.org
Re: Saturday Night Co-op session
Author: Margolis
Date: Mon, 26 Jul 2004 14:52
Date: Mon, 26 Jul 2004 14:52
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"Stanisław Halik" <weirdo@drzwi.org> wrote in message news:ce2ubb$52q$1@opal.icpnet.pl... > > so why haven't you filtered this player then? with a packet filter, banning > feature is not needed anymore > because I don't run these servers on a regular basis, and I am not a network guru. I thought about trying to block it with zonealarm, but I was afraid I would end up blocking everybody, so I didn't try. And I am not sure how to do it with the router. I will have to look into this and see what I can come up with. If you can provide any info at all on this I would appreciate it. But at least you seem to have pointed me along the way. -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
Re: Saturday Night Co-op session
Author: Stanisław Halik
Date: Mon, 26 Jul 2004 15:48
Date: Mon, 26 Jul 2004 15:48
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Margolis <someone@somewhere.org> wrote: > because I don't run these servers on a regular basis, and I am not a network > guru. I thought about trying to block it with zonealarm, but I was afraid I > would end up blocking everybody, so I didn't try. And I am not sure how to > do it with the router. I will have to look into this and see what I can > come up with. > If you can provide any info at all on this I would appreciate it. But at > least you seem to have pointed me along the way. i'm not a windows user, looks like i can't supply you with exact parameters needed to filter a connection to your quake2 server every reasonable firewall should have a possibility to filter specific address/port range, try using these params when filtering incoming connections: port: 27910 protocol: udp ip address: you should have it already in linux's iptables it'd look like this: /usr/sbin/iptables -I INPUT -p udp -s ip_address --dport 27910 -j DROP it should be similar in your firewall program regards -- Stanisław Halik, http://weirdo.drzwi.org
Re: Saturday Night Co-op session
Author: Doc_Johnson
Date: Thu, 29 Jul 2004 03:37
Date: Thu, 29 Jul 2004 03:37
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These parameters absolutely will not work with a windows system so what's the point? Its obvious she running a windows OS. Since he didn't quote the original thread its hard to tell what you are trying to do? Ban a specific ip address from your server or is someone trying some malicious activity on your machine? If they are simply port scanning your machine, nat and zone alarm should more than provide adequate protection! Doc On Mon, 26 Jul 2004 15:48:34 +0000 (UTC), Stanis³aw Halik <weirdo@drzwi.org> wrote: > >i'm not a windows user, looks like i can't supply you with exact >parameters needed to filter a connection to your quake2 server > >every reasonable firewall should have a possibility to filter specific >address/port range, try using these params when filtering incoming >connections: > >port: 27910 >protocol: udp >ip address: you should have it already > >in linux's iptables it'd look like this: > >/usr/sbin/iptables -I INPUT -p udp -s ip_address --dport 27910 -j DROP > >it should be similar in your firewall program > >regards
Re: Saturday Night Co-op session
Author: Margolis
Date: Thu, 29 Jul 2004 12:18
Date: Thu, 29 Jul 2004 12:18
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"Doc_Johnson" <nojunkmail@nospam.com> wrote in message news:MIudnQ2FtcRA7JXcRVn-pg@comcast.com... > These parameters absolutely will not work with a windows system so what's the > point? Its obvious she running a windows OS. > > Since he didn't quote the original thread its hard to tell what you are trying > to do? Ban a specific ip address from your server or is someone trying some > malicious activity on your machine? > > If they are simply port scanning your machine, nat and zone alarm should more > than provide adequate protection! > the problem is assholes joining our co-op games and doing nothing but ruining the fun the rest of us are having. I had no q2 admin program running and there is no banning capabilities built into the q2 server program so they couldn't be banned. They would be kicked and join back faster than I could type in to kick them. I guess the easiest solution would just be to download one of the admin programs and learn how to use it. -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
Re: Saturday Night Co-op session
Author: EvilBill
Date: Thu, 29 Jul 2004 21:19
Date: Thu, 29 Jul 2004 21:19
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What! Why is Doc_Johnson <nojunkmail@nospam.com> here?? All these interruptions are enough to make one insane!! > These parameters absolutely will not work with a windows system so > what's the point? Its obvious she running a windows OS. > > Since he didn't quote the original thread its hard to tell what you > are trying to do? Ban a specific ip address from your server or is > someone trying some malicious activity on your machine? > > If they are simply port scanning your machine, nat and zone alarm > should more than provide adequate protection! > He's trying to keep someone who deliberately frags teammates from joining a co-op server. -- "FREEZE MUTHA-STICKER, THIS IS A FUCK-UP!!" EvilBill - http://www.evilbill.co.uk My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Re: Saturday Night Co-op session
Author: EvilBill
Date: Thu, 29 Jul 2004 21:19
Date: Thu, 29 Jul 2004 21:19
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What! Why is Margolis <someone@somewhere.org> here?? All these interruptions are enough to make one insane!! > "Doc_Johnson" <nojunkmail@nospam.com> wrote in message >> These parameters absolutely will not work with a windows system so >> what's the point? Its obvious she running a windows OS. >> >> Since he didn't quote the original thread its hard to tell what you >> are trying to do? Ban a specific ip address from your server or is >> someone trying some malicious activity on your machine? >> >> If they are simply port scanning your machine, nat and zone alarm >> should more than provide adequate protection! > > the problem is assholes joining our co-op games and doing nothing but > ruining the fun the rest of us are having. I had no q2 admin program > running and there is no banning capabilities built into the q2 server > program so they couldn't be banned. They would be kicked and join > back faster than I could type in to kick them. I guess the easiest > solution would just be to download one of the admin programs and > learn how to use it. Probably, yeah. Q2Admin seems to be a decent one, IIRC. -- "FREEZE MUTHA-STICKER, THIS IS A FUCK-UP!!" EvilBill - http://www.evilbill.co.uk My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
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