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Thread View: alt.games.quake2
19 messages
19 total messages Started by Margolis Sat, 24 Jul 2004 16:28
Saturday Night Co-op session
#282012
Author: Margolis
Date: Sat, 24 Jul 2004 16:28
9 lines
1119 bytes
I am hosting a standard quake2 co-op game at 24.217.163.209

come and have some fun ;o)  It will be up until sometime sunday morning.

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: Saturday Night Co-op session
#282014
Author: George M. Reagan
Date: Sat, 24 Jul 2004 20:24
21 lines
1693 bytes
"Margolis" <someone@somewhere.org> wrote in message
news:10g53hcrbvnmabb@corp.supernews.com...
> I am hosting a standard quake2 co-op game at 24.217.163.209
>
> come and have some fun ;o)  It will be up until sometime sunday morning.
>
> -- 
>
> Margolis
>
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
> http://www.unrealtower.org/faq
>
>
>
>
Nice faqs.  Did you ever play Unreal co-op?  I'm sure there are servers up
right now.  I'd host a co-op Unreal game if anyone's interested.

G.
Re: Saturday Night Co-op session
#282016
Author: George M. Reagan
Date: Sun, 25 Jul 2004 00:08
22 lines
1615 bytes
Your server has already been invaded by cheaters.

8:08 edt.

G.

"Margolis" <someone@somewhere.org> wrote in message
news:10g53hcrbvnmabb@corp.supernews.com...
> I am hosting a standard quake2 co-op game at 24.217.163.209
>
> come and have some fun ;o)  It will be up until sometime sunday morning.
>
> -- 
>
> Margolis
>
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
> http://www.unrealtower.org/faq
>
>
>
>
Re: Saturday Night Co-op session
#282017
Author: Tom Chaudoir
Date: Sun, 25 Jul 2004 04:32
40 lines
1934 bytes
I came in at about 10:30. It was fun for about an hour till some clown
"Farter" showed up. He got a grenade launcher somehow and fragged
everyone. Sad that one bottom feeder can spoil a good thing.


On Sat, 24 Jul 2004 20:08:53 -0400, "George M. Reagan"
 <georgeunderscorereagan@hotmail.com> wrote:

>Your server has already been invaded by cheaters.
>
>8:08 edt.
>
>G.
>
>"Margolis" <someone@somewhere.org> wrote in message
>news:10g53hcrbvnmabb@corp.supernews.com...
>> I am hosting a standard quake2 co-op game at 24.217.163.209
>>
>> come and have some fun ;o)  It will be up until sometime sunday morning.
>>
>> -- 
>>
>> Margolis
>>
>http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
>> http://www.unrealtower.org/faq
>>
>>
>>
>>
>

Best,
Tom

My email is tom at clocktech dot com.
The addresses below are those of spammers.
You can ignore them.
They will get what they deserve.
mail@gaec.com travel@compassagencies.com
Re: Saturday Night Co-op session
#282018
Author: Margolis
Date: Sun, 25 Jul 2004 04:58
21 lines
1762 bytes
"Tom Chaudoir" <news@clocktech.com> wrote in message
news:tqd6g09bnsl1jrriquamoh6pnppalcsqfm@4ax.com...
> I came in at about 10:30. It was fun for about an hour till some clown
> "Farter" showed up. He got a grenade launcher somehow and fragged
> everyone. Sad that one bottom feeder can spoil a good thing.
>
>


I had to finally end it after I had no way to ban farter.  I kicked him the
first time and he stayed away for quite a while and sbx and I got to play
until midnight peacefully.   Then at midnight The Farter joined up again, I
kicked him dozens of times and finally gave up and quit since I couldn't ban
him.

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: Saturday Night Co-op session
#282013
Author: Es Bee Eks
Date: Sun, 25 Jul 2004 05:02
19 lines
1949 bytes
"Margolis" <someone@somewhere.org> wrote in
news:10g6fficv1tvb43@corp.supernews.com: 

> 
> "Tom Chaudoir" <news@clocktech.com> wrote in message
> news:tqd6g09bnsl1jrriquamoh6pnppalcsqfm@4ax.com...
>> I came in at about 10:30. It was fun for about an hour till some
>> clown "Farter" showed up. He got a grenade launcher somehow and
>> fragged everyone. Sad that one bottom feeder can spoil a good thing.
>
> I had to finally end it after I had no way to ban farter.  I kicked
> him the first time and he stayed away for quite a while and sbx and I
> got to play until midnight peacefully.

Yeah it was fun, thanks. Why can't you ban him? Isn't there a way to
add an IP mask to ban an entire block of addresses?

-- 
<SB-X>
Re: Saturday Night Co-op session
#282020
Author: Margolis
Date: Sun, 25 Jul 2004 05:37
18 lines
1586 bytes
"Es Bee Eks" <mirror.moc.swendnaliam@xbs.mirror> wrote in message
>
> Yeah it was fun, thanks. Why can't you ban him? Isn't there a way to
> add an IP mask to ban an entire block of addresses?
>
> -- 
> <SB-X>



If I had one of George's admin programs I could probably have banned him.
But quake2 by itself doesn't have any banning capabilities that I know of.

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: Saturday Night Co-op session
#282015
Author: Margolis
Date: Sun, 25 Jul 2004 05:49
25 lines
1893 bytes
"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:h9OdnUg7YrBPWZ_cRVn-vg@comcast.com...
>
> Nice faqs.  Did you ever play Unreal co-op?  I'm sure there are servers up
> right now.  I'd host a co-op Unreal game if anyone's interested.
>
> G.
>
>


We have played a little unreal co-op here on my lan, but never went very
far.  Since the game didn't have a save feature, and you lose all your
weapons when you die the levels started getting too hard to progress thru.
I was always hoping that they would add a save game feature, but there at
the end they decided against it.  That being said, I would probably be up
for a co-op session sometime, unreal is a great game.  Just wish the co-op
play worked like quake2's co-op play so that you started up after dying with
the weapons you had when you first started that level.

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: Saturday Night Co-op session
#282021
Author: Es Bee Eks
Date: Sun, 25 Jul 2004 08:44
15 lines
1889 bytes
"Margolis" <someone@somewhere.org> wrote in
news:10g6hod27bggefd@corp.supernews.com: 
> "Es Bee Eks" <mirror.moc.swendnaliam@xbs.mirror> wrote in message
>> Yeah it was fun, thanks. Why can't you ban him? Isn't there a way to
>> add an IP mask to ban an entire block of addresses?
>>
> If I had one of George's admin programs I could probably have banned
> him. But quake2 by itself doesn't have any banning capabilities that I
> know of. 

What about sv addip? I havn't hosted a dedicated server so I don't
know anything about it; I just read it in the console doc.

-- 
<SB-X>
Re: Saturday Night Co-op session
#282022
Author: Stanisław Halik
Date: Sun, 25 Jul 2004 11:17
16 lines
1656 bytes
Margolis <someone@somewhere.org> wrote:

> If I had one of George's admin programs I could probably have banned him.
> But quake2 by itself doesn't have any banning capabilities that I know of.

try using linux's netfilter, or freebsd's pf... depending on system you 
use

other systems, of course, have firewall capabilities, too, eg. windows' 
zonealarm

using a firewall is a must these days, i wonder why people still bother 
not installing it...

-- 
Stanisław Halik, http://weirdo.drzwi.org
Re: Saturday Night Co-op session
#282019
Author: Es Bee Eks
Date: Sun, 25 Jul 2004 11:53
10 lines
1724 bytes
Es Bee Eks <mirror.moc.swendnaliam@xbs.mirror> wrote in 
news:Xns953126149221Esbxmailandnews@216.196.97.142:
> What about sv addip? I havn't hosted a dedicated server so I don't
> know anything about it; I just read it in the console doc.

Upon further inspection, it didn't work. Should have tried it to
begin with. Why does my console doc list that at all?

-- 
<SB-X>
Re: Saturday Night Co-op session
#282023
Author: Margolis
Date: Mon, 26 Jul 2004 12:32
25 lines
1813 bytes
"Stanisław Halik" <weirdo@drzwi.org> wrote in message
news:ce04sj$rh7$2@opal.icpnet.pl...
> Margolis <someone@somewhere.org> wrote:
>
>
> try using linux's netfilter, or freebsd's pf... depending on system you
> use
>
> other systems, of course, have firewall capabilities, too, eg. windows'
> zonealarm
>
> using a firewall is a must these days, i wonder why people still bother
> not installing it...
>


who say's I don't have a firewall running?  And what makes you think I don't
have 2 firewalls?   I have zonealarm on all of my pc's and  they are behind
a linksys router with it's built in NAT firewall.

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: Saturday Night Co-op session
#282024
Author: Stanisław Halik
Date: Mon, 26 Jul 2004 12:44
12 lines
1639 bytes
Margolis <someone@somewhere.org> wrote:

> who say's I don't have a firewall running?  And what makes you think I don't
> have 2 firewalls?   I have zonealarm on all of my pc's and  they are behind
> a linksys router with it's built in NAT firewall.

so why haven't you filtered this player then? with a packet filter, banning
feature is not needed anymore

regards,
-- 
Stanisław Halik, http://weirdo.drzwi.org
Re: Saturday Night Co-op session
#282025
Author: Margolis
Date: Mon, 26 Jul 2004 14:52
24 lines
1970 bytes
"Stanisław Halik" <weirdo@drzwi.org> wrote in message
news:ce2ubb$52q$1@opal.icpnet.pl...
>
> so why haven't you filtered this player then? with a packet filter,
banning
> feature is not needed anymore
>



because I don't run these servers on a regular basis, and I am not a network
guru.  I thought about trying to block it with zonealarm, but I was afraid I
would end up blocking everybody, so I didn't try.  And I am not sure how to
do it with the router.  I will have to look into this and see what I can
come up with.

If you can provide any info at all on this I would appreciate it.  But at
least you seem to have pointed me along the way.

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: Saturday Night Co-op session
#282026
Author: Stanisław Halik
Date: Mon, 26 Jul 2004 15:48
32 lines
2328 bytes
Margolis <someone@somewhere.org> wrote:

> because I don't run these servers on a regular basis, and I am not a network
> guru.  I thought about trying to block it with zonealarm, but I was afraid I
> would end up blocking everybody, so I didn't try.  And I am not sure how to
> do it with the router.  I will have to look into this and see what I can
> come up with.

> If you can provide any info at all on this I would appreciate it.  But at
> least you seem to have pointed me along the way.

i'm not a windows user, looks like i can't supply you with exact 
parameters needed to filter a connection to your quake2 server

every reasonable firewall should have a possibility to filter specific 
address/port range, try using these params when filtering incoming 
connections:

port: 27910
protocol: udp
ip address: you should have it already

in linux's iptables it'd look like this:

/usr/sbin/iptables -I INPUT -p udp -s ip_address --dport 27910 -j DROP

it should be similar in your firewall program

regards

-- 
Stanisław Halik, http://weirdo.drzwi.org
Re: Saturday Night Co-op session
#282027
Author: Doc_Johnson
Date: Thu, 29 Jul 2004 03:37
35 lines
2559 bytes
These parameters absolutely will not work with a windows system so what's the
point? Its obvious she running a windows OS.

Since he didn't quote the original thread its hard to tell what you are trying
to do? Ban a specific ip address from your server or is someone trying some
malicious activity on your machine?

If they are simply port scanning your machine,  nat and zone alarm should more
than provide adequate protection!

Doc



On Mon, 26 Jul 2004 15:48:34 +0000 (UTC), Stanis³aw Halik <weirdo@drzwi.org>
wrote:
>
>i'm not a windows user, looks like i can't supply you with exact 
>parameters needed to filter a connection to your quake2 server
>
>every reasonable firewall should have a possibility to filter specific 
>address/port range, try using these params when filtering incoming 
>connections:
>
>port: 27910
>protocol: udp
>ip address: you should have it already
>
>in linux's iptables it'd look like this:
>
>/usr/sbin/iptables -I INPUT -p udp -s ip_address --dport 27910 -j DROP
>
>it should be similar in your firewall program
>
>regards
Re: Saturday Night Co-op session
#282028
Author: Margolis
Date: Thu, 29 Jul 2004 12:18
31 lines
2409 bytes
"Doc_Johnson" <nojunkmail@nospam.com> wrote in message
news:MIudnQ2FtcRA7JXcRVn-pg@comcast.com...
> These parameters absolutely will not work with a windows system so what's
the
> point? Its obvious she running a windows OS.
>
> Since he didn't quote the original thread its hard to tell what you are
trying
> to do? Ban a specific ip address from your server or is someone trying
some
> malicious activity on your machine?
>
> If they are simply port scanning your machine,  nat and zone alarm should
more
> than provide adequate protection!
>



the problem is assholes joining our co-op games and doing nothing but
ruining the fun the rest of us are having.  I had no q2 admin program
running and there is no banning capabilities built into the q2 server
program so they couldn't be banned.  They would be kicked and join back
faster than I could type in to kick them.  I guess the easiest solution
would just be to download one of the admin programs and learn how to use it.

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: Saturday Night Co-op session
#282030
Author: EvilBill
Date: Thu, 29 Jul 2004 21:19
20 lines
2028 bytes
What! Why is Doc_Johnson <nojunkmail@nospam.com> here?? All these
interruptions are enough to make one insane!!
> These parameters absolutely will not work with a windows system so
> what's the point? Its obvious she running a windows OS.
>
> Since he didn't quote the original thread its hard to tell what you
> are trying to do? Ban a specific ip address from your server or is
> someone trying some malicious activity on your machine?
>
> If they are simply port scanning your machine,  nat and zone alarm
> should more than provide adequate protection!
>

He's trying to keep someone who deliberately frags teammates from
joining a co-op server.

-- 
"FREEZE MUTHA-STICKER, THIS IS A FUCK-UP!!"
EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Re: Saturday Night Co-op session
#282029
Author: EvilBill
Date: Thu, 29 Jul 2004 21:19
27 lines
2553 bytes
What! Why is Margolis <someone@somewhere.org> here?? All these
interruptions are enough to make one insane!!
> "Doc_Johnson" <nojunkmail@nospam.com> wrote in message
>> These parameters absolutely will not work with a windows system so
>> what's the point? Its obvious she running a windows OS.
>>
>> Since he didn't quote the original thread its hard to tell what you
>> are trying to do? Ban a specific ip address from your server or is
>> someone trying some malicious activity on your machine?
>>
>> If they are simply port scanning your machine,  nat and zone alarm
>> should more than provide adequate protection!
>
> the problem is assholes joining our co-op games and doing nothing but
> ruining the fun the rest of us are having.  I had no q2 admin program
> running and there is no banning capabilities built into the q2 server
> program so they couldn't be banned.  They would be kicked and join
> back faster than I could type in to kick them.  I guess the easiest
> solution would just be to download one of the admin programs and
> learn how to use it.

Probably, yeah. Q2Admin seems to be a decent one, IIRC.

-- 
"FREEZE MUTHA-STICKER, THIS IS A FUCK-UP!!"
EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
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