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Article #282015

Re: Saturday Night Co-op session

#282015
From: Margolis
Date: Sun, 25 Jul 2004 05:49
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"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:h9OdnUg7YrBPWZ_cRVn-vg@comcast.com...
>
> Nice faqs.  Did you ever play Unreal co-op?  I'm sure there are servers up
> right now.  I'd host a co-op Unreal game if anyone's interested.
>
> G.
>
>


We have played a little unreal co-op here on my lan, but never went very
far.  Since the game didn't have a save feature, and you lose all your
weapons when you die the levels started getting too hard to progress thru.
I was always hoping that they would add a save game feature, but there at
the end they decided against it.  That being said, I would probably be up
for a co-op session sometime, unreal is a great game.  Just wish the co-op
play worked like quake2's co-op play so that you started up after dying with
the weapons you had when you first started that level.

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
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From: "Margolis" <someone@somewhere.org>
Newsgroups: alt.games.quake2
Subject: Re: Saturday Night Co-op session
Date: Sun, 25 Jul 2004 00:49:32 -0500
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