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Article #282015Re: Saturday Night Co-op session
From: Margolis
Date: Sun, 25 Jul 2004 05:49
Date: Sun, 25 Jul 2004 05:49
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1893 bytes
"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message news:h9OdnUg7YrBPWZ_cRVn-vg@comcast.com... > > Nice faqs. Did you ever play Unreal co-op? I'm sure there are servers up > right now. I'd host a co-op Unreal game if anyone's interested. > > G. > > We have played a little unreal co-op here on my lan, but never went very far. Since the game didn't have a save feature, and you lose all your weapons when you die the levels started getting too hard to progress thru. I was always hoping that they would add a save game feature, but there at the end they decided against it. That being said, I would probably be up for a co-op session sometime, unreal is a great game. Just wish the co-op play worked like quake2's co-op play so that you started up after dying with the weapons you had when you first started that level. -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!in.100proofnews.com!in.100proofnews.com!mtu.ru!sn-xit-02!sn-xit-01!sn-post-01!supernews.com!corp.supernews.com!not-for-mail From: "Margolis" <someone@somewhere.org> Newsgroups: alt.games.quake2 Subject: Re: Saturday Night Co-op session Date: Sun, 25 Jul 2004 00:49:32 -0500 Organization: Posted via Supernews, http://www.supernews.com Message-ID: <10g6if465e7t520@corp.supernews.com> References: <10g53hcrbvnmabb@corp.supernews.com> <h9OdnUg7YrBPWZ_cRVn-vg@comcast.com> X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1437 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 X-Complaints-To: abuse@supernews.com Lines: 29 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit