Thread View: alt.games.quake2
23 messages
23 total messages
Started by George M. Reagan
Thu, 20 May 2004 02:19
Quake2 Co-Op sever
Author: George M. Reagan
Date: Thu, 20 May 2004 02:19
Date: Thu, 20 May 2004 02:19
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This public server is running 24/7, hard+ skill: 66.41.13.226 Add it to your favorites and post if you want to play. G.
Re: Quake2 Co-Op sever
Author: Tom Chaudoir
Date: Thu, 20 May 2004 05:11
Date: Thu, 20 May 2004 05:11
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Thanks George! Checked it out before turning in. Nice low ping here. Killed a couple of Stroggs. Will check in from time to time when I can. See you in Qspace. Best, Tom "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message news:BbWdnYk0e6s-iDHdRVn-uw@comcast.com... > This public server is running 24/7, hard+ skill: > > 66.41.13.226 > > Add it to your favorites and post if you want to play. > > G. > >
Re: Quake2 Co-Op sever
Author: EvilBill
Date: Thu, 20 May 2004 12:17
Date: Thu, 20 May 2004 12:17
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Tremble ye! for upon this sandbank of Apophis George M. Reagan <georgeunderscorereagan@hotmail.com> wrote: > This public server is running 24/7, hard+ skill: > > 66.41.13.226 > > Add it to your favorites and post if you want to play. > > G. I will stop by sometime when I fire up Q2 :) -- -- "I see what the nhh-stars do, because so fair is their shape; it is well for me with them and it is well for them. I am a nhh-star, the companion of a nhh-star, I become a nhh-star, and I will not suffer for ever." EvilBill - http://www.evilbill.co.uk My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/
Re: Quake2 Co-Op sever
Author: Shogo
Date: Thu, 20 May 2004 21:53
Date: Thu, 20 May 2004 21:53
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"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message news:BbWdnYk0e6s-iDHdRVn-uw@comcast.com... > This public server is running 24/7, hard+ skill: > YEA BABY YEA!!!!!!!!!!!!!!!!!!!!!! BRING IT ON!!!! LAUNCH ALL PODS!!!!!!!!!!! 8-P Shogo http://zmax.org/quake2
Re: Quake2 Co-Op sever
Author: George M. Reagan
Date: Fri, 21 May 2004 03:10
Date: Fri, 21 May 2004 03:10
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"Shogo" <nospam-zmaxdavid@ADLKJSPAMNOyahoo.com> wrote in message news:rN9rc.1656$N8.262@nwrdny02.gnilink.net... > "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message > news:BbWdnYk0e6s-iDHdRVn-uw@comcast.com... > > This public server is running 24/7, hard+ skill: > > > > YEA BABY YEA!!!!!!!!!!!!!!!!!!!!!! > > BRING IT ON!!!! > > LAUNCH ALL PODS!!!!!!!!!!! > > 8-P > > Shogo > http://zmax.org/quake2 > > > Hey, nice web site! I noticed the Doomworld link, anyone interested in doom, heretic or hexen co-op? G.
Re: Quake2 Co-Op sever
Author: Margolis
Date: Fri, 21 May 2004 12:32
Date: Fri, 21 May 2004 12:32
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"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message news:yO6dnRvSQONi7zDdRVn-sQ@comcast.com... > > > Hey, nice web site! I noticed the Doomworld link, anyone interested in > doom, heretic or hexen co-op? > > I would most definately be interested in some doom or doom2 co-op. I don't have anybody that is willing to play it anymore. Of my old lan buddies, one is an alcoholic and has disapeared. One no longer likes fps games, and another had his ring finger on his right hand ripped off at work, so he can't move right in old keyboard games like doom and duke anymore ;o( -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
Re: Quake2 Co-Op sever
Author: George M. Reagan
Date: Fri, 21 May 2004 17:12
Date: Fri, 21 May 2004 17:12
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"Margolis" <someone@somewhere.org> wrote in message news:10artrtq21hu844@corp.supernews.com... > > "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message > news:yO6dnRvSQONi7zDdRVn-sQ@comcast.com... > > > > > Hey, nice web site! I noticed the Doomworld link, anyone interested in > > doom, heretic or hexen co-op? > > > > > > > I would most definately be interested in some doom or doom2 co-op. I don't > have anybody that is willing to play it anymore. Of my old lan buddies, one > is an alcoholic and has disapeared. One no longer likes fps games, and > another had his ring finger on his right hand ripped off at work, so he > can't move right in old keyboard games like doom and duke anymore ;o( > > -- > > Margolis Ouch! OK, let's see.... I use DoomConnector and have most of the doom ports. What port should we use? I'd suggest Zdoom or Legacy because they support all three games (doom, heretic & hexen). I could easily host a game. Might take a few trys to get everything right. http://www.codeimp.com/connector_info.php G.
Re: Quake2 Co-Op sever
Author: Margolis
Date: Fri, 21 May 2004 17:57
Date: Fri, 21 May 2004 17:57
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"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message news:L8SdnZkh2qbspTPdRVn-jA@comcast.com... > > > OK, let's see.... I use DoomConnector and have most of the doom ports. What > port should we use? I'd suggest Zdoom or Legacy because they support all > three games (doom, heretic & hexen). I could easily host a game. Might > take a few trys to get everything right. > http://www.codeimp.com/connector_info.php > > G. > > It doesn't matter which port, I will have to download and install it. I have none of the ports anymore. I just play the original. Of course I used dehacked to mod the exe to give more ammo though ;o) -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
Re: Quake2 Co-Op sever
Author: EvilBill
Date: Fri, 21 May 2004 19:23
Date: Fri, 21 May 2004 19:23
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Tremble ye! for upon this sandbank of Apophis George M. Reagan <georgeunderscorereagan@hotmail.com> wrote: > "Margolis" <someone@somewhere.org> wrote in message > news:10artrtq21hu844@corp.supernews.com... >> >> "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in >> message news:yO6dnRvSQONi7zDdRVn-sQ@comcast.com... >>>> >>> Hey, nice web site! I noticed the Doomworld link, anyone >>> interested in doom, heretic or hexen co-op? >>> >>> >> >> >> I would most definately be interested in some doom or doom2 co-op. >> I don't have anybody that is willing to play it anymore. Of my old >> lan buddies, one is an alcoholic and has disapeared. One no longer >> likes fps games, and another had his ring finger on his right hand >> ripped off at work, so he can't move right in old keyboard games >> like doom and duke anymore ;o( >> >> -- >> >> Margolis > > Ouch! > > OK, let's see.... I use DoomConnector and have most of the doom > ports. What port should we use? I'd suggest Zdoom or Legacy because > they support all three games (doom, heretic & hexen). I could easily > host a game. Might take a few trys to get everything right. > http://www.codeimp.com/connector_info.php > I've never played DooM MP, but I'd be up for some Dooming :D > G. -- -- "I see what the nhh-stars do, because so fair is their shape; it is well for me with them and it is well for them. I am a nhh-star, the companion of a nhh-star, I become a nhh-star, and I will not suffer for ever." EvilBill - http://www.evilbill.co.uk My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/
Re: Quake2 Co-Op sever
Author: George M. Reagan
Date: Fri, 21 May 2004 23:39
Date: Fri, 21 May 2004 23:39
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"EvilBill" <devlin@SPAM-ME-NOT-o-JERK-weset.freeserve.co.uk> wrote in
message news:c8lkva$8nn$1@newsg4.svr.pol.co.uk...
> Tremble ye! for upon this sandbank of Apophis George M. Reagan
> <georgeunderscorereagan@hotmail.com> wrote:
> > "Margolis" <someone@somewhere.org> wrote in message
> > news:10artrtq21hu844@corp.supernews.com...
> >>
> >> "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in
> >> message news:yO6dnRvSQONi7zDdRVn-sQ@comcast.com...
> >>>>
> >>> Hey, nice web site! I noticed the Doomworld link, anyone
> >>> interested in doom, heretic or hexen co-op?
> >>>
> >>>
> >>
> >>
> >> I would most definately be interested in some doom or doom2 co-op.
> >> I don't have anybody that is willing to play it anymore. Of my old
> >> lan buddies, one is an alcoholic and has disapeared. One no longer
> >> likes fps games, and another had his ring finger on his right hand
> >> ripped off at work, so he can't move right in old keyboard games
> >> like doom and duke anymore ;o(
> >>
> >> --
> >>
> >> Margolis
> >
> > Ouch!
> >
> > OK, let's see.... I use DoomConnector and have most of the doom
> > ports. What port should we use? I'd suggest Zdoom or Legacy because
> > they support all three games (doom, heretic & hexen). I could easily
> > host a game. Might take a few trys to get everything right.
> > http://www.codeimp.com/connector_info.php
> >
>
> I've never played DooM MP, but I'd be up for some Dooming :D
>
> > G.
>
> --
> --
> "I see what the nhh-stars do, because so fair is their shape; it is
> well for me with them and it is well for them. I am a nhh-star, the
> companion of a nhh-star, I become a nhh-star, and I will not suffer for
> ever."
> EvilBill - http://www.evilbill.co.uk
> My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/
>
>
Quakers:
Since we have some interest in playing Doom, I'll try to keep it simple
on initial requirements:
a. You must have Doom2 (doom2.wad)
b. Get ZDoom (1.22) here:
http://zdoom.org/download.html
c. Get DoomConnector (latest) here:
http://www.codeimp.com/connector_info.php
d. Configure and test yer stuff.
e. I'll run a test server called AGQ2 Co-Op or something to that effect
on Saturday and Sunday starting at 1pm EDT (1700 UT) for one hour. Mouse
look and jumping will be allowed. 68.57.22.77 as usual.
Any questions, comments, ideas?
G.
Re: Quake2 Co-Op sever
Author: Margolis
Date: Sat, 22 May 2004 13:31
Date: Sat, 22 May 2004 13:31
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"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message news:k6CdnXHNXpZsDzPdRVn-uQ@comcast.com... > > > Quakers: > Since we have some interest in playing Doom, I'll try to keep it simple > on initial requirements: > > a. You must have Doom2 (doom2.wad) > > b. Get ZDoom (1.22) here: > http://zdoom.org/download.html > > c. Get DoomConnector (latest) here: > http://www.codeimp.com/connector_info.php > > d. Configure and test yer stuff. > so far so good. I just installed zdoom and have it running very well at 1024x768 w 4xaa and 8x af with proper mouse control!! gotta luv this. Next task is to try doomconnector -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
Re: Quake2 Co-Op sever
Author: Margolis
Date: Sat, 22 May 2004 14:21
Date: Sat, 22 May 2004 14:21
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"Margolis" <someone@somewhere.org> wrote in message news:10aulibp4oml35b@corp.supernews.com... > > so far so good. I just installed zdoom and have it running very well at > 1024x768 w 4xaa and 8x af with proper mouse control!! gotta luv this. > Next task is to try doomconnector > > -- > ok, got doomconnector running and zdaemon also. Just tried to play a coop game, but the red key wouldn't work on the first level, so we got nowhere ;o( -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
Re: Quake2 Co-Op sever
Author: George M. Reagan
Date: Sat, 22 May 2004 14:54
Date: Sat, 22 May 2004 14:54
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"Margolis" <someone@somewhere.org> wrote in message news:10auofuilsfa385@corp.supernews.com... > "Margolis" <someone@somewhere.org> wrote in message > news:10aulibp4oml35b@corp.supernews.com... > > > > so far so good. I just installed zdoom and have it running very well at > > 1024x768 w 4xaa and 8x af with proper mouse control!! gotta luv this. > > Next task is to try doomconnector > > > > -- > > > > > > ok, got doomconnector running and zdaemon also. Just tried to play a coop > game, but the red key wouldn't work on the first level, so we got nowhere > ;o( > > > > -- > > Margolis What port were you using? G.
Re: Quake2 Co-Op sever
Author: Margolis
Date: Sat, 22 May 2004 15:34
Date: Sat, 22 May 2004 15:34
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"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message news:24idnc_HEYzi9DLdRVn-hg@comcast.com... > > What port were you using? > > G. > > it was zdaemon. That is what most servers are using, that is why I installed it and tried. Twernt no zdoom rooms there when I tried. The dynamic joining of zdaemon is a nice feature also. -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
Re: Quake2 Co-Op sever
Author: Margolis
Date: Sat, 22 May 2004 17:09
Date: Sat, 22 May 2004 17:09
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"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message news:k6CdnXHNXpZsDzPdRVn-uQ@comcast.com... > > > Quakers: > Since we have some interest in playing Doom, I'll try to keep it simple > on initial requirements: > > a. You must have Doom2 (doom2.wad) > > b. Get ZDoom (1.22) here: > http://zdoom.org/download.html > > c. Get DoomConnector (latest) here: > http://www.codeimp.com/connector_info.php > > d. Configure and test yer stuff. > > e. I'll run a test server called AGQ2 Co-Op or something to that effect > on Saturday and Sunday starting at 1pm EDT (1700 UT) for one hour. can't join the game once you start the game with zdoom, you have to wait for us to join before starting. I am waiting for you to realize that and quit right now. If you want to start a server and allow people to come and go you need to run zdaemon which is a port of zdoom that allow dynamic joining. -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
doom2 coop server ZDaemon
Author: Margolis
Date: Sat, 22 May 2004 17:36
Date: Sat, 22 May 2004 17:36
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"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message news:L8SdnZkh2qbspTPdRVn-jA@comcast.com... > > > OK, let's see.... I use DoomConnector and have most of the doom ports. What > port should we use? I'd suggest Zdoom or Legacy because they support all > three games (doom, heretic & hexen). I could easily host a game. Might > take a few trys to get everything right. > http://www.codeimp.com/connector_info.php > > G. > > I suggest ZDaemon since it supports dynamic joining, which zdoom does not. Anybody that doesn't have it, download 1.06 here http://www.zdaemon.org/ When I am running a server, I will call it "[agq2] murgu cooperative" -- Margolis http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm http://www.unrealtower.org/faq
Re: doom2 coop server ZDaemon
Author: George M. Reagan
Date: Sat, 22 May 2004 20:47
Date: Sat, 22 May 2004 20:47
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"Margolis" <someone@somewhere.org> wrote in message
news:10av3t55quoqjd6@corp.supernews.com...
> "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
> news:L8SdnZkh2qbspTPdRVn-jA@comcast.com...
> >
> >
> > OK, let's see.... I use DoomConnector and have most of the doom ports.
> What
> > port should we use? I'd suggest Zdoom or Legacy because they support
all
> > three games (doom, heretic & hexen). I could easily host a game. Might
> > take a few trys to get everything right.
> > http://www.codeimp.com/connector_info.php
> >
> > G.
> >
> >
>
>
> I suggest ZDaemon since it supports dynamic joining, which zdoom does not.
> Anybody that doesn't have it, download 1.06 here http://www.zdaemon.org/
>
> When I am running a server, I will call it "[agq2] murgu cooperative"
>
> --
>
> Margolis
>
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
> http://www.unrealtower.org/faq
Hi Margolis,
Forgive my ignorance. Try again tomorrow with Zdaemon, 1pm.
G.
Re: Quake2 Co-Op sever
Author: Enkidu
Date: Sun, 23 May 2004 11:13
Date: Sun, 23 May 2004 11:13
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George M. Reagan wrote: > This public server is running 24/7, hard+ skill: > > 66.41.13.226 > > Add it to your favorites and post if you want to play. > > G. > > Hey, I stopped by yesterday afternoon. The ping was pretty good considering my sub-$10 56k dial-up. I didn't get very far, I couldn't remember how to finish the level. Good thing the Stroggs were already dead, since I only had a blaster! Enkidu
Re: doom2 coop server ZDaemon
Author: sticks
Date: Mon, 24 May 2004 00:02
Date: Mon, 24 May 2004 00:02
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Has anyone tried the jdoom port? I just downloaded it today and I wondered if anyone likes this port. Margolis wrote: > "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message > news:L8SdnZkh2qbspTPdRVn-jA@comcast.com... > >> >>OK, let's see.... I use DoomConnector and have most of the doom ports. > > What > >>port should we use? I'd suggest Zdoom or Legacy because they support all >>three games (doom, heretic & hexen). I could easily host a game. Might >>take a few trys to get everything right. >>http://www.codeimp.com/connector_info.php >> >>G. >> >> > > > > I suggest ZDaemon since it supports dynamic joining, which zdoom does not. > Anybody that doesn't have it, download 1.06 here http://www.zdaemon.org/ > > When I am running a server, I will call it "[agq2] murgu cooperative" >
Re: doom2 coop server ZDaemon
Author: pop
Date: Mon, 24 May 2004 00:40
Date: Mon, 24 May 2004 00:40
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it's great! - it has true 3D models and plays close to quake1 - has full network support with co-op and multi player... I play my grandsons on it a lot. Also supports heretic and hexen - heretic has about 90% 3D models and hexen has about 50% 3D models. work still in progress. -- pop is Mark I'm lost. I've gone to look for myself. If I should return before I get back, keep me here. -- "sticks" <sticks@nospam.com> wrote in message news:40B13BAC.2060603@nospam.com... > Has anyone tried the jdoom port? > I just downloaded it today and I > wondered if anyone likes this > port. > > > > Margolis wrote: > > "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message > > news:L8SdnZkh2qbspTPdRVn-jA@comcast.com... > > > >> > >>OK, let's see.... I use DoomConnector and have most of the doom ports. > > > > What > > > >>port should we use? I'd suggest Zdoom or Legacy because they support all > >>three games (doom, heretic & hexen). I could easily host a game. Might > >>take a few trys to get everything right. > >>http://www.codeimp.com/connector_info.php > >> > >>G. > >> > >> > > > > > > > > I suggest ZDaemon since it supports dynamic joining, which zdoom does not. > > Anybody that doesn't have it, download 1.06 here http://www.zdaemon.org/ > > > > When I am running a server, I will call it "[agq2] murgu cooperative" > > >
Re: doom2 coop server ZDaemon
Author: George M. Reagan
Date: Mon, 24 May 2004 02:31
Date: Mon, 24 May 2004 02:31
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"sticks" <sticks@nospam.com> wrote in message
news:40B13BAC.2060603@nospam.com...
> Has anyone tried the jdoom port?
> I just downloaded it today and I
> wondered if anyone likes this
> port.
>
Hi sticks,
I think it's the best looking port out there. However, for multiplayer,
I hear it's more laggy than others (zdaemon, skull tag).
G.
Re: doom2 coop server ZDaemon
Author: Grieve
Date: Mon, 24 May 2004 04:17
Date: Mon, 24 May 2004 04:17
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"George M. Reagan" <georgeunderscorereagan@hotmail.com> schrieb im Newsbeitrag news:mKOdnZ0EhvejwyzdRVn-vA@comcast.com... > > "sticks" <sticks@nospam.com> wrote in message > news:40B13BAC.2060603@nospam.com... > > Has anyone tried the jdoom port? > > I just downloaded it today and I > > wondered if anyone likes this > > port. > > > > Hi sticks, > I think it's the best looking port out there. However, for multiplayer, > I hear it's more laggy than others (zdaemon, skull tag). > > G. > Sorry, but I disagree. JDoom is much too colorful and overuses hardware mimapping. The result is that the graphics are somehow "toyish" and "childish". Can't explain it better :) The atmosphere this port creates is totally "undoomy". Looks like a bubblegum console version of Doom for wealthy, spoiled kids. And I say this as the Doom-maniac I am. Doom and Quake 2 are the essentials I need for living. I use to test every port and wad that gets into my hands. Nearly no Doom episode does look good in JDoom, maybe with the exception of "The Talosian Incident". This happens to be one of my favorite WAD's of all time and I play it again at a certain time every year, so there is still a limited use for JDoom for me ;> Doom Legacy is my default port ( has some flaws but is great. Especially the new features.Has the best true 3D-floors of all doomports, Quake-like, transparent, swimmable water. And its internal script language - Fraggle script - is maybe more powerful than ZDoom's ACS - script) Btw, do you know the new ZDoomGL ? This one is great. http://zdoomgl.mancubus.net/
Re: doom2 coop server ZDaemon
Author: George M. Reagan
Date: Mon, 24 May 2004 18:01
Date: Mon, 24 May 2004 18:01
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"Grieve" <xtoon@tacheles.de> wrote in message
news:40b1774b$0$27314$91cee783@newsreader02.highway.telekom.at...
>
> "George M. Reagan" <georgeunderscorereagan@hotmail.com> schrieb im
> Newsbeitrag news:mKOdnZ0EhvejwyzdRVn-vA@comcast.com...
> >
> > "sticks" <sticks@nospam.com> wrote in message
> > news:40B13BAC.2060603@nospam.com...
> > > Has anyone tried the jdoom port?
> > > I just downloaded it today and I
> > > wondered if anyone likes this
> > > port.
> > >
> >
> > Hi sticks,
> > I think it's the best looking port out there. However, for
> multiplayer,
> > I hear it's more laggy than others (zdaemon, skull tag).
> >
> > G.
> >
>
>
> Sorry, but I disagree. JDoom is much too colorful and overuses hardware
> mimapping. The result is that the graphics
> are somehow "toyish" and "childish". Can't explain it better :) The
> atmosphere this port creates is totally "undoomy".
> Looks like a bubblegum console version of Doom for wealthy, spoiled kids.
>
> And I say this as the Doom-maniac I am.
> Doom and Quake 2 are the essentials I need for living. I use to test every
> port and wad that gets into my hands.
> Nearly no Doom episode does look good in JDoom, maybe with the exception
of
> "The Talosian Incident". This happens to be one of my favorite WAD's of
all
> time and I play it again at a certain time every year, so there is still a
> limited use for JDoom for me ;>
>
> Doom Legacy is my default port ( has some flaws but is great. Especially
> the new features.Has the best true 3D-floors of all doomports, Quake-like,
> transparent, swimmable water. And its internal script language - Fraggle
> script - is maybe more powerful than ZDoom's ACS - script)
> Btw, do you know the new ZDoomGL ? This one is great.
> http://zdoomgl.mancubus.net/
>
>
>
I don't see that much of a difference between the two other than jdoom
models look slightly "fuzzier".
I see they got rid of those crappy models that ZdoomGL has used in the
past. That port looks and runs GREAT. Maybe we can organize a game.
G.
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