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Thread View: alt.games.quake2
23 messages
23 total messages Started by George M. Reagan Thu, 20 May 2004 02:19
Quake2 Co-Op sever
#281698
Author: George M. Reagan
Date: Thu, 20 May 2004 02:19
7 lines
1215 bytes
This public server is running 24/7, hard+ skill:

66.41.13.226

Add it to your favorites and post if you want to play.

G.
Re: Quake2 Co-Op sever
#281699
Author: Tom Chaudoir
Date: Thu, 20 May 2004 05:11
19 lines
1477 bytes
Thanks George!

 Checked it out before turning in. Nice low ping here. Killed a couple of
Stroggs. Will check in from time to time when I can. See you in Qspace.

Best,
Tom

"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:BbWdnYk0e6s-iDHdRVn-uw@comcast.com...
> This public server is running 24/7, hard+ skill:
>
> 66.41.13.226
>
> Add it to your favorites and post if you want to play.
>
> G.
>
>
Re: Quake2 Co-Op sever
#281700
Author: EvilBill
Date: Thu, 20 May 2004 12:17
20 lines
1646 bytes
Tremble ye! for upon this sandbank of Apophis George M. Reagan
<georgeunderscorereagan@hotmail.com> wrote:
> This public server is running 24/7, hard+ skill:
>
> 66.41.13.226
>
> Add it to your favorites and post if you want to play.
>
> G.

I will stop by sometime when I fire up Q2 :)

-- 
-- 
"I see what the nhh-stars do, because so fair is their shape; it is
well for me with them and it is well for them. I am a nhh-star, the
companion of a nhh-star, I become a nhh-star, and I will not suffer for
ever."
EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/
Re: Quake2 Co-Op sever
#281701
Author: Shogo
Date: Thu, 20 May 2004 21:53
15 lines
1253 bytes
"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:BbWdnYk0e6s-iDHdRVn-uw@comcast.com...
> This public server is running 24/7, hard+ skill:
>

YEA BABY YEA!!!!!!!!!!!!!!!!!!!!!!

BRING IT ON!!!!

LAUNCH ALL PODS!!!!!!!!!!!

8-P

Shogo
http://zmax.org/quake2
Re: Quake2 Co-Op sever
#281702
Author: George M. Reagan
Date: Fri, 21 May 2004 03:10
26 lines
1854 bytes
"Shogo" <nospam-zmaxdavid@ADLKJSPAMNOyahoo.com> wrote in message
news:rN9rc.1656$N8.262@nwrdny02.gnilink.net...
> "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
> news:BbWdnYk0e6s-iDHdRVn-uw@comcast.com...
> > This public server is running 24/7, hard+ skill:
> >
>
> YEA BABY YEA!!!!!!!!!!!!!!!!!!!!!!
>
> BRING IT ON!!!!
>
> LAUNCH ALL PODS!!!!!!!!!!!
>
> 8-P
>
> Shogo
> http://zmax.org/quake2
>
>
>
Hey, nice web site!   I noticed the Doomworld link, anyone interested in
doom, heretic or hexen co-op?


G.
Re: Quake2 Co-Op sever
#281703
Author: Margolis
Date: Fri, 21 May 2004 12:32
21 lines
1678 bytes
"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:yO6dnRvSQONi7zDdRVn-sQ@comcast.com...
> >
> Hey, nice web site!   I noticed the Doomworld link, anyone interested in
> doom, heretic or hexen co-op?
>
>


I would most definately be interested in some doom or doom2 co-op.   I don't
have anybody that is willing to play it anymore.  Of my old lan buddies, one
is an alcoholic and has disapeared.  One no longer likes fps games, and
another had his ring finger on his right hand ripped off at work, so he
can't move right in old keyboard games like doom and duke anymore ;o(

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: Quake2 Co-Op sever
#281704
Author: George M. Reagan
Date: Fri, 21 May 2004 17:12
34 lines
2354 bytes
"Margolis" <someone@somewhere.org> wrote in message
news:10artrtq21hu844@corp.supernews.com...
>
> "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
> news:yO6dnRvSQONi7zDdRVn-sQ@comcast.com...
> > >
> > Hey, nice web site!   I noticed the Doomworld link, anyone interested in
> > doom, heretic or hexen co-op?
> >
> >
>
>
> I would most definately be interested in some doom or doom2 co-op.   I
don't
> have anybody that is willing to play it anymore.  Of my old lan buddies,
one
> is an alcoholic and has disapeared.  One no longer likes fps games, and
> another had his ring finger on his right hand ripped off at work, so he
> can't move right in old keyboard games like doom and duke anymore ;o(
>
> -- 
>
> Margolis

Ouch!

OK, let's see.... I use DoomConnector and have most of the doom ports.  What
port should we use?  I'd suggest Zdoom or Legacy because they support all
three games (doom, heretic & hexen).  I could easily host a game.  Might
take a few trys to get everything right.
http://www.codeimp.com/connector_info.php

G.
Re: Quake2 Co-Op sever
#281705
Author: Margolis
Date: Fri, 21 May 2004 17:57
26 lines
1831 bytes
"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:L8SdnZkh2qbspTPdRVn-jA@comcast.com...
>
>
> OK, let's see.... I use DoomConnector and have most of the doom ports.
What
> port should we use?  I'd suggest Zdoom or Legacy because they support all
> three games (doom, heretic & hexen).  I could easily host a game.  Might
> take a few trys to get everything right.
> http://www.codeimp.com/connector_info.php
>
> G.
>
>


It doesn't matter which port, I will have to download and install it.   I
have none of the ports anymore.  I just play the original.  Of course I used
dehacked to mod the exe to give more ammo though ;o)

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: Quake2 Co-Op sever
#281706
Author: EvilBill
Date: Fri, 21 May 2004 19:23
46 lines
2766 bytes
Tremble ye! for upon this sandbank of Apophis George M. Reagan
<georgeunderscorereagan@hotmail.com> wrote:
> "Margolis" <someone@somewhere.org> wrote in message
> news:10artrtq21hu844@corp.supernews.com...
>>
>> "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in
>> message news:yO6dnRvSQONi7zDdRVn-sQ@comcast.com...
>>>>
>>> Hey, nice web site!   I noticed the Doomworld link, anyone
>>> interested in doom, heretic or hexen co-op?
>>>
>>>
>>
>>
>> I would most definately be interested in some doom or doom2 co-op.
>> I don't have anybody that is willing to play it anymore.  Of my old
>> lan buddies, one is an alcoholic and has disapeared.  One no longer
>> likes fps games, and another had his ring finger on his right hand
>> ripped off at work, so he can't move right in old keyboard games
>> like doom and duke anymore ;o(
>>
>> --
>>
>> Margolis
>
> Ouch!
>
> OK, let's see.... I use DoomConnector and have most of the doom
> ports.  What port should we use?  I'd suggest Zdoom or Legacy because
> they support all three games (doom, heretic & hexen).  I could easily
> host a game.  Might take a few trys to get everything right.
> http://www.codeimp.com/connector_info.php
>

I've never played DooM MP, but I'd be up for some Dooming :D

> G.

-- 
-- 
"I see what the nhh-stars do, because so fair is their shape; it is
well for me with them and it is well for them. I am a nhh-star, the
companion of a nhh-star, I become a nhh-star, and I will not suffer for
ever."
EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/
Re: Quake2 Co-Op sever
#281707
Author: George M. Reagan
Date: Fri, 21 May 2004 23:39
73 lines
3795 bytes
"EvilBill" <devlin@SPAM-ME-NOT-o-JERK-weset.freeserve.co.uk> wrote in
message news:c8lkva$8nn$1@newsg4.svr.pol.co.uk...
> Tremble ye! for upon this sandbank of Apophis George M. Reagan
> <georgeunderscorereagan@hotmail.com> wrote:
> > "Margolis" <someone@somewhere.org> wrote in message
> > news:10artrtq21hu844@corp.supernews.com...
> >>
> >> "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in
> >> message news:yO6dnRvSQONi7zDdRVn-sQ@comcast.com...
> >>>>
> >>> Hey, nice web site!   I noticed the Doomworld link, anyone
> >>> interested in doom, heretic or hexen co-op?
> >>>
> >>>
> >>
> >>
> >> I would most definately be interested in some doom or doom2 co-op.
> >> I don't have anybody that is willing to play it anymore.  Of my old
> >> lan buddies, one is an alcoholic and has disapeared.  One no longer
> >> likes fps games, and another had his ring finger on his right hand
> >> ripped off at work, so he can't move right in old keyboard games
> >> like doom and duke anymore ;o(
> >>
> >> --
> >>
> >> Margolis
> >
> > Ouch!
> >
> > OK, let's see.... I use DoomConnector and have most of the doom
> > ports.  What port should we use?  I'd suggest Zdoom or Legacy because
> > they support all three games (doom, heretic & hexen).  I could easily
> > host a game.  Might take a few trys to get everything right.
> > http://www.codeimp.com/connector_info.php
> >
>
> I've never played DooM MP, but I'd be up for some Dooming :D
>
> > G.
>
> -- 
> -- 
> "I see what the nhh-stars do, because so fair is their shape; it is
> well for me with them and it is well for them. I am a nhh-star, the
> companion of a nhh-star, I become a nhh-star, and I will not suffer for
> ever."
> EvilBill - http://www.evilbill.co.uk
> My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/
>
>

Quakers:
    Since we have some interest in playing Doom, I'll try to keep it simple
on initial requirements:

    a. You must have Doom2 (doom2.wad)

    b. Get ZDoom (1.22) here:
        http://zdoom.org/download.html

    c. Get DoomConnector (latest) here:
        http://www.codeimp.com/connector_info.php

    d. Configure and test yer stuff.

    e. I'll run a test server called AGQ2 Co-Op or something to that effect
on Saturday and Sunday starting at 1pm EDT (1700 UT) for one hour.  Mouse
look and jumping will be allowed.  68.57.22.77 as usual.

Any questions, comments, ideas?

G.
Re: Quake2 Co-Op sever
#281708
Author: Margolis
Date: Sat, 22 May 2004 13:31
30 lines
1993 bytes
"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:k6CdnXHNXpZsDzPdRVn-uQ@comcast.com...
>
>
> Quakers:
>     Since we have some interest in playing Doom, I'll try to keep it
simple
> on initial requirements:
>
>     a. You must have Doom2 (doom2.wad)
>
>     b. Get ZDoom (1.22) here:
>         http://zdoom.org/download.html
>
>     c. Get DoomConnector (latest) here:
>         http://www.codeimp.com/connector_info.php
>
>     d. Configure and test yer stuff.
>


so far so good.  I just installed zdoom and have it running very well at
1024x768 w  4xaa and 8x af  with proper mouse control!!  gotta luv this.
Next task is to try doomconnector

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: Quake2 Co-Op sever
#281709
Author: Margolis
Date: Sat, 22 May 2004 14:21
23 lines
1735 bytes
"Margolis" <someone@somewhere.org> wrote in message
news:10aulibp4oml35b@corp.supernews.com...
>
> so far so good.  I just installed zdoom and have it running very well at
> 1024x768 w  4xaa and 8x af  with proper mouse control!!  gotta luv this.
> Next task is to try doomconnector
>
> -- 
>



ok, got doomconnector running and zdaemon also.  Just tried to play a coop
game, but the red key wouldn't work on the first level, so we got nowhere
;o(



-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: Quake2 Co-Op sever
#281710
Author: George M. Reagan
Date: Sat, 22 May 2004 14:54
27 lines
2362 bytes
"Margolis" <someone@somewhere.org> wrote in message
news:10auofuilsfa385@corp.supernews.com...
> "Margolis" <someone@somewhere.org> wrote in message
> news:10aulibp4oml35b@corp.supernews.com...
> >
> > so far so good.  I just installed zdoom and have it running very well at
> > 1024x768 w  4xaa and 8x af  with proper mouse control!!  gotta luv this.
> > Next task is to try doomconnector
> >
> > -- 
> >
>
>
>
> ok, got doomconnector running and zdaemon also.  Just tried to play a coop
> game, but the red key wouldn't work on the first level, so we got nowhere
> ;o(
>
>
>
> -- 
>
> Margolis
What port were you using?

G.
Re: Quake2 Co-Op sever
#281711
Author: Margolis
Date: Sat, 22 May 2004 15:34
19 lines
1932 bytes
"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:24idnc_HEYzi9DLdRVn-hg@comcast.com...
>
> What port were you using?
>
> G.
>
>


it was zdaemon.  That is what most servers are using, that is why I
installed it and tried.  Twernt no zdoom rooms there when I tried.  The
dynamic joining of zdaemon is a nice feature also.

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: Quake2 Co-Op sever
#281712
Author: Margolis
Date: Sat, 22 May 2004 17:09
35 lines
2230 bytes
"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:k6CdnXHNXpZsDzPdRVn-uQ@comcast.com...
>
>
> Quakers:
>     Since we have some interest in playing Doom, I'll try to keep it
simple
> on initial requirements:
>
>     a. You must have Doom2 (doom2.wad)
>
>     b. Get ZDoom (1.22) here:
>         http://zdoom.org/download.html
>
>     c. Get DoomConnector (latest) here:
>         http://www.codeimp.com/connector_info.php
>
>     d. Configure and test yer stuff.
>
>     e. I'll run a test server called AGQ2 Co-Op or something to that
effect
> on Saturday and Sunday starting at 1pm EDT (1700 UT) for one hour.



can't join the game once you start the game with zdoom, you have to wait for
us to join before starting.  I am waiting for you to realize that and quit
right now.  If you want to start a server and allow people to come and go
you need to run zdaemon which is a port of zdoom that allow dynamic joining.

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
doom2 coop server ZDaemon
#281713
Author: Margolis
Date: Sat, 22 May 2004 17:36
26 lines
1860 bytes
"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:L8SdnZkh2qbspTPdRVn-jA@comcast.com...
>
>
> OK, let's see.... I use DoomConnector and have most of the doom ports.
What
> port should we use?  I'd suggest Zdoom or Legacy because they support all
> three games (doom, heretic & hexen).  I could easily host a game.  Might
> take a few trys to get everything right.
> http://www.codeimp.com/connector_info.php
>
> G.
>
>


I suggest ZDaemon since it supports dynamic joining, which zdoom does not.
Anybody that doesn't have it, download 1.06 here http://www.zdaemon.org/

When I am  running a server, I will call it "[agq2] murgu cooperative"

-- 

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
Re: doom2 coop server ZDaemon
#281714
Author: George M. Reagan
Date: Sat, 22 May 2004 20:47
36 lines
2392 bytes
"Margolis" <someone@somewhere.org> wrote in message
news:10av3t55quoqjd6@corp.supernews.com...
> "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
> news:L8SdnZkh2qbspTPdRVn-jA@comcast.com...
> >
> >
> > OK, let's see.... I use DoomConnector and have most of the doom ports.
> What
> > port should we use?  I'd suggest Zdoom or Legacy because they support
all
> > three games (doom, heretic & hexen).  I could easily host a game.  Might
> > take a few trys to get everything right.
> > http://www.codeimp.com/connector_info.php
> >
> > G.
> >
> >
>
>
> I suggest ZDaemon since it supports dynamic joining, which zdoom does not.
> Anybody that doesn't have it, download 1.06 here http://www.zdaemon.org/
>
> When I am  running a server, I will call it "[agq2] murgu cooperative"
>
> -- 
>
> Margolis
>
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
> http://www.unrealtower.org/faq

Hi Margolis,
    Forgive my ignorance.  Try again tomorrow with Zdaemon, 1pm.

G.
Re: Quake2 Co-Op sever
#281721
Author: Enkidu
Date: Sun, 23 May 2004 11:13
19 lines
1243 bytes
George M. Reagan wrote:
> This public server is running 24/7, hard+ skill:
> 
> 66.41.13.226
> 
> Add it to your favorites and post if you want to play.
> 
> G.
> 
> 

Hey,

I stopped by yesterday afternoon. The ping was pretty good considering 
my sub-$10 56k dial-up. I didn't get very far, I couldn't remember how 
to finish the level. Good thing the Stroggs were already dead, since I 
only had a blaster!

Enkidu
Re: doom2 coop server ZDaemon
#281715
Author: sticks
Date: Mon, 24 May 2004 00:02
32 lines
2136 bytes
Has anyone tried the jdoom port?
I just downloaded it today and I
wondered if anyone likes this
port.



Margolis wrote:
> "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
> news:L8SdnZkh2qbspTPdRVn-jA@comcast.com...
> 
>>
>>OK, let's see.... I use DoomConnector and have most of the doom ports.
> 
> What
> 
>>port should we use?  I'd suggest Zdoom or Legacy because they support all
>>three games (doom, heretic & hexen).  I could easily host a game.  Might
>>take a few trys to get everything right.
>>http://www.codeimp.com/connector_info.php
>>
>>G.
>>
>>
> 
> 
> 
> I suggest ZDaemon since it supports dynamic joining, which zdoom does not.
> Anybody that doesn't have it, download 1.06 here http://www.zdaemon.org/
> 
> When I am  running a server, I will call it "[agq2] murgu cooperative"
> 
Re: doom2 coop server ZDaemon
#281720
Author: pop
Date: Mon, 24 May 2004 00:40
45 lines
2660 bytes
it's great! - it has true 3D models and plays close to quake1 - has full network
support with co-op and multi player... I play my grandsons on it a lot. Also
supports heretic and hexen - heretic has about 90% 3D models and hexen has about
50% 3D models. work still in progress.

-- 
pop is Mark
I'm lost. I've gone to look for myself.
If I should return before I get back, keep me here.
-- 
"sticks" <sticks@nospam.com> wrote in message
news:40B13BAC.2060603@nospam.com...
> Has anyone tried the jdoom port?
> I just downloaded it today and I
> wondered if anyone likes this
> port.
>
>
>
> Margolis wrote:
> > "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
> > news:L8SdnZkh2qbspTPdRVn-jA@comcast.com...
> >
> >>
> >>OK, let's see.... I use DoomConnector and have most of the doom ports.
> >
> > What
> >
> >>port should we use?  I'd suggest Zdoom or Legacy because they support all
> >>three games (doom, heretic & hexen).  I could easily host a game.  Might
> >>take a few trys to get everything right.
> >>http://www.codeimp.com/connector_info.php
> >>
> >>G.
> >>
> >>
> >
> >
> >
> > I suggest ZDaemon since it supports dynamic joining, which zdoom does not.
> > Anybody that doesn't have it, download 1.06 here http://www.zdaemon.org/
> >
> > When I am  running a server, I will call it "[agq2] murgu cooperative"
> >
>
Re: doom2 coop server ZDaemon
#281717
Author: George M. Reagan
Date: Mon, 24 May 2004 02:31
14 lines
1725 bytes
"sticks" <sticks@nospam.com> wrote in message
news:40B13BAC.2060603@nospam.com...
> Has anyone tried the jdoom port?
> I just downloaded it today and I
> wondered if anyone likes this
> port.
>

Hi sticks,
    I think it's the best looking port out there.  However, for multiplayer,
I hear it's more laggy than others (zdaemon, skull tag).

G.
Re: doom2 coop server ZDaemon
#281718
Author: Grieve
Date: Mon, 24 May 2004 04:17
41 lines
2815 bytes
"George M. Reagan" <georgeunderscorereagan@hotmail.com> schrieb im
Newsbeitrag news:mKOdnZ0EhvejwyzdRVn-vA@comcast.com...
>
> "sticks" <sticks@nospam.com> wrote in message
> news:40B13BAC.2060603@nospam.com...
> > Has anyone tried the jdoom port?
> > I just downloaded it today and I
> > wondered if anyone likes this
> > port.
> >
>
> Hi sticks,
>     I think it's the best looking port out there.  However, for
multiplayer,
> I hear it's more laggy than others (zdaemon, skull tag).
>
> G.
>


Sorry, but I disagree. JDoom is much too colorful and overuses hardware
mimapping. The result is that the graphics
are somehow "toyish" and "childish". Can't explain it better :) The
atmosphere  this port creates is totally "undoomy".
Looks like a bubblegum console version of Doom for wealthy, spoiled kids.

And I say this as the Doom-maniac I am.
Doom and Quake 2 are the essentials I need for living. I use to test every
port and wad that gets into my hands.
Nearly no Doom episode does look good in JDoom, maybe with the exception of
"The Talosian Incident". This happens to be one of my favorite WAD's of all
time and I play it again at a certain time every year, so there is still a
limited use for JDoom for me ;>

 Doom Legacy is my default port ( has some flaws but is great. Especially
the new features.Has the best true 3D-floors of all doomports, Quake-like,
transparent, swimmable water. And its internal script language - Fraggle
script - is maybe more powerful than ZDoom's ACS - script)
Btw, do you know the new ZDoomGL ? This one is great.
http://zdoomgl.mancubus.net/
Re: doom2 coop server ZDaemon
#281719
Author: George M. Reagan
Date: Mon, 24 May 2004 18:01
56 lines
3557 bytes
"Grieve" <xtoon@tacheles.de> wrote in message
news:40b1774b$0$27314$91cee783@newsreader02.highway.telekom.at...
>
> "George M. Reagan" <georgeunderscorereagan@hotmail.com> schrieb im
> Newsbeitrag news:mKOdnZ0EhvejwyzdRVn-vA@comcast.com...
> >
> > "sticks" <sticks@nospam.com> wrote in message
> > news:40B13BAC.2060603@nospam.com...
> > > Has anyone tried the jdoom port?
> > > I just downloaded it today and I
> > > wondered if anyone likes this
> > > port.
> > >
> >
> > Hi sticks,
> >     I think it's the best looking port out there.  However, for
> multiplayer,
> > I hear it's more laggy than others (zdaemon, skull tag).
> >
> > G.
> >
>
>
> Sorry, but I disagree. JDoom is much too colorful and overuses hardware
> mimapping. The result is that the graphics
> are somehow "toyish" and "childish". Can't explain it better :) The
> atmosphere  this port creates is totally "undoomy".
> Looks like a bubblegum console version of Doom for wealthy, spoiled kids.
>
> And I say this as the Doom-maniac I am.
> Doom and Quake 2 are the essentials I need for living. I use to test every
> port and wad that gets into my hands.
> Nearly no Doom episode does look good in JDoom, maybe with the exception
of
> "The Talosian Incident". This happens to be one of my favorite WAD's of
all
> time and I play it again at a certain time every year, so there is still a
> limited use for JDoom for me ;>
>
>  Doom Legacy is my default port ( has some flaws but is great. Especially
> the new features.Has the best true 3D-floors of all doomports, Quake-like,
> transparent, swimmable water. And its internal script language - Fraggle
> script - is maybe more powerful than ZDoom's ACS - script)
> Btw, do you know the new ZDoomGL ? This one is great.
> http://zdoomgl.mancubus.net/
>
>
>
    I don't see that much of a difference between the two other than jdoom
models look slightly "fuzzier".

     I see they got rid of those crappy models that ZdoomGL has used in the
past.  That port looks and runs GREAT.  Maybe we can organize a game.

G.
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