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Article #282767Re: real face on Quake player?
From: McGrandpa
Date: Tue, 02 Aug 2005 23:22
Date: Tue, 02 Aug 2005 23:22
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"Steve" <steve@nomail.sorry> wrote in message news:PqLHe.10271$6%2.769@fe10.lga > Has anyone had any success in mapping a real face or body, from a > photo, onto a Quake I, II, or III player? If so what tools did you > use? Yeah, what Inglo said, that's it :) Chip put that little tut together a few years ago for anyone that wanted to try it. He did a good job on himself in the Bitterman model in Q3. Have fun with that. Also, if you want to play around with the MD3's (model meshes) you can get an inexpensive 3D modelling program to play with them. Milkshape 3D. Get that one here: http://www.swissquake.ch/chumbalum-soft/ms3d/download.html McG.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!cyclone.austin.rr.com!news.rr.com!tornado.texas.rr.com.POSTED!53ab2750!not-for-mail From: "McGrandpa" <McGrandpaNOT@NOThotmail.com> Newsgroups: alt.games.quake,alt.games.quake2,alt.games.quake3 References: <PqLHe.10271$6%2.769@fe10.lga> Subject: Re: real face on Quake player? Lines: 18 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Original Message-ID: <_eTHe.112021$X76.5607@tornado.texas.rr.com> Date: Tue, 02 Aug 2005 23:22:34 GMT NNTP-Posting-Host: 70.114.228.97 X-Complaints-To: abuse@rr.com X-Trace: tornado.texas.rr.com 1123024954 70.114.228.97 (Tue, 02 Aug 2005 18:22:34 CDT) NNTP-Posting-Date: Tue, 02 Aug 2005 18:22:34 CDT Organization: Road Runner High Speed Online http://www.rr.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit