Article View: alt.games.quake2
Article #283577Re: Best Quake control configuration setup?
From: Mike
Date: Mon, 28 Dec 1998 00:00
Date: Mon, 28 Dec 1998 00:00
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1507 bytes
Mouse1 - fire Mouse2 - jump Keypad8 - forward keypad2 - reverse keypad4 - left keypad6 - right keypad5 - sidestep keypad1 - next item keypad7 - use item keypad enter - duck f - flashlight Henry Tran wrote in message <36892e9d...@news.u.washington.edu>... >I've used quite a few different control configurations (i.e., >assigning keys for running, jumping, etc.) for Quake-type games (i.e., >Quake 1 & 2, Half-Life, Unreal, etc.) but have yet to find one that >I'm 100% comfortable with. Does anyone know of any websites that look >at different setups? Or does anyone have any suggestion of how I >should map the keys? Send e-mail if you can or post here. Thanks. > >Henry > >Henry >ha...@u.washington.edu
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From: "Mike" <mich...@microdsi.net> Subject: Re: Best Quake control configuration setup? Date: 1998/12/28 Message-ID: <769h70$sij$1@remarQ.com> X-Deja-AN: 426646318 References: <36892e9d.24563314@news.u.washington.edu> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 X-Complaints-To: news...@remarQ.com X-Trace: 914901024 UJW/VLMRM567F97C6C usenet53.supernews.com Organization: Posted via RemarQ, http://www.remarQ.com - Discussions start here! Newsgroups: alt.games.quake,alt.games.quake2,alt.quake2,de.alt.games.quake,rec.games.computer.quake.editing,rec.games.computer.quake.misc,rec.games.computer.quake.playing,alt.games.half-life,alt.games.unreal,alt.games MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit