Article View: alt.games.quake2
Article #283576Re: Best Quake control configuration setup?
From: Mary Hancock
Date: Mon, 28 Dec 1998 00:00
Date: Mon, 28 Dec 1998 00:00
37 lines
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1691 bytes
Here's my HL settings... f = flashlight r = reload t = messaging y = spraypaint CTRL = Jump shift = duck Uparrow = jump downarrow = duck mouse3 = back mouse 2 = forward mouse 1 = fire insert = walk end = alternative fire mode leftarrow = moveleft rightarrow = moveright And I have mlook on. I use the same for Q1, except there is, of course, the missing weapons/features. And in Quake I have all these .scr files bound that say derogatory shit. MWUHAHAHAHAHAHAHAHAHA. *cough* MWUHAHAHAHAHAHA! Henry Tran wrote in message <36892e9d...@news.u.washington.edu>... >I've used quite a few different control configurations (i.e., >assigning keys for running, jumping, etc.) for Quake-type games (i.e., >Quake 1 & 2, Half-Life, Unreal, etc.) but have yet to find one that >I'm 100% comfortable with. Does anyone know of any websites that look >at different setups? Or does anyone have any suggestion of how I >should map the keys? Send e-mail if you can or post here. Thanks. > >Henry > >Henry >ha...@u.washington.edu
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From: "Mary Hancock" <ma...@wt.net> Subject: Re: Best Quake control configuration setup? Date: 1998/12/28 Message-ID: <767rj5$oru$2@news4.wt.net> X-Deja-AN: 426416311 References: <36892e9d.24563314@news.u.washington.edu> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Organization: World Trade Network, Inc. Newsgroups: alt.games.quake,alt.games.quake2,alt.quake2,de.alt.games.quake,rec.games.computer.quake.editing,rec.games.computer.quake.misc,rec.games.computer.quake.playing,alt.games.half-life,alt.games.unreal,alt.games MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit