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Article View: alt.games.quake2
Article #65

Re: Quake 2 and modem support comments.

#65
From: cfr... Christian Friis
Date: Fri, 04 Jul 1997 00:00
20 lines
1378 bytes
Tim Smith (t...@halcyon.com) wrote:
> Adam Williamson <ad...@spamfree.org> wrote:
> >Yeah, there is :). That's how modem to modem works in Quake. However,
> >that's also why modem to modem is shite in Quake - 100+ms lag for the
> >client, no lag for the server. Check Brian Hook's latest .plan - he
> >basically says exactly what I said, but he has a hell of a lot more
> >authority :)

> They could fix the lag problem by introducing an artificial 100 ms lag
> for the player playing on the server.

> --Tim Smith

Good idea Tim.  Now if we can let Brian Hook know about it...

--
Christian Friis
Comp. Sci. III - Software
Carleton University
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References: <01bc7b99$5af74ae0$5cd2b4cf@qb-pers> <8eD5WyBd6YqzEwiK@scss.demon.co.uk> <33B6BC9B.1718DC24@aol.com> <33b7fe39.12616943@news.demon.co.uk> <5pi7po$qik$1@halcyon.com>

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From: cfr...@aurora.carleton.ca (Christian Friis)
Subject: Re: Quake 2 and modem support comments.
Date: 1997/07/04
Message-ID: <5pj7i4$18o@bertrand.ccs.carleton.ca>
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References: <01bc7b99$5af74ae0$5cd2b4cf@qb-pers> <8eD5WyBd6YqzEwiK@scss.demon.co.uk> <33B6BC9B.1718DC24@aol.com> <33b7fe39.12616943@news.demon.co.uk> <5pi7po$qik$1@halcyon.com>
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