Article View: alt.games.quake2
Article #65Re: Quake 2 and modem support comments.
From: cfr... Christian Friis
Date: Fri, 04 Jul 1997 00:00
Date: Fri, 04 Jul 1997 00:00
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1378 bytes
Tim Smith (t...@halcyon.com) wrote: > Adam Williamson <ad...@spamfree.org> wrote: > >Yeah, there is :). That's how modem to modem works in Quake. However, > >that's also why modem to modem is shite in Quake - 100+ms lag for the > >client, no lag for the server. Check Brian Hook's latest .plan - he > >basically says exactly what I said, but he has a hell of a lot more > >authority :) > They could fix the lag problem by introducing an artificial 100 ms lag > for the player playing on the server. > --Tim Smith Good idea Tim. Now if we can let Brian Hook know about it... -- Christian Friis Comp. Sci. III - Software Carleton University
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From: cfr...@aurora.carleton.ca (Christian Friis) Subject: Re: Quake 2 and modem support comments. Date: 1997/07/04 Message-ID: <5pj7i4$18o@bertrand.ccs.carleton.ca> X-Deja-AN: 254568178 References: <01bc7b99$5af74ae0$5cd2b4cf@qb-pers> <8eD5WyBd6YqzEwiK@scss.demon.co.uk> <33B6BC9B.1718DC24@aol.com> <33b7fe39.12616943@news.demon.co.uk> <5pi7po$qik$1@halcyon.com> Followup-To: rec.games.computer.quake.misc,alt.games.quake2,rec.games.computer.quake.playing Organization: The Aurora Project Newsgroups: rec.games.computer.quake.misc,alt.games.quake2,rec.games.computer.quake.playing NNTP-Posting-User: cfriis MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit