Article View: alt.games.quake2
Article #60Re: Quake 2 and modem support comments.
From: kj
Date: Mon, 30 Jun 1997 00:00
Date: Mon, 30 Jun 1997 00:00
32 lines
1458 bytes
1458 bytes
In article <33B6BC9B...@aol.com>, Nathan Hoobler <NHoo...@aol.com> writes >I just don't understand _WHY_ id decided to ignore modem support! They >already have the code! If Quake 2 is anything like quake 1 then single >player mode is just a loopback server. Why can't they do that on modem? >I.E. > >Single player: > > Server >\ | / / |\ > Client > >Multiplayer: > > Server <- - - <modem> - - - ->Client >\ | / / |\ > Client > >The code is laready there! >Of course i am just an ignorant peon and i'm sure there are THOUSANDS of >reasons why id is not doing that. I just would like to know what they >are. > but you can do what i think your diagram shows. why would id spend time on developing something that is achieved already by whatever flavour of remote access and dial up networking you use. -- kj
Technical Details
Message-ID:
<fiIAaAAJ$utzEwdL@ourhouse.demon.co.uk>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<01bc7b99$5af74ae0$5cd2b4cf@qb-pers> <8eD5WyBd6YqzEwiK@scss.demon.co.uk> <33B6BC9B.1718DC24@aol.com>Show Full Headers
Complete Article Headers
From: kj <k...@ourhouse.demon.co.uk> Subject: Re: Quake 2 and modem support comments. Date: 1997/06/30 Message-ID: <fiIAaAAJ$utzEwdL@ourhouse.demon.co.uk> X-Deja-AN: 253503208 Distribution: world X-NNTP-Posting-Host: ourhouse.demon.co.uk [158.152.46.65] References: <01bc7b99$5af74ae0$5cd2b4cf@qb-pers> <8eD5WyBd6YqzEwiK@scss.demon.co.uk> <33B6BC9B.1718DC24@aol.com> Organization: none Newsgroups: rec.games.computer.quake.misc,alt.games.quake2,rec.games.computer.quake.playing MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit