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Article #60

Re: Quake 2 and modem support comments.

#60
From: kj
Date: Mon, 30 Jun 1997 00:00
32 lines
1458 bytes
In article <33B6BC9B...@aol.com>, Nathan Hoobler
<NHoo...@aol.com> writes
>I just don't understand _WHY_ id decided to ignore modem support! They
>already have the code! If Quake 2 is anything like quake 1 then single
>player mode is just a loopback server. Why can't they do that on modem?
>I.E.
>
>Single player:
>
>  Server
>\ | /      / |\
>  Client
>
>Multiplayer:
>
>  Server <-     -      - <modem>    -    -    -    ->Client
>\ | /      / |\
>  Client
>
>The code is laready there!
>Of course i am just an ignorant peon and i'm sure there are THOUSANDS of
>reasons why id is not doing that. I just would like to know what they
>are.
>

but you can do what i think your diagram shows. why would id spend time
on developing something that is achieved already by whatever flavour of
remote access and dial up networking you use.

-- 
kj
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References: <01bc7b99$5af74ae0$5cd2b4cf@qb-pers> <8eD5WyBd6YqzEwiK@scss.demon.co.uk> <33B6BC9B.1718DC24@aol.com>

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From: kj <k...@ourhouse.demon.co.uk>
Subject: Re: Quake 2 and modem support comments.
Date: 1997/06/30
Message-ID: <fiIAaAAJ$utzEwdL@ourhouse.demon.co.uk>
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