Article View: alt.games.quake2
Article #526Re: Voice over network ?
From: Dragone
Date: Mon, 29 Sep 1997 00:00
Date: Mon, 29 Sep 1997 00:00
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1667 bytes
Well, first, I don't know about this voice over network for Quake 2, if it will implemented or not. Kinda doubt it. And for using it with Quake, technically it is possible. But, you would need a potent processor, p166 at least, since multitasking software like Win95 basically switches the CPU back and forth between the progs being run instead of doing it all at once. And you would need some hefty bandwidth. A 56k (hehe) modem probably still wouldn't be enough if you wanted to do a full duplex (two people talking at once), let alone 32 people talking. Talk about a dedicated T1. And, since I heard that since the code in Q2 has been tweaked, theoretically, you will be able to have as many as 200 people on one server (see it when it happens). So, in other words, don't hold your breath. Holger Beetz <Holger...@metronet.de> wrote in article <01bccbfa$be9f3a60$2165a8c0@p100>... > HI all ! > I�ve got a short question on Quake 2. Does anybody know something on > this voice over network thing in Quake 2 ? Will it be implemented ? > If not, is there a way to use voice over network with Quake/Quake 2 > by using some voice conferencing software over network while playing > Quake ? > Please reply via e-mail. > Thnx, > Holger >
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From: "Dragone" <dra...@cyberhighway.net> Subject: Re: Voice over network ? Date: 1997/09/29 Message-ID: <01bcccb6$1722c4c0$16ff1ace@default> X-Deja-AN: 276369129 References: <01bccbfa$be9f3a60$2165a8c0@p100> Organization: CyberHighway Internet Services Newsgroups: alt.games.quake2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit