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Article #283272Re: Making new Q2 maps?
From: Captain Trips
Date: Wed, 24 Sep 2008 14:25
Date: Wed, 24 Sep 2008 14:25
26 lines
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2042 bytes
Rose wrote: > I was thinking about making some new maps for Quake2. I have already > downloaded Quark and its a very powerful program but I can't figure out how > to save an actual map so that I can use it in Q2? > > I just thought if I saved it as a .pak file that I would be able to use it > in Q2 - but so far that doesn't seem to be happening! Rose a .pak file is just a container. It is basically a .zip file which is not packed. You can open it with winzip and other programs. This is just to be able to put together packages which you can then distribute. For example you can put some models in there or more than one map. The filetype of a quake map is .bsp I don't know your exact problem. But if you just want to test something make a .bsp file. (Don't forget to vis the .map file.) and put the .bsp file into your ../quake2/baseq2/maps folder. If it does not exist create it. After that you can go to the quake console and write "/map mymap.bsp" maybe you could cut the .bsp like "/map mymap" > Rose > Working From Home Blog > http://roseb44170.blogspot.com/ > >
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams.giganews.com!nntp.giganews.com!feeder.erje.net!news-fra1.dfn.de!news-koe1.dfn.de!uni-muenster.de!not-for-mail From: Captain Trips <usenet.25@uni-muenster.de> Newsgroups: alt.games.quake2 Subject: Re: Making new Q2 maps? Date: Wed, 24 Sep 2008 16:25:49 +0200 Organization: Westfälische Wilhelms-Universität Münster Lines: 26 Sender: soehngen@uni-muenster.de Message-ID: <gbdilc$4gf$1@sagnix.uni-muenster.de> References: <g8se4k$20a$3@registered.motzarella.org> Mime-Version: 1.0 X-Trace: sagnix.uni-muenster.de 1222266348 4623 88.78.134.204 (24 Sep 2008 14:25:48 GMT) X-Complaints-To: abuse@uni-muenster.de NNTP-Posting-Date: Wed, 24 Sep 2008 14:25:48 +0000 (UTC) User-Agent: Thunderbird 2.0.0.16 (Windows/20080708) In-Reply-To: <g8se4k$20a$3@registered.motzarella.org> Bytes: 2020 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit