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Article #282751

Re: Strange Easter Egg in Quake II! WTF is it???

#282751
From: McGrandpa
Date: Tue, 02 Aug 2005 23:13
35 lines
2799 bytes
"Margolis" <someone@somewhere.org> wrote in message
news:kYMHe.601$c45.9@fe05.lga
> "rjdriver" <rjdrivers@cox.net> wrote in message
> news:c9AHe.54612$rb6.26958@lakeread07...
>>
>>   The hook was an interesting toy, bit I never adopted it for DM
>> play. Call me a purist, but I always though it completely negated
>> the mapper's intentions.  Why bother with stairs, ramps, ladders,
>> elevators - the hook made them all superfluous.  It was fun -
>> but...... I'm probably going to get slammed for this, but that's how 
>> I viewed
>> the hook.
>>
>> Bob
>>
>
> consider yourself slammed ;op
>
> jk
>
> but as McGrandpa pointed out, a lot of maps were designed with the
> grapple in mind, especially ctf which is what I always played.  I
> never really went in for the deathmatch games, I liked working with a
> team in ctf.   Remember, the grapple was not some thirdparty mod but
> was actually a part of the game that is just activated or deactivated
> by the server. So imho, it is a little innaccurate to say "the
> designers didn't intend for it to be used".
> just my 2รณ

Quake 2, in the first four CTF maps Id released, you could not get to 
some of the powerups without the hook.  In most of the maps, there were 
cubbyholes, powerups, overhead spaces that were put in with the hook in 
mind.  DM only players really do seem to consider theirselves the 
'purists'.  But Quake and Quake2 DM is not my game.  CTF is.
McG. 
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Subject: Re: Strange Easter Egg in Quake II! WTF is it???
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