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Article #267Re: Q2 for win 95 only.
From: Mitch
Date: Mon, 25 Aug 1997 00:00
Date: Mon, 25 Aug 1997 00:00
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Being an original beta tester I would think that you would realize the huge undertaking that Win95 was. With all of the legacy H/W and S/W that must be made compatible it is a wonder that 95' worked at all, let alone as well as it does. (Can you say "User Error") With the progress of Memphis and NT5 (Memphis being the last 95' type OS) we will all be using NT in future releases. Getting an Industry such as the PC industry to work with each other instead of against each other is also a major undertaking that only a company like Microsoft could pull off. We the users are the beneficiaries of there forward thinking. Sounds like you should continue to use DOS and quit whining about 95'. BTW if you would occasionally read the MS HCL (hardware compat list) you would see that the AWE64 isn't there. I suppose you will blame 95' for this also. The Pentium Pro's Floating Point Unit is also not optimized for 16 bit code, of which most current games are written. As for a gaming platform, although DirectX may have problems, at least there is a light at the end of the long dark DOS tunnel. There are games that take full advantage of that platform and play very well, example Motoracer GP. This is not meant as a flame but rather a way for you to understand that the OS cannot be held responsible for your Bad purchasing decisions (PentiumPro, Awe64). Later Mitch
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From: "Mitch" <na...@pacbell.net> Subject: Re: Q2 for win 95 only. Date: 1997/08/25 Message-ID: <5tsv18$ca1$1@nnrp3.snfc21.pbi.net> X-Deja-AN: 268486213 References: <5sgp1g$ent$1@ns.destek.net> <8F039EEAFFEB6287.C18208245C214288.CD005AC2294EDAD4@library-proxy.airnews.net> X-MimeOle: Produced By Microsoft MimeOLE Engine V4.71.1008.3 Organization: Pacific Bell Internet Services Newsgroups: alt.games.quake2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit