Article View: alt.games.quake2
Article #252Re: Team Fortress: More Memory?
From: UnTamed
Date: Mon, 18 Aug 1997 00:00
Date: Mon, 18 Aug 1997 00:00
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1598 bytes
James Robert Lunsford wrote: > > In article <01bca463$589af880$6bd6...@lagm.demon.co.uk>, > why@u.want.2.know says... > > If you are using QW (since you mention Qspy you probably are) try using the > > following command under View/Options/Gameplay - > > > > qwcl.exe -heapsize 24500 > > Tried it, didn't work. Locked up the system. This same thing happens to > a friend. I downloaded the 2fort_32 map from the web but even when I'm > in a game and it changes to that map, it kicks me out and says that II > should try putting -heapsize 1600 on the quakeworld command line. > > Same thing happens to a friend of mine. I read that if any of your files on the mods that you download off a quake server are corrupt you will get this message. I got it to! I deleted my tf dir and downloaded the whole thing off the net again :( But it worked!~
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From: UnTamed <luk...@sprint.com.au> Subject: Re: Team Fortress: More Memory? Date: 1997/08/18 Message-ID: <33F7BCB1.7011@sprint.com.au> X-Deja-AN: 265057227 Sender: ne...@data-io.com (Usenet news) X-Nntp-Posting-Host: talk2_p2.ozonline.com.au References: <MPG.e535958635e6b5b989697@news-s01.ny.us.ibm.net> <01bca463$589af880$6bd6dec2@lagm.demon.co.uk> <MPG.e55c253bfb39d3098969e@news-s01.ny.us.ibm.net> Organization: Data I/O Corporation, Redmond/Seattle WA Reply-To: luk...@sprint.com.au Newsgroups: alt.binaries.games.quake,alt.games.quake,alt.games.quake2,rec.games.computer.quake.misc,rec.games.computer.quake.playing MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit