Article View: alt.games.quake2
Article #224718Re: If it smells like a bot... is it?
From: SCWizard
Date: Wed, 18 Aug 1999 00:00
Date: Wed, 18 Aug 1999 00:00
110 lines
5956 bytes
5956 bytes
Phil Benton wrote:
>
> SC|Wizard,
>
> Not that I disagree with anything you're saying, since I respect your
> opinions on the subject, but how we do things in some eyes [like Chicken's]
> may seem alright, were as to others [like SC|Wizard] it's inappropriate.
>
Agreed, everyone has their own opinion, more than anything I just like
to see more in depth what happens on this server.
> Everyone plays different based on their environment, and Nostromo is no
> exception. You can't use the tactics you need to play on the Nostromo
> Lith-II server at places like Blue Sun James Bond Lithium, or Yoda's Rail
> Barn. Simply put, you die a lot faster.
>
Agreed. Nobody's playing style is the same, that's what makes the game
so fun. However, when you go out there on a FFA server and find
yourself in a 4 on 1 situation, kinda puts a bad taste in your mouth
about the people you're playing against.
> IMHO, I'd like to see the runes "detuned" a bit. The weapons are rather
> balanced, but I agree with Wizard in regards to the ammo loadout being
> reduced. As an admin on the server, I have the option to change these
> settings, but I leave that up to the lead admin. The only change I have made
> to the server was to place hook damage back on after it's been gone for over
> a year. [suprisingly, it took about 3 days for anyone to notice!]
>
Well, you could try taking the number of runes on the server down, so
that when someone has a particular rune, that's the only one on the
map. So if someone has the Strength rune, you have to kill them to get
it back. As far as the ammo, part of the game in FFA DM is picking up
weapons and using the right weapon in the right situation (and preserve
ammo and such). Whereas this server gives you everything up front, so
it's kinda like RA2 with runes and quad, except you still damage
yourself when rocket jumping. ;-) I had no idea you were one of the
admins on the server though, so you are able to do what you want with
the server. However, my feedback is just that, feedback. Just because
I don't like some of the settings on the server doesn't mean that others
don't like the way it is now. However, I always try and get feedback
from people on stuff, so I figured I'd give you some feedback and my
opinion. So take my feedback with a grain of salt so to speak.
> You're not the only individuals who have noted that our server [especially
> as of late] "sucks". Members of my own team have also stated their dismay
> over the last week or so. [Not over tactics, but regarding the server in
> general] What is amounts to is we're having a daily "clan war" with one of
> the other resident Clans on the server, {GDI} [ http://www.clangdi.com ] and
> that's where a lot of this "teamplay" has been directed. Up until about 2-3
> weeks ago things have always been cordial between us all, but lately there's
> been a lot of tension. Either competition has gotten out of hand, or
> something still unspoken of occured. Coupled with the possibility that one
> of their guys *may* be running a bot, it's gotten worse.
>
Well, now that you are going into more detail about your teamplay on the
server, I can understand the reasons more. Now I can understand if your
clan is teaming up against another clan on a FFA server. Reminds me of
our USA and UK battles we used to have on Thursday nights on FFA
servers. As for the details of your rivalry, competition is great, go
get'em, just don't have both your clans teaming up on other people on
the server, that would suck fot the other players ;-)
> In either way, we [SS] refrain from teaming up on anyone outside of {GDI} as
> practice unless it's warranted. which in reality isn't that often. Our
> teamplay has stemmed from observing our opponents actions and compounding on
> their tactics, using them against them, and using them every time they make
> a showing.
That's good, I'm glad you clarified that.
>
> Please don't think we beatdown on everyone that comes on the server or on
> just anyone. I'd like to think we're better than that. Although I feel our
> tactics as of late are a *lot* more aggressive than what we're used to
> doing, I feel we're still within the limits of good taste.
>
Being aggressive is fine, that's what the game is all about. Keep up
the good work.
> As for "this guy" we've beaten on for a few days... he's in the above
> mentioned Clan. Whether that justifies our methods in anyone elses opinion,
> I am unsure. In my opinion, it does. I may be wrong for that, but that's a
> decision I'll deal with as both team leader of [SS] and as a player. How my
> team plays is almost directly dictated by mine and my lieutenants decisions.
> They aren't responsible for my choices, but as team players they do honor
> them. Don't fault my team for following my decisions. That lies on my
> shoulders.
Keep up the good work then, and good luck to your clan.
--
SC|Wizard
anywhere*at*bellsouth*dot*net
ICQ #: 21550487
The StoneCutter's Home Page:
http://www.baypoint.com/clan
"Get busy living, or get busy dying."
Technical Details
Message-ID:
<37BAC3C4.44CCF225@bellsouth.net>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<7pc9el$69m$1@hyperion.nitco.com> <37B9BD8F.71EB93BB@CLOTHESatlantic.net> <A2pu3.4415$ok3.1336@news.rdc1.il.home.com> <37BA2926.ACA43045@bellsouth.net> <aCqu3.4427$ok3.1353@news.rdc1.il.home.com> <37BA3DB6.82807D70@bellsouth.net> <0yyu3.4444$ok3.1362@news.rdc1.il.home.com>Show Full Headers
Complete Article Headers
From: SC|Wizard <anyh...@bellsouth.net> Subject: Re: If it smells like a bot... is it? Date: 1999/08/18 Message-ID: <37BAC3C4.44CCF225@bellsouth.net> X-Deja-AN: 514226141 References: <7pc9el$69m$1@hyperion.nitco.com> <37B9BD8F.71EB93BB@CLOTHESatlantic.net> <A2pu3.4415$ok3.1336@news.rdc1.il.home.com> <37BA2926.ACA43045@bellsouth.net> <aCqu3.4427$ok3.1353@news.rdc1.il.home.com> <37BA3DB6.82807D70@bellsouth.net> <0yyu3.4444$ok3.1362@news.rdc1.il.home.com> X-Accept-Language: en X-Trace: news3.atl 934986930 172.16.0.159 (Wed, 18 Aug 1999 10:35:30 EDT) Organization: StoneCutters MIME-Version: 1.0 NNTP-Posting-Date: Wed, 18 Aug 1999 10:35:30 EDT Newsgroups: alt.games.quake2 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit