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Thread View: alt.games.quake
1 messages
1 total messages Started by Robert Rudeseal Mon, 12 Sep 1994 05:52
Stuff about quake I found on the internet
#8
Author: Robert Rudeseal
Date: Mon, 12 Sep 1994 05:52
250 lines
14897 bytes
 
I found this on the internet. I thought it was very
humerous. Has some good ideas and some interesting
thoughts on what QUAKE will be.
ENJOY!!!
Bob R.
RRUD...@DELPHI.COM
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This statement about QUAKE: The Fight for Justice was first
published in 1990...
=========================================
COMING SOON FROM ID SOFTWARE
 
 
As our follow-up to the Commander Keen trilogy, Id Software is working on
"The Fight for Justice": a completely new approach to fantasy gaming.  You
start not as a weakling with no food--you start as Quake, the strongest,
most dangerous person on the continent. You start off with a Hammer of 
Thunderbolts, a Ring of Regeneration, and a trans-dimensional artifact.
Here the fun begins.  You fight for Justice, a secret organization devoted to 
vanquishing evil from the land! This is role-playing excitement.
And you don't chunk around the screen. "The Fight for Justice" contains
fully animated scrolling backgrounds. All the people you meet have their own
lives, personalities, and objectives. A 256-color VGA version
will be available (smooth scrolling 256-color screens--fancy that)!
And the depth of play will be intense. No more "whack whack here's some
gold." There will be interesting puzzles and decisions won't be "yes/no"
but complex correlations of people and events.
 
 
"The Fight for Justice" will be the finest PC game yet.
==============================================
 
 
>p.s.  To get the Enchanted axe on Level 1 of QUAKE (the one on the tower),
 
> you  have to attack the Gnoll with the pulsating boil.  An accurate shot with
> the crossbow will pierce said boil and provide you with the "oinment of
> dragon flight".  You'll have about 30 secs to fly up and snag the Axe.
> Hope this helps.     ;)
 
There's a much easier way of doing that.  Just grab the floating platform -- 
its that mushroom that doesn't look quite like the others (flatter and gray 
instead of red and white), press down and it'll pop up and give you flight
until you run out of mana points.  Its really cool the way it tilts when you 
turn, kind of a mini-flight simulator.  Watch out for that giant bird-dragon 
(inside the cave in the clouds). ;)
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I need help on Quake! I rode the river snake to the plasma dome.  
Then I pick up the radiating cube and inserted it in the axe-bot.  The 
'bot chopped down all the poisonous mushrooms, so I can get into the gas 
chamber.  There is my problem.  Every time I try to pick up the fusion 
grenades so I can destroy the Blob-bird generator, the doors close, then 
all the walls grow spikes, and theyy crush me while gas suffocates me 
from the vents.  This has been driving me crazy!  I've tried using that 
anti-gravity ray to float the grenades out, but it doesn't extend far 
enough, and I still have to be in the chamber to grab it.  I even tried 
to shoot it with the force-hammer at low power to knock it out so I good 
go to the planes of acid rain on the other side to get it.  I even found 
some hidden acid armor.  Anyway, please help!  Thanx in advance.
You're being too subtle.  See, it only takes two plasma grenades to 
destroy the blob-bird generator.  Use the third of the three you pick up 
to blast the door open after it closes.  (Don't worry, it took me a 
couple times too.)  Or... if you've already gone through the eternal 
labrynth, use the winged boots from the minotaurs cave (after, of course, 
you cap the minotaur and sacrifice his head in his firepit for the 
Force-Axe) you can usually zip in and out with ease.  
-------------------------------------------------------------------------------
 
Something I've heard but can't confirm is that if you learn the 
Transmutate power at a high enough level, you can cast a "Mist Form" 
spell and move through the gas holes to the second secret level.  
However, I haven't found any sages with Transmutate high enough, have you?
BTW, how did you get the antigravity ray before destroying the generator, 
I didn't find it till later.
Best of luck...can't wait till you find the Netherbeast lair.  He he he
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John, I *WOULD* tell you , but you must *BUY* the game first (250,000
years or $5 fine per disk).. dont you wish you were eleet and were playing
the Quake II September Beta (the 640x480 3-d full texture mapping)
is phoenominal. But on to your question: go to the left a bit and go
through the doors, that is all there is to it. On level 18 did you not
find the rotating amber shoe-horn (behind the hidden Yellow portal).
If you use that later in the level (i cant believe you don't know)
in the humming vortex room, that should answer your problem. But you
pirates need to stop this, cuz i'm gonna tell iD and your postmaster!
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     Thanx, that worked great.  I already got the Mist Form spell.  I 
found my clone brother and after I threatened him with the sonic 
boomerang, he transferred his power to me.  I tried using the Mist Form 
spell in the chamber, and after using the plasma grenade to stop the 
walls, I searched around.  I found the secret level, too!  It's awesome.  
There are a bunch of Apogee staff people hanging from their thumbs.  You 
get to blow them into little pieces, and if you collect their heads and 
pile them together, then use the infra-torch on them, they melt into a 
suit of varia-armor.  I got the antigravity ray from a secret area.  Way 
back on level 63, you go to that place where Hitler is sacrificing the 
Spider Demon.  Remember that?  IF you shoot the chain the Demon is 
hanging from, he'll fall into the lava.  Hitler will hand you the 
anti-gravity ray.  It's usefull a lot earlier in the game.  
     
     By the way, I've found another awesome secret.  Don't sacrifice the 
Minotaur's head in the firepit yet.  Wait until you find the mega-growth 
hormone pills.  Pull his brain out, and fill it with them.  When you put 
this in the firepit, the flames turn green.  If you cast in the water 
from the Eternal Plain of Acid Rain, the flames form into a giant 
spectre, which kills all the enemies on that level for you.  You just get 
to walk around past their smoking bodies.  It's awesome, you should try 
it.  I'm not stuck again yet, but I may post again.
-------------------------------------------------------------------------------
 
You're supposed to get one of the enemies to follow you in;  when a 
second one enters, this confuses the machine that the end door opens 
again, allowing one to exit; the second one will be trapped and it will die.
-------------------------------------------------------------------------------
: >Something I've heard but can't confirm is that if you learn the 
: >Transmutate power at a high enough level, you can cast a "Mist Form" 
: >spell and move through the gas holes to the second secret level.  
: >However, I haven't found any sages with Transmutate high enough, have you?
 
No, the problem is that any transmute cubes that high have to be grabbed 
in the first 30 seconds of the game; the code forces them to implode due 
to their velocity if you don't get them.  So you have to run for them 
first, before doing anything else.  It's hard, after 10 or 12 tries I 
figured out how to move fast enough, using ALT-CTRL-SHIFT RIGHT-SHIFT 
LEFT-INSERT, this was the key to making it in time. 
 
: >BTW, how did you get the antigravity ray before destroying the generator, 
: >I didn't find it till later.
 
It's possible to have one of the monsters trigger a hidden door that 
allows you to get to it, but you have to kill the monster within 2 
seconds because if he goes a little further he closes the access panel 
and you can't get it until much later, e.g. as you said after destroying 
the generator.
In short you have to lead him on part way, then force him to backtrack 
after you.
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     That would work, except I've gotten it all screwed up.  I only have 
saved games after I've killed all the baddies except the ascidic ballooners.
If I let one of them get squished, they pop.  That would be all right, 
because their explosive radius is usually only a few feet, but the gas 
gives it smart bomb qualities.  I can't seem to hide anywhere without 
getting splashed by that putrid stuff!  Sorry, but I need help again!
-------------------------------------------------------------------------------
 
Freeyow, you guys!  I can't believe you're all still on the origional 
release levels!  Join Silver Relms (SR.bos.usa on quakenet, registered 
quake relm 23) the Boston area quakefest.  10 wizards.  more then 50 all 
new monsters.  Town, forest, mountain and underground domains.  Hundreds 
of players, up to 50 on line at a time.  
 
Note to the bloodthirsty:  Within the limits of the town you WILL be 
attacked by guards if you are observed killing other players.  This is 
for the protection of newbies and people who prefer questing to 
slaughter.  If yo want intra-player animosity I recommend the outlaw camp 
east of the castle.  There you will find many on-line folks who would 
gladly skin you alive and eat yer heart.
 
Also note:  People using InterQuake to transfer characters may loose 
levels and items.  This is due to an affort to keep extremely high level 
characters built in cheat-domains from ruining the playing experience for 
folks who have actually WORKED to build their characters.
------------------------------------------------------------------------------- 
 
Reading all of the fake posts about people claiming to be playing Quake has
really gotten my blood flowing...so to speak :)...thinking about what the
future could bring in the world multiplayer games. So this is my attempt to
get a conversations going about the ideas that all of you other game players
may have...sort of like all those past threads about weapon ideas and new
monster ideas, etc. I am also hoping that maybe if Id happens to read this
thread they could use some of these ideas. Well, enough crap...here are some
of my ideas for a 3D multiplayer game environment:
 
 
1. RPG-like player makeup. Things like strength and constitution would work,
   but since the action is realtime things like dexterity/reaction time,
   intelligence, wisdom..would only be determined by the actual dexterity,
   intelligence, etc. of the actual player. If the game has magic, then
   there could also be something like mana points. This would also allow
   players to grow, unstead of being static like our doom marine, as well as
   giving an incentive to stay alive (ie. not commit suicide when things get
   sticky). This would also mean that the saved character format had better
  be damn secure, lest we have people hacking their characters.
 
 
2. Self-contained and linked servers (worlds). By that I mean that someone
   could set up a server that contains all of the map data needed to define
   its own "world". Players could then connect to these worlds and play
   along with whoever else is connected at that time. Increasingly larger
   worlds could then link up with each other and players could cross between
   them. If the server's world has new textures that the client (player)
   doesn't have in his WAD (or whatever the new format is), he would be
   prompted to download these. The same would be true for any modifications.
 
 
3. A BUILT IN EDITOR! This is a REALLY big wish of mine. No bugs or
   inconsistencies like third party editors. Plus, if it is built right into
   the game this could mean on-the-fly editing. You could be walking through
   your world, decide you want a staircase in front of you, pull down an
   editing menu..*click*..and your staircase appears. Of course the big wish
   is for every aspect of the game to be editable. If the computer
   controlled enemies (monsters) have RPG-like stats like the players, they
   could then be hacked up too...which leads me to my next wish...
 
 
4. Programmable enemies! By this I mean a kind of script language should be
   invented that would allow you to create monsters etc. limited only to your
   imagination...and, well, your programming ability :). If the language is
   well structured enough you could create unique creatures with unique
   abilities. The graphics would have to be done outside the script, of
   course, but I am talking about the behavior.
 
 
5. Both 3 and 4 for weapons as well.
 
 
6. Well...I think I have exausted my imagination for now...I'm sure I'll
   come up with more :). Oh yeah that'll be 6 - More! More items, more
   powers, more weapons, more enemies, definately more players in
   deathmatch. Oh god can you imagine entire armies going to battle?!
   (By the way I think I have completely left the realm of even pentiums)
Ok I think I'm done slobbering now :)....
 
 
Lets hear your ideas, if I haven't used 'em all up...
- Night Child
 
CONTRIBUTERS:
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Ken Fricklas U S WEST Technologies, Inc. "ke...@advtech.uswest.com"
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Neuromancer neurom@u.washington.
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Hank Leukart
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Paul Robinson - pa...@tdr.com / tda...@MCIMail.com / tda...@access.digex.net
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Silverblade the Grey Wanderer tana...@netcom.com (Andrew S. Wheat)
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ivan...@aol.com (IvanDrive)
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RRUD...@DELPHI.COM (Compiled all this together)
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