Thread View: alt.games.quake
4 messages
4 total messages
Started by Doomy22
Sun, 23 Oct 2005 13:45
Q4: Buggy and annoying...
Author: Doomy22
Date: Sun, 23 Oct 2005 13:45
Date: Sun, 23 Oct 2005 13:45
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After Doom 3, I was looking forward to this game but the bugs are so annoying that I've just uninstalled it and given the game to a friend (to annoy him ;-) The squad AI frequently leaves you being blocked from your path by members of your team - in one case this was in a doorway (with the door half closed, showing clipping artifacts) so there was no way to progress other than loading a previous save point. After that the problem was always in the back of my mind "don't stand here too long in case the dimwits block it up!" The sound turns into static when too much is going on. This also affected Doom 3, but other games I play such as HL2 and FC have not had this problem. The Tram level (this is what made me uninstall) can become impossible to complete. I made the mistake of using the DM gun on the horde of aliens outside the robot room that repairs the tram tracks. This was my second attempt, as I was swarmed on the first attempt and killed. Anyway, I noticed that there were far less enemies when I did this, but went ahead and enabled the robot, went back to the tram and... nothing. There was nothing left to do! No way back to my squad teammate, the tram had no interractivity. The level was just in limbo. I could have just cheated my way through I guess, but I'm sick of companies releasing buggy software and charging us to test it for them. I'm hoping HL2 aftermath will have better quality control!
Re: Q4: Buggy and annoying...
Author: ScratchMonkey
Date: Sun, 23 Oct 2005 17:07
Date: Sun, 23 Oct 2005 17:07
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Doomy22 <doomy22@incorrect.address.invalid> wrote in news:OfidnTk5QZ6wDMbenZ2dnUVZ8qmdnZ2d@eclipse.net.uk: > The squad AI frequently leaves you being blocked from your path by > members of your team - in one case this was in a doorway (with the door > half closed, showing clipping artifacts) so there was no way to progress > other than loading a previous save point. Dimwit Morris kept running out and getting himself killed with his charges or blocking my retreat when I was trying to find cover. One feature I liked with the squad AI in HL2 was that I could point somewhere and say "go there!" and they'd go park it for a little while while I took care of the baddies. But there's no way to give directions in Q4. > The Tram level (this is what made me uninstall) can become impossible to > complete. I made the mistake of using the DM gun on the horde of aliens > outside the robot room that repairs the tram tracks. I'm not sure if I've seen this. I'm in a boss level following two silver spiders and a Strog Krusty the Clown and don't know if anything comes after that or if that's the final level.
Re: Q4: Buggy and annoying...
Author: Doomy22
Date: Sun, 23 Oct 2005 23:45
Date: Sun, 23 Oct 2005 23:45
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ScratchMonkey wrote: > Doomy22 <doomy22@incorrect.address.invalid> wrote in > news:OfidnTk5QZ6wDMbenZ2dnUVZ8qmdnZ2d@eclipse.net.uk: > > >>The squad AI frequently leaves you being blocked from your path by >>members of your team - in one case this was in a doorway (with the door >>half closed, showing clipping artifacts) so there was no way to progress >>other than loading a previous save point. > > > Dimwit Morris kept running out and getting himself killed with his charges > or blocking my retreat when I was trying to find cover. > > One feature I liked with the squad AI in HL2 was that I could point > somewhere and say "go there!" and they'd go park it for a little while > while I took care of the baddies. But there's no way to give directions in > Q4. > > >>The Tram level (this is what made me uninstall) can become impossible to >>complete. I made the mistake of using the DM gun on the horde of aliens >>outside the robot room that repairs the tram tracks. > > > I'm not sure if I've seen this. I'm in a boss level following two silver > spiders and a Strog Krusty the Clown and don't know if anything comes after > that or if that's the final level. Well, I don't know how far in the Tram level was, but I never saw any clowns in the game ;-) I reacon that HL2:Aftermath should be a good blast. I never played the original HL, but loved HL2 for the atmosphere and variety. D3 had good atmosphere (played in the dark with headphones, I defy anyone not to get scared!) and I'd say that the HL and D3 engines are about the same in terms of realism (D3 has better lighting, but HL2 seems to render big, open-air scenes better). I also thought that RTCW using the old Q3 engine was a good game, with good selection of levels, sniping, zombies, nazis, all worked well. The new RTCW with the D3 engine should look pretty damned good...
Re: Q4: Buggy and annoying...
Author: ScratchMonkey
Date: Mon, 24 Oct 2005 08:09
Date: Mon, 24 Oct 2005 08:09
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Doomy22 <doomy22@incorrect.address.invalid> wrote in news:-ZidncOKpd_HgMHeRVnyvA@eclipse.net.uk: >> I'm not sure if I've seen this. I'm in a boss level following two >> silver spiders and a Strog Krusty the Clown and don't know if >> anything comes after that or if that's the final level. > > Well, I don't know how far in the Tram level was, but I never saw any > clowns in the game ;-) I've since been informed that I'm at the point where the game just starts to get "interesting". I'd just finished helping shut down a coolant system to destroy the Strogg's central communications network. My clown reference is to the famous clown in The Simpsons, as the maniacal laugh of the creature I'm about to battle reminds me of him.
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