Thread View: alt.games.quake
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Started by SGT Robo
Thu, 07 Oct 2004 04:04
FuhQuake and eQuake
Author: SGT Robo
Date: Thu, 07 Oct 2004 04:04
Date: Thu, 07 Oct 2004 04:04
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Are they "all inclusive"? I'm heading off for deployment with the only source of entertainment for me being my laptop. I have (and love) the original Quake1. I remember playing...frogbot? and having a blast with both frogbot and the single player Quake1. however, reading the little bit I've seen, eQuake includes bot support, as well as the "newest most popular latest greatest" client, FuhQuake. I assume this includes the nifty 32-bit textures and advanced graphics options, such as higher resolutions and stuff? Is it "fully compatible? Can I download a ton of old-school Quake1 demos and run them with FuhQuake/eQuake? thanks alot for any replies!
Re: FuhQuake and eQuake
Author: Matthew Vaughan
Date: Fri, 08 Oct 2004 02:02
Date: Fri, 08 Oct 2004 02:02
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"SGT Robo" <robsonia6beare@SPAMcomcast.net> wrote in message news:M6CdnWU1BNPqXfncRVn-qA@comcast.com... > Are they "all inclusive"? > > I'm heading off for deployment with the only source of entertainment for > me being my laptop. I have (and love) the original Quake1. I remember > playing...frogbot? and having a blast with both frogbot and the single > player Quake1. > > however, reading the little bit I've seen, eQuake includes bot support, as > well as the "newest most popular latest greatest" client, FuhQuake. > > I assume this includes the nifty 32-bit textures and advanced graphics > options, such as higher resolutions and stuff? Yes. > Is it "fully compatible? Can I download a ton of old-school Quake1 demos > and run them with FuhQuake/eQuake? QuakeWorld, yes. Normal Quake, no, though supposedly using Qizmo (the proxy included with eQuake) they can be made to work. I never got it working though. Unless you figure out how to play normal Quake demos via Qizmo, you should bring a functioning copy of regular WinQuake/GLQuake or JoeQuake (or various others that used the normal Quake networking/demo code, rather than being QuakeWorld-based). I have had trouble running some of the Quake done Quick movies under JoeQuake and others though. One really neat feature of the newer QWD-based clients is ".mvd" demos, which are multi-viewpoint demos (you can switch to the view of any player, though occasionally they have been converted from regular demos and don't have all points of view). These are very common on challenge-tv.com, which keeps up with all the latest demos from Europe and elsewhere (mostly QW and Q3). BTW, a poll a while back on that site confirms what I've sensed elsewhere: about 2/3 of all Quake activity (development, number of players, etc.) now takes place in Europe, and only about 1/6th in North America. I think this trend began about the time Sweden's 9 resoundingly defeated American champions Death Row in 1999... :)
Re: FuhQuake and eQuake
Author: SGT Robo
Date: Fri, 08 Oct 2004 03:53
Date: Fri, 08 Oct 2004 03:53
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how's the bot client? I'm gonna be doing a lot of "multiplay" against the bots hopefully we're doing pretty well with the bot support with eQuake? It has a worthwhile launcher and crap, so I don't have to worry about insane command lines? "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in message news:5zm9d.16653$54.267819@typhoon.sonic.net... > "SGT Robo" <robsonia6beare@SPAMcomcast.net> wrote in message > news:M6CdnWU1BNPqXfncRVn-qA@comcast.com... >> Are they "all inclusive"? >> >> I'm heading off for deployment with the only source of entertainment for >> me being my laptop. I have (and love) the original Quake1. I remember >> playing...frogbot? and having a blast with both frogbot and the single >> player Quake1. >> >> however, reading the little bit I've seen, eQuake includes bot support, >> as well as the "newest most popular latest greatest" client, FuhQuake. >> >> I assume this includes the nifty 32-bit textures and advanced graphics >> options, such as higher resolutions and stuff? > > Yes. > >> Is it "fully compatible? Can I download a ton of old-school Quake1 demos >> and run them with FuhQuake/eQuake? > > QuakeWorld, yes. Normal Quake, no, though supposedly using Qizmo (the > proxy included with eQuake) they can be made to work. I never got it > working though. Unless you figure out how to play normal Quake demos via > Qizmo, you should bring a functioning copy of regular WinQuake/GLQuake or > JoeQuake (or various others that used the normal Quake networking/demo > code, rather than being QuakeWorld-based). I have had trouble running some > of the Quake done Quick movies under JoeQuake and others though. > > One really neat feature of the newer QWD-based clients is ".mvd" demos, > which are multi-viewpoint demos (you can switch to the view of any player, > though occasionally they have been converted from regular demos and don't > have all points of view). These are very common on challenge-tv.com, which > keeps up with all the latest demos from Europe and elsewhere (mostly QW > and Q3). > > BTW, a poll a while back on that site confirms what I've sensed elsewhere: > about 2/3 of all Quake activity (development, number of players, etc.) now > takes place in Europe, and only about 1/6th in North America. I think this > trend began about the time Sweden's 9 resoundingly defeated American > champions Death Row in 1999... :) >
Re: FuhQuake and eQuake
Author: Matthew Vaughan
Date: Fri, 08 Oct 2004 15:13
Date: Fri, 08 Oct 2004 15:13
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"SGT Robo" <robsonia6beare@SPAMcomcast.net> wrote in message news:WJidnYV1LL72kvvcRVn-pg@comcast.com... > how's the bot client? I'm gonna be doing a lot of "multiplay" against the > bots > > hopefully we're doing pretty well with the bot support with eQuake? It > has a worthwhile launcher and crap, so I don't have to worry about insane > command lines? I don't know, I've never tried it. I think it's FrogBot, which is supposedly the best these days. (I haven't played against a bot in Quake in years -- used to occasionally enter MacQuake Omnibot contests back in the '90s though.) The launcher does make starting up a lot easier in single player mode in terms of controlling the command line. (For online you'd set these things in All Seeing Eye, but it doesn't sound like you'll be able to play online.)
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