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Thread View: alt.games.quake
4 messages
4 total messages Started by SGT Robo Thu, 07 Oct 2004 04:04
FuhQuake and eQuake
#75085
Author: SGT Robo
Date: Thu, 07 Oct 2004 04:04
17 lines
1853 bytes
Are they "all inclusive"?

I'm heading off for deployment with the only source of entertainment for me 
being my laptop.  I have (and love) the original Quake1.  I remember 
playing...frogbot?  and having a blast with both frogbot and the single 
player Quake1.

however, reading the little bit I've seen, eQuake includes bot support, as 
well as the "newest most popular latest greatest" client, FuhQuake.

I assume this includes the nifty 32-bit textures and advanced graphics 
options, such as higher resolutions and stuff?

Is it "fully compatible?  Can I download a ton of old-school Quake1 demos 
and run them with FuhQuake/eQuake?

thanks alot for any replies!
Re: FuhQuake and eQuake
#75093
Author: Matthew Vaughan
Date: Fri, 08 Oct 2004 02:02
40 lines
3128 bytes
"SGT Robo" <robsonia6beare@SPAMcomcast.net> wrote in message 
news:M6CdnWU1BNPqXfncRVn-qA@comcast.com...
> Are they "all inclusive"?
>
> I'm heading off for deployment with the only source of entertainment for 
> me being my laptop.  I have (and love) the original Quake1.  I remember 
> playing...frogbot?  and having a blast with both frogbot and the single 
> player Quake1.
>
> however, reading the little bit I've seen, eQuake includes bot support, as 
> well as the "newest most popular latest greatest" client, FuhQuake.
>
> I assume this includes the nifty 32-bit textures and advanced graphics 
> options, such as higher resolutions and stuff?

Yes.

> Is it "fully compatible?  Can I download a ton of old-school Quake1 demos 
> and run them with FuhQuake/eQuake?

QuakeWorld, yes. Normal Quake, no, though supposedly using Qizmo (the proxy 
included with eQuake) they can be made to work. I never got it working 
though. Unless you figure out how to play normal Quake demos via Qizmo, you 
should bring a functioning copy of regular WinQuake/GLQuake or JoeQuake (or 
various others that used the normal Quake networking/demo code, rather than 
being QuakeWorld-based). I have had trouble running some of the Quake done 
Quick movies under JoeQuake and others though.

One really neat feature of the newer QWD-based clients is ".mvd" demos, 
which are multi-viewpoint demos (you can switch to the view of any player, 
though occasionally they have been converted from regular demos and don't 
have all points of view). These are very common on challenge-tv.com, which 
keeps up with all the latest demos from Europe and elsewhere (mostly QW and 
Q3).

BTW, a poll a while back on that site confirms what I've sensed elsewhere: 
about 2/3 of all Quake activity (development, number of players, etc.) now 
takes place in Europe, and only about 1/6th in North America. I think this 
trend began about the time Sweden's 9 resoundingly defeated American 
champions Death Row in 1999... :) 
Re: FuhQuake and eQuake
#75102
Author: SGT Robo
Date: Fri, 08 Oct 2004 03:53
51 lines
3966 bytes
how's the bot client?  I'm gonna be doing a lot of "multiplay" against the 
bots

hopefully we're doing pretty well with the bot support with eQuake?  It has 
a worthwhile launcher and crap, so I don't have to worry about insane 
command lines?


"Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in message 
news:5zm9d.16653$54.267819@typhoon.sonic.net...
> "SGT Robo" <robsonia6beare@SPAMcomcast.net> wrote in message 
> news:M6CdnWU1BNPqXfncRVn-qA@comcast.com...
>> Are they "all inclusive"?
>>
>> I'm heading off for deployment with the only source of entertainment for 
>> me being my laptop.  I have (and love) the original Quake1.  I remember 
>> playing...frogbot?  and having a blast with both frogbot and the single 
>> player Quake1.
>>
>> however, reading the little bit I've seen, eQuake includes bot support, 
>> as well as the "newest most popular latest greatest" client, FuhQuake.
>>
>> I assume this includes the nifty 32-bit textures and advanced graphics 
>> options, such as higher resolutions and stuff?
>
> Yes.
>
>> Is it "fully compatible?  Can I download a ton of old-school Quake1 demos 
>> and run them with FuhQuake/eQuake?
>
> QuakeWorld, yes. Normal Quake, no, though supposedly using Qizmo (the 
> proxy included with eQuake) they can be made to work. I never got it 
> working though. Unless you figure out how to play normal Quake demos via 
> Qizmo, you should bring a functioning copy of regular WinQuake/GLQuake or 
> JoeQuake (or various others that used the normal Quake networking/demo 
> code, rather than being QuakeWorld-based). I have had trouble running some 
> of the Quake done Quick movies under JoeQuake and others though.
>
> One really neat feature of the newer QWD-based clients is ".mvd" demos, 
> which are multi-viewpoint demos (you can switch to the view of any player, 
> though occasionally they have been converted from regular demos and don't 
> have all points of view). These are very common on challenge-tv.com, which 
> keeps up with all the latest demos from Europe and elsewhere (mostly QW 
> and Q3).
>
> BTW, a poll a while back on that site confirms what I've sensed elsewhere: 
> about 2/3 of all Quake activity (development, number of players, etc.) now 
> takes place in Europe, and only about 1/6th in North America. I think this 
> trend began about the time Sweden's 9 resoundingly defeated American 
> champions Death Row in 1999... :)
> 
Re: FuhQuake and eQuake
#75091
Author: Matthew Vaughan
Date: Fri, 08 Oct 2004 15:13
17 lines
2012 bytes
"SGT Robo" <robsonia6beare@SPAMcomcast.net> wrote in message 
news:WJidnYV1LL72kvvcRVn-pg@comcast.com...
> how's the bot client?  I'm gonna be doing a lot of "multiplay" against the 
> bots
>
> hopefully we're doing pretty well with the bot support with eQuake?  It 
> has a worthwhile launcher and crap, so I don't have to worry about insane 
> command lines?

I don't know, I've never tried it. I think it's FrogBot, which is supposedly 
the best these days. (I haven't played against a bot in Quake in years --  
used to occasionally enter MacQuake Omnibot contests back in the '90s 
though.)

The launcher does make starting up a lot easier in single player mode in 
terms of controlling the command line. (For online you'd set these things in 
All Seeing Eye, but it doesn't sound like you'll be able to play online.) 
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