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Article #75102

Re: FuhQuake and eQuake

#75102
From: SGT Robo
Date: Fri, 08 Oct 2004 03:53
51 lines
3966 bytes
how's the bot client?  I'm gonna be doing a lot of "multiplay" against the 
bots

hopefully we're doing pretty well with the bot support with eQuake?  It has 
a worthwhile launcher and crap, so I don't have to worry about insane 
command lines?


"Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in message 
news:5zm9d.16653$54.267819@typhoon.sonic.net...
> "SGT Robo" <robsonia6beare@SPAMcomcast.net> wrote in message 
> news:M6CdnWU1BNPqXfncRVn-qA@comcast.com...
>> Are they "all inclusive"?
>>
>> I'm heading off for deployment with the only source of entertainment for 
>> me being my laptop.  I have (and love) the original Quake1.  I remember 
>> playing...frogbot?  and having a blast with both frogbot and the single 
>> player Quake1.
>>
>> however, reading the little bit I've seen, eQuake includes bot support, 
>> as well as the "newest most popular latest greatest" client, FuhQuake.
>>
>> I assume this includes the nifty 32-bit textures and advanced graphics 
>> options, such as higher resolutions and stuff?
>
> Yes.
>
>> Is it "fully compatible?  Can I download a ton of old-school Quake1 demos 
>> and run them with FuhQuake/eQuake?
>
> QuakeWorld, yes. Normal Quake, no, though supposedly using Qizmo (the 
> proxy included with eQuake) they can be made to work. I never got it 
> working though. Unless you figure out how to play normal Quake demos via 
> Qizmo, you should bring a functioning copy of regular WinQuake/GLQuake or 
> JoeQuake (or various others that used the normal Quake networking/demo 
> code, rather than being QuakeWorld-based). I have had trouble running some 
> of the Quake done Quick movies under JoeQuake and others though.
>
> One really neat feature of the newer QWD-based clients is ".mvd" demos, 
> which are multi-viewpoint demos (you can switch to the view of any player, 
> though occasionally they have been converted from regular demos and don't 
> have all points of view). These are very common on challenge-tv.com, which 
> keeps up with all the latest demos from Europe and elsewhere (mostly QW 
> and Q3).
>
> BTW, a poll a while back on that site confirms what I've sensed elsewhere: 
> about 2/3 of all Quake activity (development, number of players, etc.) now 
> takes place in Europe, and only about 1/6th in North America. I think this 
> trend began about the time Sweden's 9 resoundingly defeated American 
> champions Death Row in 1999... :)
> 
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From: "SGT Robo" <robsonia6beare@SPAMcomcast.net>
Newsgroups: alt.games.quake
References: <M6CdnWU1BNPqXfncRVn-qA@comcast.com> <5zm9d.16653$54.267819@typhoon.sonic.net>
Subject: Re: FuhQuake and eQuake
Date: Thu, 7 Oct 2004 20:53:00 -0700
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