Article View: alt.games.quake
Article #75102Re: FuhQuake and eQuake
From: SGT Robo
Date: Fri, 08 Oct 2004 03:53
Date: Fri, 08 Oct 2004 03:53
51 lines
3966 bytes
3966 bytes
how's the bot client? I'm gonna be doing a lot of "multiplay" against the bots hopefully we're doing pretty well with the bot support with eQuake? It has a worthwhile launcher and crap, so I don't have to worry about insane command lines? "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in message news:5zm9d.16653$54.267819@typhoon.sonic.net... > "SGT Robo" <robsonia6beare@SPAMcomcast.net> wrote in message > news:M6CdnWU1BNPqXfncRVn-qA@comcast.com... >> Are they "all inclusive"? >> >> I'm heading off for deployment with the only source of entertainment for >> me being my laptop. I have (and love) the original Quake1. I remember >> playing...frogbot? and having a blast with both frogbot and the single >> player Quake1. >> >> however, reading the little bit I've seen, eQuake includes bot support, >> as well as the "newest most popular latest greatest" client, FuhQuake. >> >> I assume this includes the nifty 32-bit textures and advanced graphics >> options, such as higher resolutions and stuff? > > Yes. > >> Is it "fully compatible? Can I download a ton of old-school Quake1 demos >> and run them with FuhQuake/eQuake? > > QuakeWorld, yes. Normal Quake, no, though supposedly using Qizmo (the > proxy included with eQuake) they can be made to work. I never got it > working though. Unless you figure out how to play normal Quake demos via > Qizmo, you should bring a functioning copy of regular WinQuake/GLQuake or > JoeQuake (or various others that used the normal Quake networking/demo > code, rather than being QuakeWorld-based). I have had trouble running some > of the Quake done Quick movies under JoeQuake and others though. > > One really neat feature of the newer QWD-based clients is ".mvd" demos, > which are multi-viewpoint demos (you can switch to the view of any player, > though occasionally they have been converted from regular demos and don't > have all points of view). These are very common on challenge-tv.com, which > keeps up with all the latest demos from Europe and elsewhere (mostly QW > and Q3). > > BTW, a poll a while back on that site confirms what I've sensed elsewhere: > about 2/3 of all Quake activity (development, number of players, etc.) now > takes place in Europe, and only about 1/6th in North America. I think this > trend began about the time Sweden's 9 resoundingly defeated American > champions Death Row in 1999... :) >
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.ams.giganews.com!newsfeed.wirehub.nl!194.72.7.126.MISMATCH!news-peer-test!news-peer0-test!btnet!newshosting.com!nx02.iad01.newshosting.com!216.196.98.140.MISMATCH!border1.nntp.dca.giganews.com!nntp.giganews.com!local1.nntp.dca.giganews.com!nntp.comcast.com!news.comcast.com.POSTED!not-for-mail NNTP-Posting-Date: Thu, 07 Oct 2004 22:54:19 -0500 Reply-To: "SGT Robo" <robsonia6beare@SPAMcomcast.net> From: "SGT Robo" <robsonia6beare@SPAMcomcast.net> Newsgroups: alt.games.quake References: <M6CdnWU1BNPqXfncRVn-qA@comcast.com> <5zm9d.16653$54.267819@typhoon.sonic.net> Subject: Re: FuhQuake and eQuake Date: Thu, 7 Oct 2004 20:53:00 -0700 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Response Message-ID: <WJidnYV1LL72kvvcRVn-pg@comcast.com> Lines: 53 NNTP-Posting-Host: 24.19.171.23 X-Trace: sv3-C1PdIPgMmq3Rc8pZXgSZINQask8iPKcfwD5QItVzWQJirn9Y7yAaSEmrjom5PsNUpvzI7VRGqAfnQ95!lwsMbxcclqlkPg/D/HDswAqjx+vppStg4Nuyog+ihsYOcrjjjenNDv78cNKc X-Complaints-To: abuse@comcast.net X-DMCA-Complaints-To: dmca@comcast.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.19 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit