Thread View: alt.games.quake
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10 total messages
Started by Stephen Howe
Mon, 26 Apr 2004 15:26
Quake 1 questions
Author: Stephen Howe
Date: Mon, 26 Apr 2004 15:26
Date: Mon, 26 Apr 2004 15:26
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1) Is there a complete list of console commands on the Internet somewhere? None of ID's documentation seems to have any. Using WinQuake 1.09. 2) How do I permanantly get a crosshairs at the centre of the screen at startup? I don't even know the relevant console command. I tried the obvious console commands but nothing worked. I know it is possible to get a crosshairs as I have done it before, I just can't remember the command. 3) On starting GLQuake, I get message about a missing DLL: Glide2 or something. Where can I download that? Cheers Stephen Howe
Re: Quake 1 questions
Author: BeJo
Date: Mon, 26 Apr 2004 16:02
Date: Mon, 26 Apr 2004 16:02
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"Stephen Howe" <stephenPOINThoweATtns-globalPOINTcom> ha scritto nel messaggio news:408d2a39$0$19429$ed9e5944@reading.news.pipex.net... > 1) Is there a complete list of console commands on the Internet somewhere? > None of ID's documentation seems to have any. Using WinQuake 1.09. > Write quake 3 console in google to find it... > 2) How do I permanantly get a crosshairs at the centre of the screen at > startup? > I don't even know the relevant console command. I tried the obvious console > commands but nothing worked. I know it is possible to get a crosshairs as I > have done it before, I just can't remember the command. In the option menu.... lol > 3) On starting GLQuake, I get message about a missing DLL: Glide2 or > something. Where can I download that? In the cd of quake u must install the openGL driver... > Cheers > > Stephen Howe > > >
Re: Quake 1 questions
Author: Stephen Howe
Date: Mon, 26 Apr 2004 17:33
Date: Mon, 26 Apr 2004 17:33
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> > 1) Is there a complete list of console commands on the Internet somewhere? > > None of ID's documentation seems to have any. Using WinQuake 1.09. > > > > Write quake 3 console in google to find it... I have found it http://www.neophi.com/home/danielr/quake/console-all.html > > have done it before, I just can't remember the command. > > In the option menu.... lol No it is not. I have checked twice. I am talking about WinQuake 1.09 (version 1 of Quake). "crosshair 1" from console does this and placing in autoexec.cfg ensures it is set at startup. > In the cd of quake u must install the openGL driver... Nope. Deleting or renaming Opengl32.dll is the right thing to do. Stephen Howe
Re: Quake 1 questions
Author: BeJo
Date: Mon, 26 Apr 2004 20:15
Date: Mon, 26 Apr 2004 20:15
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sorry man... i think u're talking about quake 3!!!! real sorry!!!! "Stephen Howe" <stephenPOINThoweATtns-globalPOINTcom> ha scritto nel messaggio news:408d4801$0$19429$ed9e5944@reading.news.pipex.net... > > > 1) Is there a complete list of console commands on the Internet > somewhere? > > > None of ID's documentation seems to have any. Using WinQuake 1.09. > > > > > > > Write quake 3 console in google to find it... > > I have found it > http://www.neophi.com/home/danielr/quake/console-all.html > > > > have done it before, I just can't remember the command. > > > > In the option menu.... lol > > No it is not. I have checked twice. I am talking about WinQuake 1.09 > (version 1 of Quake). > "crosshair 1" from console does this and placing in autoexec.cfg ensures it > is set at startup. > > > In the cd of quake u must install the openGL driver... > > Nope. Deleting or renaming Opengl32.dll is the right thing to do. > > Stephen Howe > >
Re: Quake 1 questions
Author: pH
Date: Tue, 27 Apr 2004 03:58
Date: Tue, 27 Apr 2004 03:58
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On Mon, 26 Apr 2004 20:15:32 GMT, "BeJo" <bejjo@supereva.it> wrote: >sorry man... i think u're talking about quake 3!!!! > >real sorry!!!! Perfectly honest mistake. Hey, it's not like he specified *which* Quake he had questions about, like in the sub... ject... Oh. Never mind. ;) Jeff http://www.jefftturner.com
Re: Quake 1 questions
Author: Stephen Howe
Date: Thu, 29 Apr 2004 13:05
Date: Thu, 29 Apr 2004 13:05
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> No it is not. I have checked twice. I am talking about WinQuake 1.09 > (version 1 of Quake). > "crosshair 1" from console does this and placing in autoexec.cfg ensures it > is set at startup. Well I was wrong about that. WinQuake saved the setting automatically in its own CFG file (which is great) > Nope. Deleting or renaming Opengl32.dll is the right thing to do. Which is still not working. I understand this advice now. The idea is you get GLQuake to use the latest Opengl32.dll that comes with the version of Windows and your video card rather than Quake's version of Opengl32.dll which is ancient (and probably does not work). However GLQuake does not start, it just bombs out without any reason why. Ho hum, time to Google and search back messages on this. Also time to see if I can turn on commandline switch to GLQuake to display debug messages which might give me a clue as to what the problem is. Could be sound or networking I suppose. Stephen Howe
Re: Quake 1 questions
Author: Stephen Howe
Date: Thu, 29 Apr 2004 13:08
Date: Thu, 29 Apr 2004 13:08
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"BeJo" <bejjo@supereva.it> wrote in message news:E5ejc.107259$hc5.4694664@news3.tin.it... > sorry man... i think u're talking about quake 3!!!! > > real sorry!!!! Thats okay. With Quake 3 questions I would post to alt.games.quake3 With Quake 2 questions I would post to alt.games.quake2 With Quake 1 questions I assumed that alt.games.quake is the right choice because at the time when "alt.games.quake" was created, no one knew if ID would ever create Quake 2. Still got some questions (on Quake 1 that is). Cheers Stephen Howe
Re: Quake 1 questions
Author: Raymond Martineau
Date: Thu, 29 Apr 2004 16:31
Date: Thu, 29 Apr 2004 16:31
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On Thu, 29 Apr 2004 14:05:41 +0100, "Stephen Howe" <stephenPOINThoweATtns-globalPOINTcom> wrote: >However GLQuake does not start, it just bombs out without any reason why. Ho >hum, time to Google and search back messages on this. Also time to see if I >can turn on commandline switch to GLQuake to display debug messages which >might give me a clue as to what the problem is. Could be sound or networking >I suppose. There's probably another reason why GLQuake is failing to start. GLQuake does have problems that are more or less obscure, but they still exist. In any case, you might want to search for Quake Source ports. A few links to get you started: http://www.quakesrc.org/ : Quake Standard Group. http://www.quakesrc.org/?Page=links
Re: Quake 1 questions
Author: Matthew Vaughan
Date: Thu, 29 Apr 2004 17:22
Date: Thu, 29 Apr 2004 17:22
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"Raymond Martineau" <bk039@freenet.carleton.ca> wrote in message news:9i9290ti1p4d77a76d2i6hhjgn1grc8b1k@4ax.com... > On Thu, 29 Apr 2004 14:05:41 +0100, "Stephen Howe" > <stephenPOINThoweATtns-globalPOINTcom> wrote: > > >However GLQuake does not start, it just bombs out without any reason why. Ho > >hum, time to Google and search back messages on this. Also time to see if I > >can turn on commandline switch to GLQuake to display debug messages which > >might give me a clue as to what the problem is. Could be sound or networking > >I suppose. > > There's probably another reason why GLQuake is failing to start. GLQuake > does have problems that are more or less obscure, but they still exist. > > In any case, you might want to search for Quake Source ports. A few links > to get you started: > http://www.quakesrc.org/ : Quake Standard Group. > http://www.quakesrc.org/?Page=links Probably the best one to start with is FuhQuake (http://www.fuhquake.net/) which is also found in the excellent eQuake package (http://equake.quakeworld.nu) which also includes a bunch of other very useful utilities etc. Like most modern QuakeWorld replacements, FuhQuake allows you to play single player in the same game engine as used for QuakeWorld. It doesn't support normal Quake networking (which I doubt you would truly miss), or playback of normal Quake demos (which you might, if you try to watch a Quake done Quick runthrough, for instance).
Re: Quake 1 questions
Author: McGrandpa
Date: Sat, 01 May 2004 07:30
Date: Sat, 01 May 2004 07:30
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Stephen Howe wrote: >>> 1) Is there a complete list of console commands on the Internet >>> somewhere? None of ID's documentation seems to have any. Using >>> WinQuake 1.09. >>> >> >> Write quake 3 console in google to find it... > > I have found it > http://www.neophi.com/home/danielr/quake/console-all.html > >>> have done it before, I just can't remember the command. >> >> In the option menu.... lol > > No it is not. I have checked twice. I am talking about WinQuake 1.09 > (version 1 of Quake). > "crosshair 1" from console does this and placing in autoexec.cfg > ensures it is set at startup. > >> In the cd of quake u must install the openGL driver... > > Nope. Deleting or renaming Opengl32.dll is the right thing to do. > > Stephen Howe That's right, you must use the Opengl32.dll that your video cards driver installs, you can copy it from the windows system folder if the game doesn't work right.
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