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Article #74939

Re: Quake 1 questions

#74939
From: Matthew Vaughan
Date: Thu, 29 Apr 2004 17:22
33 lines
2751 bytes
"Raymond Martineau" <bk039@freenet.carleton.ca> wrote in message
news:9i9290ti1p4d77a76d2i6hhjgn1grc8b1k@4ax.com...
> On Thu, 29 Apr 2004 14:05:41 +0100, "Stephen Howe"
> <stephenPOINThoweATtns-globalPOINTcom> wrote:
>
> >However GLQuake does not start, it just bombs out without any reason why.
Ho
> >hum, time to Google and search back messages on this. Also time to see if
I
> >can turn on commandline switch to GLQuake to display debug messages which
> >might give me a clue as to what the problem is. Could be sound or
networking
> >I suppose.
>
> There's probably another reason why GLQuake is failing to start.  GLQuake
> does have problems that are more or less obscure, but they still exist.
>
> In any case, you might want to search for Quake Source ports.  A few links
> to get you started:
> http://www.quakesrc.org/ : Quake Standard Group.
> http://www.quakesrc.org/?Page=links

Probably the best one to start with is FuhQuake (http://www.fuhquake.net/)
which is also found in the excellent eQuake package
(http://equake.quakeworld.nu) which also includes a bunch of other very
useful utilities etc.

Like most modern QuakeWorld replacements, FuhQuake allows you to play single
player in the same game engine as used for QuakeWorld. It doesn't support
normal Quake networking (which I doubt you would truly miss), or playback of
normal Quake demos (which you might, if you try to watch a Quake done Quick
runthrough, for instance).
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Reply-To: "Matthew Vaughan" <matt109@NOSPAM.hotmail.com>
From: "Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com>
Newsgroups: alt.games.quake
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Subject: Re: Quake 1 questions
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