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Thread View: alt.games.quake
2 messages
2 total messages Started by ewgf Sat, 08 Nov 2003 19:52
Quake technical help required
#74846
Author: ewgf
Date: Sat, 08 Nov 2003 19:52
35 lines
2075 bytes
I have download the new Team Fortress bot from

 http://www.planetquake.com/minion/index2.html

intending to run it on my old laptop (P75, 40MB, DOS + Win95, no internet or
network

connection) which runs Quake 1.08. However, it turns out that this bot needs
TomazQuake
to run, so I downloaded TomazQuake, only to find that it won't run on my
laptop (I think

TomazQuake needs a 3D card, which of course my old laptop lacks). Is there
any way
to get TomazQuake to run on my laptop, or to get the bot (and Team Fortress
2.8) to run under

either the usual Quake.exe or a different rewrite of Quake?

Regarding the details, I have TF2.8, the map pack, Tomaz Quake and the  bot
(0.7), and I've

installed them into my Quake directory, but when I tried to run Tomaz Quake
it stopped with an

out of memory error (I have  569kb base memory free, and 40MB of physical
memory). I reset the

PC and immediately tried to run Tomaz Quake and received an error about an
openGL.dll (sorry, I

can't remember the exact  wording, I'll do it again, if it will help).

Please help, as I'm keen to try Team Fortress on the laptop against the
bots.
Re: Quake technical help required
#74847
Author: Shaggy
Date: Mon, 10 Nov 2003 01:35
49 lines
2631 bytes
On Sat, 8 Nov 2003 19:52:19 -0000, "ewgf" <ewgf@ewgf.freeserve.co.uk> wrote:

>I have download the new Team Fortress bot from
>
> http://www.planetquake.com/minion/index2.html
>
>intending to run it on my old laptop (P75, 40MB, DOS + Win95, no internet or
>network
>
>connection) which runs Quake 1.08. However, it turns out that this bot needs
>TomazQuake
>to run, so I downloaded TomazQuake, only to find that it won't run on my
>laptop (I think
>
>TomazQuake needs a 3D card, which of course my old laptop lacks). Is there
>any way
>to get TomazQuake to run on my laptop, or to get the bot (and Team Fortress
>2.8) to run under
>
>either the usual Quake.exe or a different rewrite of Quake?
>
>Regarding the details, I have TF2.8, the map pack, Tomaz Quake and the  bot
>(0.7), and I've
>
>installed them into my Quake directory, but when I tried to run Tomaz Quake
>it stopped with an
>
>out of memory error (I have  569kb base memory free, and 40MB of physical
>memory). I reset the
>
>PC and immediately tried to run Tomaz Quake and received an error about an
>openGL.dll (sorry, I
>
>can't remember the exact  wording, I'll do it again, if it will help).
>
>Please help, as I'm keen to try Team Fortress on the laptop against the
>bots.
>
>

what was the opengl.dll error, if it's complaning about it missing
and you have a card that supports opengl remane quake\opengl.dll
to opengl.bak or somthing else glquake will then use your cards opengl drivers
opengl.dll included with glquake is for 3dfx based cards only

you could try using Ms windows software opengl driver copying that from your
windows to your quake directory.

it will run extreamly slowely depending on the horse power of your notebook
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