Thread View: alt.games.quake
10 messages
10 total messages
Started by John Eckart
Tue, 14 Oct 2003 22:54
Quake IV
Author: John Eckart
Date: Tue, 14 Oct 2003 22:54
Date: Tue, 14 Oct 2003 22:54
1 lines
1162 bytes
1162 bytes
Is there such a thing as a Quake 4? I've heard roomers that it's being made, but I don't know if it's BS or not.
Re: Quake IV
Author: DF
Date: Tue, 14 Oct 2003 23:03
Date: Tue, 14 Oct 2003 23:03
8 lines
1297 bytes
1297 bytes
John Eckart wrote: > Is there such a thing as a Quake 4? I've heard roomers that it's being made, but I don't know if it's BS or not. Yes, Quake IV is currently in development, based on the Doom 3 engine. It is being developed by Raven Software, however, not id. http://www.ravengames.com/quake4/
Re: Quake IV
Author: Bootstrap Bill
Date: Wed, 15 Oct 2003 00:33
Date: Wed, 15 Oct 2003 00:33
13 lines
1591 bytes
1591 bytes
"DF" <user@mail.com> wrote in message news:bmhvcc$ece$1@lust.ihug.co.nz... > John Eckart wrote: > > Is there such a thing as a Quake 4? I've heard roomers that it's being made, but I don't know if it's BS or not. > > Yes, Quake IV is currently in development, based on the Doom 3 engine. > > It is being developed by Raven Software, however, not id. > > http://www.ravengames.com/quake4/ Is ID working on a next generation game?
Re: Quake IV
Author: DF
Date: Wed, 15 Oct 2003 01:00
Date: Wed, 15 Oct 2003 01:00
11 lines
1352 bytes
1352 bytes
Bootstrap Bill wrote: > Is ID working on a next generation game? Ya, they are busy working on Doom 3. http://doomworld.com/doom3/ You can already download a demo of Doom 3. However it was not released by id, it was leaked, i.e. it is illegal to have. Same deal with Half-Life 2.
Re: Quake IV
Author: Artifakt
Date: Tue, 04 Nov 2003 23:59
Date: Tue, 04 Nov 2003 23:59
18 lines
1916 bytes
1916 bytes
"Bootstrap Bill" <wrcousert@yahoo.com> wrote in news:3B0jb.12277$ZH4.1705@twister.socal.rr.com: > > Is ID working on a next generation game? > > I'm not sure if there is a next generation. I mean doom was revolutionary in pesudo-3-D, and quake brought real 3-D movement (along with some others). Q2 brought some advances to lighting and such. Q3 made rounded surfaces more practical, etc. Doom 3 seems to be taking lighting abut as far as possible, and supposedly has some physics package advances that will let players knock things off shelves and so on. There evidently aren't any games companies working on 4-D physical spaces, objects that are neither faceted or curved, and such. (Pity, I would love to see R'yleh rendered realistically).
Re: Quake IV
Author: Graeme Hawker
Date: Wed, 05 Nov 2003 03:13
Date: Wed, 05 Nov 2003 03:13
18 lines
1919 bytes
1919 bytes
Artifakt wrote: >There evidently aren't any games companies >working on 4-D physical spaces, objects that are neither faceted or >curved, and such. (Pity, I would love to see R'yleh rendered >realistically). > The maths behind rendition of non-polygonal surfaces has been around for a while, but involves such a terribly high level of computation that we're not going to see computers/graphics cards capable of real-time processing of it for quite some years. Games companies have to use the technology of the marketplace, so they're stuck firmly in polygonal rendering for the foreseeable future. I would say, though, that the equations involved in dynamic lighting are easily complicated enough to merit it being called a new generation of 3D engine, but it's all semantic really. It really depends on the level of competing products.
Re: Quake IV
Author: Artifakt
Date: Wed, 05 Nov 2003 06:00
Date: Wed, 05 Nov 2003 06:00
19 lines
2234 bytes
2234 bytes
Graeme Hawker <spam@meep2.thingyoucatchfishin.invalid> wrote in news:bo9pv7$hvi$1@news8.svr.pol.co.uk: > > I would say, though, that the equations involved in dynamic > lighting are easily complicated enough to merit it being > called a new generation of 3D engine, but it's all semantic > really. It really depends on the level of competing products. > Right in one, sport! The improvement hasn't stopped, but it's become more evolutionary rather than revolutionary, and just what counts as a generation will be increasingly ambiguous. Improvements such as volumetric fog are likely to only show at selected points in the games, rather than permiate them. And as Martha Stewart would say, "That's a GOOD thing". Improvements in rendering are likely to be more incremental in the future, at least for a while, which means knocking my socks off will take improvements in storyline, game feel, and other areas, often considered intangibles. There should be some good games come out of this.
Re: Quake IV
Author: Inglo
Date: Wed, 05 Nov 2003 16:39
Date: Wed, 05 Nov 2003 16:39
14 lines
1828 bytes
1828 bytes
On 11/4/2003 3:59 PM Artifakt befouled our nation with: > (Pity, I would love to see R'yleh rendered > >realistically). > > Do you actually have that in your head somehow? 'Cause I sure don't. -- "I thought I had an appetite for destruction, but all I wanted was a club sandwich." Steve [Inglo]
Re: Quake IV
Author: Artifakt
Date: Thu, 06 Nov 2003 02:29
Date: Thu, 06 Nov 2003 02:29
16 lines
1642 bytes
1642 bytes
Inglo <spehrson@flapjacksrus.net> wrote in news:tJ9qb.633$1F5.489@newssvr14.news.prodigy.com: > On 11/4/2003 3:59 PM Artifakt befouled our nation with: > >> (Pity, I would love to see R'yleh rendered >> >>realistically). >> >> > > Do you actually have that in your head somehow? 'Cause I sure > don't. > I even have the non-euclidian tee-shirt, but I can't wear it cause I don't have Pi arms. ;)
Re: Quake IV
Author: Jiub Atomos
Date: Fri, 14 Nov 2003 04:02
Date: Fri, 14 Nov 2003 04:02
4 lines
1515 bytes
1515 bytes
I think there is: http://gamerankings.com/htmlpages2/531883.asp John Eckart wrote: > Is there such a thing as a Quake 4? I've heard roomers that it's being made, but I don't know if it's BS or not.
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads