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Article #74818Re: Quake IV
From: Graeme Hawker
Date: Wed, 05 Nov 2003 03:13
Date: Wed, 05 Nov 2003 03:13
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Artifakt wrote: >There evidently aren't any games companies >working on 4-D physical spaces, objects that are neither faceted or >curved, and such. (Pity, I would love to see R'yleh rendered >realistically). > The maths behind rendition of non-polygonal surfaces has been around for a while, but involves such a terribly high level of computation that we're not going to see computers/graphics cards capable of real-time processing of it for quite some years. Games companies have to use the technology of the marketplace, so they're stuck firmly in polygonal rendering for the foreseeable future. I would say, though, that the equations involved in dynamic lighting are easily complicated enough to merit it being called a new generation of 3D engine, but it's all semantic really. It really depends on the level of competing products.
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Path: mbox-mo1.pugleaf.net!news5.aus1.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!mephistopheles.news.clara.net!news.clara.net!diablo.theplanet.net!news.theplanet.net!not-for-mail From: Graeme Hawker <spam@meep2.thingyoucatchfishin.invalid> Newsgroups: alt.games.quake,alt.games.quake3 Subject: Re: Quake IV Date: Wed, 05 Nov 2003 03:13:01 +0000 Lines: 19 Message-ID: <bo9pv7$hvi$1@news8.svr.pol.co.uk> References: <Z8%ib.1415$s93.68@newsread3.news.pas.earthlink.net> <bmhvcc$ece$1@lust.ihug.co.nz> <3B0jb.12277$ZH4.1705@twister.socal.rr.com> <Xns9429C11D138E8ralph124c41@206.127.4.10> NNTP-Posting-Host: 62.136.216.89 Mime-Version: 1.0 X-Trace: news8.svr.pol.co.uk 1068002087 18418 62.136.216.89 (5 Nov 2003 03:14:47 GMT) NNTP-Posting-Date: 5 Nov 2003 03:14:47 GMT X-Complaints-To: abuse@theplanet.net User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.1) Gecko/20020826 X-Accept-Language: en-us, en Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit