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Thread View: alt.games.quake
2 messages
2 total messages Started by marty hiebert Thu, 03 Jul 2003 20:42
map coversion?
#74690
Author: marty hiebert
Date: Thu, 03 Jul 2003 20:42
4 lines
1198 bytes
i read on the net that you can convert quake 2 maps to be able to play them
in quake 3 is this possible

martin
Re: map coversion?
#74691
Author: redefiled
Date: Fri, 04 Jul 2003 14:43
32 lines
2146 bytes
marty hiebert excreted:

> i read on the net that you can convert quake 2 maps to 
be able to play them
> in quake 3 is this possible
> 
> martin
> 
> 
> 

it's not a quick and simple process, but yes you can.

you first decomile the q2 bsp into a map file. you then 
opne it up in radiant (ir your other preferred q3 
editor) and see if anything went screwy (architecture, 
teleporters, etc). you fix anything that went screwy AND 
retexture (this part usually taking the longest). you 
then change the entities (weapons, ammo, armor, health, 
runes, etc) appropriately. finally you recompile the map 
into a q3 bsp and enjoy.

i remember there being a utility that would convert q1 
maps to q2 with only a few steps, but it seriouisly 
fooked up the proportions, entities, and lighting.

-- 
there is no example better than observation.


--please leave any bullshit out of all email 
correspondence.
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