Thread View: alt.games.quake
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2 total messages
Started by marty hiebert
Thu, 03 Jul 2003 20:42
map coversion?
Author: marty hiebert
Date: Thu, 03 Jul 2003 20:42
Date: Thu, 03 Jul 2003 20:42
4 lines
1198 bytes
1198 bytes
i read on the net that you can convert quake 2 maps to be able to play them in quake 3 is this possible martin
Re: map coversion?
Author: redefiled
Date: Fri, 04 Jul 2003 14:43
Date: Fri, 04 Jul 2003 14:43
32 lines
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2146 bytes
marty hiebert excreted: > i read on the net that you can convert quake 2 maps to be able to play them > in quake 3 is this possible > > martin > > > it's not a quick and simple process, but yes you can. you first decomile the q2 bsp into a map file. you then opne it up in radiant (ir your other preferred q3 editor) and see if anything went screwy (architecture, teleporters, etc). you fix anything that went screwy AND retexture (this part usually taking the longest). you then change the entities (weapons, ammo, armor, health, runes, etc) appropriately. finally you recompile the map into a q3 bsp and enjoy. i remember there being a utility that would convert q1 maps to q2 with only a few steps, but it seriouisly fooked up the proportions, entities, and lighting. -- there is no example better than observation. --please leave any bullshit out of all email correspondence.
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