Article View: alt.games.quake
Article #74690map coversion?
From: marty hiebert
Date: Thu, 03 Jul 2003 20:42
Date: Thu, 03 Jul 2003 20:42
4 lines
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1198 bytes
i read on the net that you can convert quake 2 maps to be able to play them in quake 3 is this possible martin
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Path: mbox-mo1.pugleaf.net!news5.aus1.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border3.nntp.aus1.giganews.com!nntp.giganews.com!newsfeed1.easynews.com!easynews.com!easynews!news-out.nuthinbutnews.com!propagator2-sterling!news-in-sterling.newsfeed.com!pd2nf1so.cg.shawcable.net!residential.shaw.ca!news1.calgary.shaw.ca.POSTED!not-for-mail X-Trace-PostClient-IP: 24.82.208.128 From: "marty hiebert" <martyhiebert@shaw.ca> Newsgroups: alt.games.quake Subject: map coversion? Lines: 6 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 Message-ID: <yy0Na.379368$Vi5.9578018@news1.calgary.shaw.ca> Date: Thu, 03 Jul 2003 20:42:06 GMT NNTP-Posting-Host: 24.69.255.232 X-Complaints-To: abuse@shaw.ca X-Trace: news1.calgary.shaw.ca 1057264926 24.69.255.232 (Thu, 03 Jul 2003 14:42:06 MDT) NNTP-Posting-Date: Thu, 03 Jul 2003 14:42:06 MDT Organization: Shaw Residential Internet MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit