Thread View: alt.games.quake
7 messages
7 total messages
Started by racerX
Mon, 12 May 2003 03:07
shaggy again
Author: racerX
Date: Mon, 12 May 2003 03:07
Date: Mon, 12 May 2003 03:07
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hey shaggy, i installed, quake1 then both patches 101 to 106, and 108. then glquake, winquake, and glquakeworld, i deleted opengl32.dll. added the comand lines to the start line,\ game starts, 1024 is good, but its real dark, the options brightness does nothing. help plzzzzzzzz. : P tks ia, rX
Re: shaggy again
Author: andre... Andrew MacPherson
Date: Mon, 12 May 2003 08:38
Date: Mon, 12 May 2003 08:38
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In article <rdEva.810658$3D1.456650@sccrnsc01>, eco...@attbi.com (racerX) wrote: > game starts, 1024 is good, but its real dark, The only cure for this that I've found is to install Powerstrip and set up a display profile for the games affected (quake1 & 2 in my case). http://www.entechtaiwan.com/ps.htm It's a bit of a pain, especially as Powerstrip has a nagscreen that takes longer and longer to disappear on bootup if you're too tight to register it... like me. Hope this helps. Andrew McP
Re: shaggy again
Author: Shaggy
Date: Mon, 12 May 2003 09:59
Date: Mon, 12 May 2003 09:59
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On Mon, 12 May 2003 03:07:03 GMT, "racerX" <eco...@attbi.com> wrote: >hey shaggy, i installed, quake1 then both patches 101 to 106, and 108. then >glquake, winquake, and glquakeworld, i deleted opengl32.dll. added the >comand lines to the start line,\ >game starts, 1024 is good, but its real dark, the options brightness does >nothing. >help plzzzzzzzz. : P >tks ia, rX > use idgamma to correct glquake glqwcl brightness the ingame settings are broken make small changes to idgamma testing each time incase you've forgotton idgamma creates a new pak file which needs to be renamed to the next consectutive number and copied to quake/id1. e.g if you have pak0.pak pak1.pak pak2.pak rename the idgamma pak file to pak3.pak and copy to quake/id1
Re: shaggy again
Author: racerX
Date: Tue, 13 May 2003 00:03
Date: Tue, 13 May 2003 00:03
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hey shaggy, i installed idgamma, and it wont let me put in the write path, it keeps saying c:\sin demo\base. when i click on sin it says, c:\sin\base. when i put it on quake it says c:\sin demo\base. and when i change it it says path not found. eek please help. tia friend. rX "Shaggy" <fi...@will.co> wrote in message news:0nrubvob9saloeoqkenrf83ju6mu6kh338@4ax.com... > On Mon, 12 May 2003 03:07:03 GMT, "racerX" <eco...@attbi.com> wrote: > > >hey shaggy, i installed, quake1 then both patches 101 to 106, and 108. then > >glquake, winquake, and glquakeworld, i deleted opengl32.dll. added the > >comand lines to the start line,\ > >game starts, 1024 is good, but its real dark, the options brightness does > >nothing. > >help plzzzzzzzz. : P > >tks ia, rX > > > > use idgamma to correct glquake glqwcl brightness > the ingame settings are broken > make small changes to idgamma testing each time > > incase you've forgotton idgamma creates a new pak file > which needs to be renamed to the next consectutive number and copied to > quake/id1. e.g if you have pak0.pak pak1.pak pak2.pak rename the idgamma pak > file to pak3.pak and copy to quake/id1 >
Re: shaggy again
Author: George M. Reagan
Date: Tue, 13 May 2003 01:42
Date: Tue, 13 May 2003 01:42
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Poor shaggy! "racerX" <eco...@attbi.com> wrote in message news:3DWva.861564$S_4.878363@rwcrnsc53... > hey shaggy, i installed idgamma, and it wont let me put in the write path, > it keeps saying c:\sin demo\base. > when i click on sin it says, c:\sin\base. > when i put it on quake it says c:\sin demo\base. and when i change it it > says path not found. eek > please help. > tia friend. > rX > "Shaggy" <fi...@will.co> wrote in message > news:0nrubvob9saloeoqkenrf83ju6mu6kh338@4ax.com... > > On Mon, 12 May 2003 03:07:03 GMT, "racerX" <eco...@attbi.com> wrote: > > > > >hey shaggy, i installed, quake1 then both patches 101 to 106, and 108. > then > > >glquake, winquake, and glquakeworld, i deleted opengl32.dll. added the > > >comand lines to the start line,\ > > >game starts, 1024 is good, but its real dark, the options brightness does > > >nothing. > > >help plzzzzzzzz. : P > > >tks ia, rX > > > > > > > use idgamma to correct glquake glqwcl brightness > > the ingame settings are broken > > make small changes to idgamma testing each time > > > > incase you've forgotton idgamma creates a new pak file > > which needs to be renamed to the next consectutive number and copied to > > quake/id1. e.g if you have pak0.pak pak1.pak pak2.pak rename the idgamma > pak > > file to pak3.pak and copy to quake/id1 > > > >
Re: shaggy again
Author: racerX
Date: Tue, 13 May 2003 02:24
Date: Tue, 13 May 2003 02:24
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he dont mind, hes da man, : P "George M. Reagan" <george...@coldmail.com> wrote in message news:m4mcncbs9sGQ0F2jXTWcpg@comcast.com... > Poor shaggy! > > "racerX" <eco...@attbi.com> wrote in message > news:3DWva.861564$S_4.878363@rwcrnsc53... > > hey shaggy, i installed idgamma, and it wont let me put in the write path, > > it keeps saying c:\sin demo\base. > > when i click on sin it says, c:\sin\base. > > when i put it on quake it says c:\sin demo\base. and when i change it it > > says path not found. eek > > please help. > > tia friend. > > rX > > "Shaggy" <fi...@will.co> wrote in message > > news:0nrubvob9saloeoqkenrf83ju6mu6kh338@4ax.com... > > > On Mon, 12 May 2003 03:07:03 GMT, "racerX" <eco...@attbi.com> wrote: > > > > > > >hey shaggy, i installed, quake1 then both patches 101 to 106, and 108. > > then > > > >glquake, winquake, and glquakeworld, i deleted opengl32.dll. added the > > > >comand lines to the start line,\ > > > >game starts, 1024 is good, but its real dark, the options brightness > does > > > >nothing. > > > >help plzzzzzzzz. : P > > > >tks ia, rX > > > > > > > > > > use idgamma to correct glquake glqwcl brightness > > > the ingame settings are broken > > > make small changes to idgamma testing each time > > > > > > incase you've forgotton idgamma creates a new pak file > > > which needs to be renamed to the next consectutive number and copied to > > > quake/id1. e.g if you have pak0.pak pak1.pak pak2.pak rename the idgamma > > pak > > > file to pak3.pak and copy to quake/id1 > > > > > > > > >
Re: shaggy again
Author: Shaggy
Date: Wed, 14 May 2003 11:08
Date: Wed, 14 May 2003 11:08
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On Mon, 12 May 2003 21:42:52 -0400, "George M. Reagan" <george...@coldmail.com> wrote: >Poor shaggy! > heh :)
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