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Thread View: alt.games.quake
7 messages
7 total messages Started by racerX Mon, 12 May 2003 03:07
shaggy again
#74644
Author: racerX
Date: Mon, 12 May 2003 03:07
7 lines
1181 bytes
hey shaggy, i installed, quake1 then both patches 101 to 106, and 108. then
glquake, winquake, and glquakeworld, i deleted opengl32.dll. added the
comand lines to the start line,\
game starts, 1024 is good, but its real dark, the options brightness does
nothing.
help plzzzzzzzz.  : P
tks ia,  rX
Re: shaggy again
#74645
Author: andre... Andrew MacPherson
Date: Mon, 12 May 2003 08:38
18 lines
1377 bytes
In article <rdEva.810658$3D1.456650@sccrnsc01>, eco...@attbi.com (racerX) 
wrote:


> game starts, 1024 is good, but its real dark,

The only cure for this that I've found is to install Powerstrip and set up 
a display profile for the games affected (quake1 & 2 in my case).

http://www.entechtaiwan.com/ps.htm

It's a bit of a pain, especially as Powerstrip has a nagscreen that takes 
longer and longer to disappear on bootup if you're too tight to register 
it... like me.

Hope this helps.

Andrew McP
Re: shaggy again
#74646
Author: Shaggy
Date: Mon, 12 May 2003 09:59
19 lines
1646 bytes
On Mon, 12 May 2003 03:07:03 GMT, "racerX" <eco...@attbi.com> wrote:

>hey shaggy, i installed, quake1 then both patches 101 to 106, and 108. then
>glquake, winquake, and glquakeworld, i deleted opengl32.dll. added the
>comand lines to the start line,\
>game starts, 1024 is good, but its real dark, the options brightness does
>nothing.
>help plzzzzzzzz.  : P
>tks ia,  rX
>

use idgamma to correct glquake glqwcl brightness
the ingame settings are broken
make small changes to idgamma testing each time

incase you've forgotton idgamma creates a new pak file
which needs to be renamed to the next consectutive number and copied to
quake/id1. e.g if you have pak0.pak pak1.pak pak2.pak rename the idgamma pak
file to pak3.pak and copy to quake/id1
Re: shaggy again
#74647
Author: racerX
Date: Tue, 13 May 2003 00:03
32 lines
2217 bytes
hey shaggy, i installed idgamma, and it wont let me put in the write path,
it keeps saying c:\sin demo\base.
when i click on sin it says, c:\sin\base.
when i put it on quake it says c:\sin demo\base. and when i change it it
says path not found. eek
please help.
tia friend.
rX
"Shaggy" <fi...@will.co> wrote in message
news:0nrubvob9saloeoqkenrf83ju6mu6kh338@4ax.com...
> On Mon, 12 May 2003 03:07:03 GMT, "racerX" <eco...@attbi.com> wrote:
>
> >hey shaggy, i installed, quake1 then both patches 101 to 106, and 108.
then
> >glquake, winquake, and glquakeworld, i deleted opengl32.dll. added the
> >comand lines to the start line,\
> >game starts, 1024 is good, but its real dark, the options brightness does
> >nothing.
> >help plzzzzzzzz.  : P
> >tks ia,  rX
> >
>
> use idgamma to correct glquake glqwcl brightness
> the ingame settings are broken
> make small changes to idgamma testing each time
>
> incase you've forgotton idgamma creates a new pak file
> which needs to be renamed to the next consectutive number and copied to
> quake/id1. e.g if you have pak0.pak pak1.pak pak2.pak rename the idgamma
pak
> file to pak3.pak and copy to quake/id1
>
Re: shaggy again
#74648
Author: George M. Reagan
Date: Tue, 13 May 2003 01:42
39 lines
2724 bytes
Poor shaggy!

"racerX" <eco...@attbi.com> wrote in message
news:3DWva.861564$S_4.878363@rwcrnsc53...
> hey shaggy, i installed idgamma, and it wont let me put in the write path,
> it keeps saying c:\sin demo\base.
> when i click on sin it says, c:\sin\base.
> when i put it on quake it says c:\sin demo\base. and when i change it it
> says path not found. eek
> please help.
> tia friend.
> rX
> "Shaggy" <fi...@will.co> wrote in message
> news:0nrubvob9saloeoqkenrf83ju6mu6kh338@4ax.com...
> > On Mon, 12 May 2003 03:07:03 GMT, "racerX" <eco...@attbi.com> wrote:
> >
> > >hey shaggy, i installed, quake1 then both patches 101 to 106, and 108.
> then
> > >glquake, winquake, and glquakeworld, i deleted opengl32.dll. added the
> > >comand lines to the start line,\
> > >game starts, 1024 is good, but its real dark, the options brightness
does
> > >nothing.
> > >help plzzzzzzzz.  : P
> > >tks ia,  rX
> > >
> >
> > use idgamma to correct glquake glqwcl brightness
> > the ingame settings are broken
> > make small changes to idgamma testing each time
> >
> > incase you've forgotton idgamma creates a new pak file
> > which needs to be renamed to the next consectutive number and copied to
> > quake/id1. e.g if you have pak0.pak pak1.pak pak2.pak rename the idgamma
> pak
> > file to pak3.pak and copy to quake/id1
> >
>
>
Re: shaggy again
#74649
Author: racerX
Date: Tue, 13 May 2003 02:24
49 lines
2736 bytes
he dont mind, hes da man, : P
"George M. Reagan" <george...@coldmail.com> wrote in message
news:m4mcncbs9sGQ0F2jXTWcpg@comcast.com...
> Poor shaggy!
>
> "racerX" <eco...@attbi.com> wrote in message
> news:3DWva.861564$S_4.878363@rwcrnsc53...
> > hey shaggy, i installed idgamma, and it wont let me put in the write
path,
> > it keeps saying c:\sin demo\base.
> > when i click on sin it says, c:\sin\base.
> > when i put it on quake it says c:\sin demo\base. and when i change it it
> > says path not found. eek
> > please help.
> > tia friend.
> > rX
> > "Shaggy" <fi...@will.co> wrote in message
> > news:0nrubvob9saloeoqkenrf83ju6mu6kh338@4ax.com...
> > > On Mon, 12 May 2003 03:07:03 GMT, "racerX" <eco...@attbi.com> wrote:
> > >
> > > >hey shaggy, i installed, quake1 then both patches 101 to 106, and
108.
> > then
> > > >glquake, winquake, and glquakeworld, i deleted opengl32.dll. added
the
> > > >comand lines to the start line,\
> > > >game starts, 1024 is good, but its real dark, the options brightness
> does
> > > >nothing.
> > > >help plzzzzzzzz.  : P
> > > >tks ia,  rX
> > > >
> > >
> > > use idgamma to correct glquake glqwcl brightness
> > > the ingame settings are broken
> > > make small changes to idgamma testing each time
> > >
> > > incase you've forgotton idgamma creates a new pak file
> > > which needs to be renamed to the next consectutive number and copied
to
> > > quake/id1. e.g if you have pak0.pak pak1.pak pak2.pak rename the
idgamma
> > pak
> > > file to pak3.pak and copy to quake/id1
> > >
> >
> >
>
>
Re: shaggy again
#74650
Author: Shaggy
Date: Wed, 14 May 2003 11:08
7 lines
1055 bytes
On Mon, 12 May 2003 21:42:52 -0400, "George M. Reagan"
<george...@coldmail.com> wrote:

>Poor shaggy!
>

heh :)
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