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Article View: alt.games.quake
Article #74649

Re: shaggy again

#74649
From: racerX
Date: Tue, 13 May 2003 02:24
49 lines
2736 bytes
he dont mind, hes da man, : P
"George M. Reagan" <george...@coldmail.com> wrote in message
news:m4mcncbs9sGQ0F2jXTWcpg@comcast.com...
> Poor shaggy!
>
> "racerX" <eco...@attbi.com> wrote in message
> news:3DWva.861564$S_4.878363@rwcrnsc53...
> > hey shaggy, i installed idgamma, and it wont let me put in the write
path,
> > it keeps saying c:\sin demo\base.
> > when i click on sin it says, c:\sin\base.
> > when i put it on quake it says c:\sin demo\base. and when i change it it
> > says path not found. eek
> > please help.
> > tia friend.
> > rX
> > "Shaggy" <fi...@will.co> wrote in message
> > news:0nrubvob9saloeoqkenrf83ju6mu6kh338@4ax.com...
> > > On Mon, 12 May 2003 03:07:03 GMT, "racerX" <eco...@attbi.com> wrote:
> > >
> > > >hey shaggy, i installed, quake1 then both patches 101 to 106, and
108.
> > then
> > > >glquake, winquake, and glquakeworld, i deleted opengl32.dll. added
the
> > > >comand lines to the start line,\
> > > >game starts, 1024 is good, but its real dark, the options brightness
> does
> > > >nothing.
> > > >help plzzzzzzzz.  : P
> > > >tks ia,  rX
> > > >
> > >
> > > use idgamma to correct glquake glqwcl brightness
> > > the ingame settings are broken
> > > make small changes to idgamma testing each time
> > >
> > > incase you've forgotton idgamma creates a new pak file
> > > which needs to be renamed to the next consectutive number and copied
to
> > > quake/id1. e.g if you have pak0.pak pak1.pak pak2.pak rename the
idgamma
> > pak
> > > file to pak3.pak and copy to quake/id1
> > >
> >
> >
>
>
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From: "racerX" <eco...@attbi.com>
Newsgroups: alt.games.quake
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Subject: Re: shaggy again
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