Thread View: alt.games.quake
2 messages
2 total messages
Started by Richie
Mon, 28 Apr 2003 09:50
Mod Installation
Author: Richie
Date: Mon, 28 Apr 2003 09:50
Date: Mon, 28 Apr 2003 09:50
1 lines
1115 bytes
1115 bytes
How do you get these mods to load?
Re: Mod Installation
Author: Darren
Date: Sat, 03 May 2003 04:23
Date: Sat, 03 May 2003 04:23
24 lines
1973 bytes
1973 bytes
"James Kerr" <u...@reply.to> wrote in message news:iaqqav4qd6jdcroj0t11spb0dksvfhd59r@4ax.com... > On Mon, 28 Apr 2003 19:50:18 +1000, "Richie" > <rich...@iprimus.com.au> wrote: > > >How do you get these mods to load? > > there's usually a readme file with any mods you download, always check > them out because some mods have their own instructions, but for > most... > extract the mod to the quake directory. say the mod is called "pulser" > extract the files to a directory in your quake dir called "pulser" > > then run the game using the command "quake.exe -game pulser" > > -- > James >> Fife, Scotland > ICQ :41149795 - http://www.rainbow-hr.co.uk > "i've been called a lot of things, but 'paranoid' has never been one of them. > unless it was behind my back..." Unless you are running XP then glquake.exe -game pulser in the shortcut
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads