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Thread View: alt.games.quake
4 messages
4 total messages Started by coo... CoolDon Wed, 04 Jan 1995 06:04
Storyline?
#63
Author: coo... CoolDon
Date: Wed, 04 Jan 1995 06:04
10 lines
944 bytes
I have been reading these posts and it seems "Quake" will be a Thor-type
AD&D game set ina Virtual World.. NOOOOO!!!!!! We want Shotguns!!!! I
really like Doom largely because of the cool weapons, there's nothing like
blastin' your friend with a cool double-barrelled shotgun! Anyways, thats
my 2 cents.

Oh yeah, will I need on-the-fly audio-conpression to transmit voice
messages over the modem like that SB-ASP chip?

-Don
Re: Storyline?
#64
Author: fd... Felicia Day
Date: Wed, 04 Jan 1995 08:12
16 lines
1361 bytes
In article <3eddpn$4...@newsbf02.news.aol.com>, coo...@aol.com (CoolDon) says:
>
>I have been reading these posts and it seems "Quake" will be a Thor-type
>AD&D game set ina Virtual World.. NOOOOO!!!!!! We want Shotguns!!!! I
>really like Doom largely because of the cool weapons, there's nothing like
>blastin' your friend with a cool double-barrelled shotgun! Anyways, thats
>my 2 cents.


Well, Immagine casting sayyy... Meteor storm, Power word: kill
or Trap the soul at your good buddy.. He aims his crosspow at you..
His finger tightens on the trigger.. aaandd huge meteors fly out 
from your fingertips, totally ruinging his day :)
However, It would be nice if the game would would be REAL configurable.

Fday
Re: Storyline?
#66
Author: s...
Date: Wed, 04 Jan 1995 23:13
23 lines
1734 bytes
In article <3eddpn$4...@newsbf02.news.aol.com> coo...@aol.com (CoolDon) writes:
>From: coo...@aol.com (CoolDon)
>Subject: Storyline?
>Date: 4 Jan 1995 01:04:39 -0500

>I have been reading these posts and it seems "Quake" will be a Thor-type
>AD&D game set ina Virtual World.. NOOOOO!!!!!! We want Shotguns!!!! I
>really like Doom largely because of the cool weapons, there's nothing like
>blastin' your friend with a cool double-barrelled shotgun! Anyways, thats
>my 2 cents.

>Oh yeah, will I need on-the-fly audio-conpression to transmit voice
>messages over the modem like that SB-ASP chip?

>-Don

Relax man, editing utilities are supposed to be available for Quake just as 
they are for Doom.  If someone can make AlienDoom, I'm sure that someone else 
will come up with DoomQuake given enough time.  Just load the wad (or its 
equivalent) and start blowing away the bad guys.

I myself am looking forward to beating the hell out of my friends with a big 
sledge hammer.  
Re: Storyline?
#65
Author: ms... Michael Y. Sust
Date: Tue, 10 Jan 1995 00:00
39 lines
2493 bytes
In article <3edl94$9...@geraldo.cc.utexas.edu> fd...@mail.utexas.edu (Felicia Day) writes:
>From: fd...@mail.utexas.edu (Felicia Day)
>Subject: Re: Storyline?
>Date: 4 Jan 1995 08:12:20 GMT

>In article <3eddpn$4...@newsbf02.news.aol.com>, coo...@aol.com (CoolDon) says:
>>
>>I have been reading these posts and it seems "Quake" will be a Thor-type
>>AD&D game set ina Virtual World.. NOOOOO!!!!!! We want Shotguns!!!! I
>>really like Doom largely because of the cool weapons, there's nothing like
>>blastin' your friend with a cool double-barrelled shotgun! Anyways, thats
>>my 2 cents.


>Well, Immagine casting sayyy... Meteor storm, Power word: kill
>or Trap the soul at your good buddy.. He aims his crosspow at you..
>His finger tightens on the trigger.. aaandd huge meteors fly out 
>from your fingertips, totally ruinging his day :)
>However, It would be nice if the game would would be REAL configurable.

>Fday

Naah...I don't think so...nothing beats the feeling of a big <bleeping> gun in 
your hands and your enemy's body convulsing with each penetrating 
wound.  

Military themes are the best ones for shoot-em-up games.  When I sit down to a 
game like DOOM, all I wanna do is pull the trigger and kick some ass.  I don't 
wanna worry about which spell hits who hardest.  id's best bet would be to 
build from DOOM and make a game where you could be a SEAL (like Seagal), and 
allow numerous creative ways to kill.

Everybody gets a rush from being able to make a messy kill from long range 
with powerful artillery.  I just don't get the same kinda feeling from a bow 
and arrow or a 'cause wounds' spell.

I dunno...id has the perfect recipe...I don't worry that much about the 
theme/storyline.  I just hope they don't screw with the interface/engine too 
much.
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