Article View: alt.games.quake
Article #65Re: Storyline?
From: ms... Michael Y. Sust
Date: Tue, 10 Jan 1995 00:00
Date: Tue, 10 Jan 1995 00:00
39 lines
2493 bytes
2493 bytes
In article <3edl94$9...@geraldo.cc.utexas.edu> fd...@mail.utexas.edu (Felicia Day) writes: >From: fd...@mail.utexas.edu (Felicia Day) >Subject: Re: Storyline? >Date: 4 Jan 1995 08:12:20 GMT >In article <3eddpn$4...@newsbf02.news.aol.com>, coo...@aol.com (CoolDon) says: >> >>I have been reading these posts and it seems "Quake" will be a Thor-type >>AD&D game set ina Virtual World.. NOOOOO!!!!!! We want Shotguns!!!! I >>really like Doom largely because of the cool weapons, there's nothing like >>blastin' your friend with a cool double-barrelled shotgun! Anyways, thats >>my 2 cents. >Well, Immagine casting sayyy... Meteor storm, Power word: kill >or Trap the soul at your good buddy.. He aims his crosspow at you.. >His finger tightens on the trigger.. aaandd huge meteors fly out >from your fingertips, totally ruinging his day :) >However, It would be nice if the game would would be REAL configurable. >Fday Naah...I don't think so...nothing beats the feeling of a big <bleeping> gun in your hands and your enemy's body convulsing with each penetrating wound. Military themes are the best ones for shoot-em-up games. When I sit down to a game like DOOM, all I wanna do is pull the trigger and kick some ass. I don't wanna worry about which spell hits who hardest. id's best bet would be to build from DOOM and make a game where you could be a SEAL (like Seagal), and allow numerous creative ways to kill. Everybody gets a rush from being able to make a messy kill from long range with powerful artillery. I just don't get the same kinda feeling from a bow and arrow or a 'cause wounds' spell. I dunno...id has the perfect recipe...I don't worry that much about the theme/storyline. I just hope they don't screw with the interface/engine too much.
Technical Details
Message-ID:
<msust.2.00000040@mail.sas.upenn.edu>Path:
mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!psuvax1!news.cc.swarthmore.edu!netnews.upenn.edu!TS6-36.upenn.edu!msustReferences:
<3eddpn$45s@newsbf02.news.aol.com> <3edl94$9hr@geraldo.cc.utexas.edu>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!psuvax1!news.cc.swarthmore.edu!netnews.upenn.edu!TS6-36.upenn.edu!msust From: ms...@mail.sas.upenn.edu (Michael Y. Sust) Newsgroups: alt.games.quake Subject: Re: Storyline? Date: Tue, 10 Jan 1995 00:00:03 Organization: University of Pennsylvania Lines: 40 Message-ID: <msust.2.00000040@mail.sas.upenn.edu> References: <3eddpn$45s@newsbf02.news.aol.com> <3edl94$9hr@geraldo.cc.utexas.edu> NNTP-Posting-Host: ts6-36.upenn.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit