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Thread View: alt.games.quake
2 messages
2 total messages Started by kin... AphorielKinsman Wed, 04 Jan 1995 00:34
Quake Hack Ideas?
#61
Author: kin... AphorielKinsman
Date: Wed, 04 Jan 1995 00:34
32 lines
1917 bytes
So, what are *you* going to hack together once the Quake source code
is released?

1) The Quaker Air Force! Everyone who graduates to 
'high mortal' or whatever in QUAKE is promoted to member of the
Air Force.  Players can purchase a one-shot radio signal for
10,000 GP and when they get in trouble, break it to alert the
Air Force of their location.  Then all available pilots leap onto
their magic carpets, grab their magic rocket launchers and zoom
to the rescue, performing a devestating air strike on the helpless
hordes of orcs and goblins plauging the poor player! :)

2) If weather isn't implemented, how about hacking together some
nice lightning clouds?  Make them like monsters, but rather stupid;
they slowly float around in the air from place to place and occasionally
drop a yellow bolt of lightning below them.

3) You say you want a series of teleport stations taking you from place
to place in your QUAKE world? Bah! How unoriginal! How about a full-fledged
underground automatic subway system?  You can even add a few extra tunnels
where monsters hang around; gives adventurers brave and smart enough to
figure out the schedule of those 100-ton subway trolleys an extra place
or two to hunt. :)
"See the tunnel yet, Dave?"
"Damn it, it's dark in here.. no.  Hey, there's a light coming around
 that corner.."
(BEEP! BEEEEEEP!)
"Oh shit."

-Aphoriel/Kinsman
Sean Givan
Re: Quake Hack Ideas?
#62
Author: a... Anthony Spataro
Date: Wed, 04 Jan 1995 04:06
36 lines
2172 bytes
Aphoriel/Kinsman (kin...@jupiter.sun.csd.unb.ca) wrote:

: 2) If weather isn't implemented, how about hacking together some
: nice lightning clouds?  Make them like monsters, but rather stupid;
: they slowly float around in the air from place to place and occasionally
: drop a yellow bolt of lightning below them.

: 3) You say you want a series of teleport stations taking you from place
: to place in your QUAKE world? Bah! How unoriginal! How about a full-fledged
: underground automatic subway system?  You can even add a few extra tunnels
: where monsters hang around; gives adventurers brave and smart enough to
: figure out the schedule of those 100-ton subway trolleys an extra place
: or two to hunt. :)
: "See the tunnel yet, Dave?"
: "Damn it, it's dark in here.. no.  Hey, there's a light coming around
:  that corner.."
: (BEEP! BEEEEEEP!)
: "Oh shit."

Now them's some good ideas.

I, too, however, have trouble with all this fantasy junk.  I want 
weapons--modern, futuristic, all types!  A couple swords and stuff, I 
don't mind.  Hell, I can even see alternate uses for swords: slicing 
through objects, creating new doors, etc.  But, if anybody out there at 
Id is listening, for Gawd's sake, don't limit Quake to a fantasy/RPG 
world!  Make it expandable.  Perhaps different servers run different 
environments.  It *is* going to be expandable through-and-through, right?
-- 

/a...@netcom.com
[LC/Cardy/Kilwren/Cardenyl
\PASO/Paradigm/Storm
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In Tulsa, Oklahoma, it is against the law to open a soda bottle without
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