Thread View: alt.games.quake
2 messages
2 total messages
Started by kin... AphorielKinsman
Wed, 04 Jan 1995 00:34
Quake Hack Ideas?
Author: kin... AphorielKinsman
Date: Wed, 04 Jan 1995 00:34
Date: Wed, 04 Jan 1995 00:34
32 lines
1917 bytes
1917 bytes
So, what are *you* going to hack together once the Quake source code is released? 1) The Quaker Air Force! Everyone who graduates to 'high mortal' or whatever in QUAKE is promoted to member of the Air Force. Players can purchase a one-shot radio signal for 10,000 GP and when they get in trouble, break it to alert the Air Force of their location. Then all available pilots leap onto their magic carpets, grab their magic rocket launchers and zoom to the rescue, performing a devestating air strike on the helpless hordes of orcs and goblins plauging the poor player! :) 2) If weather isn't implemented, how about hacking together some nice lightning clouds? Make them like monsters, but rather stupid; they slowly float around in the air from place to place and occasionally drop a yellow bolt of lightning below them. 3) You say you want a series of teleport stations taking you from place to place in your QUAKE world? Bah! How unoriginal! How about a full-fledged underground automatic subway system? You can even add a few extra tunnels where monsters hang around; gives adventurers brave and smart enough to figure out the schedule of those 100-ton subway trolleys an extra place or two to hunt. :) "See the tunnel yet, Dave?" "Damn it, it's dark in here.. no. Hey, there's a light coming around that corner.." (BEEP! BEEEEEEP!) "Oh shit." -Aphoriel/Kinsman Sean Givan
Re: Quake Hack Ideas?
Author: a... Anthony Spataro
Date: Wed, 04 Jan 1995 04:06
Date: Wed, 04 Jan 1995 04:06
36 lines
2172 bytes
2172 bytes
Aphoriel/Kinsman (kin...@jupiter.sun.csd.unb.ca) wrote: : 2) If weather isn't implemented, how about hacking together some : nice lightning clouds? Make them like monsters, but rather stupid; : they slowly float around in the air from place to place and occasionally : drop a yellow bolt of lightning below them. : 3) You say you want a series of teleport stations taking you from place : to place in your QUAKE world? Bah! How unoriginal! How about a full-fledged : underground automatic subway system? You can even add a few extra tunnels : where monsters hang around; gives adventurers brave and smart enough to : figure out the schedule of those 100-ton subway trolleys an extra place : or two to hunt. :) : "See the tunnel yet, Dave?" : "Damn it, it's dark in here.. no. Hey, there's a light coming around : that corner.." : (BEEP! BEEEEEEP!) : "Oh shit." Now them's some good ideas. I, too, however, have trouble with all this fantasy junk. I want weapons--modern, futuristic, all types! A couple swords and stuff, I don't mind. Hell, I can even see alternate uses for swords: slicing through objects, creating new doors, etc. But, if anybody out there at Id is listening, for Gawd's sake, don't limit Quake to a fantasy/RPG world! Make it expandable. Perhaps different servers run different environments. It *is* going to be expandable through-and-through, right? -- /a...@netcom.com [LC/Cardy/Kilwren/Cardenyl \PASO/Paradigm/Storm ----------------------------> In Tulsa, Oklahoma, it is against the law to open a soda bottle without the supervision of a licensed engineer.
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads