Thread View: alt.games.quake
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Started by col... Aaron R Coleman
Wed, 15 Feb 1995 04:09
Show weapon please!
Author: col... Aaron R Coleman
Date: Wed, 15 Feb 1995 04:09
Date: Wed, 15 Feb 1995 04:09
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If there is more than one weapon (I really hope there is) please make different gun sprites to go on the players! For me, that is the greatest drawback of Doom and spin-off games-you can't tell what your opponent is holding... It would be more fun to see that he has a shotgun-type gun where one shot would blow you away and panic than just getting shot when you thought he had a pistol. It would also keep the lab quiter from people yelling "what did you shoot me with???" I hate having to explain :) Plus people could fake it which would be really fun, but dangerous: holding a weapon for which you have no ammo :) The other guy thinks you have one or two shots and runs like crazy, or he wastes you and you can't shoot fast enough... Strafe
Re: Show weapon please!
Author: kbs... Kevin Stone
Date: Wed, 22 Feb 1995 20:59
Date: Wed, 22 Feb 1995 20:59
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: >> Better watch out, or some whiny Macintrash user will burst in and say
: >> in a whiny planitive voice "Ohhhh Marathon already has that! Hah HAh!
: >> And we rule!"
: >>
: >> No.. seriously.. You have a good idea there.. but I thought it was
: >> rather fun in doom, having the element of suprise. keeps you on your toes.
: Personally, I don't care whether or not I see what weapon they have.
: Tho I think itd be kinda neat to see your opponent with a big fraggin
: gun chasing after ya... but if it slows the game down any then its not
: that important.
So.. what? You don't want realism then? I want speed in a game
as much as the next guy.. but come on. With the advent of this
technology taking off into new realm of gaming experience.. I want to see
more realism as well. This would include being able to see what my
opponent is wielding, atmosphere (thicker in the distance like a good
flight sim), 640x480/16bit graphics, 44kh/3D sound for headphones or
elaborate stereo set ups, realistic physics, different environments and
characters (some surrealism as well), the ability to move realisticly
(ie look up down.. etc), interaction between characters, realistic AI
for the baddies, more players on net play, a live mic for enhanced
interactions of net play, real volume difference and effects for the
live mic based relationships between players positions to each other,
polygonal characters, guard shading, enhanced (interactive) lighting
effects, interactive (nice) characters for a help in adventures, and
of course.. more realistic mapping proceedures that we see in
Marathon, Descent, and Dark Forces. Every single one of these options
could easily be programed to be used or to be mute in play, compansating
for certain systems.
On a 486DX2/66 with every one of these options turned on .. would
probably run around 15FPM (frames per minute), perhaps less. This year,
we will see Apple and IBM (as well as others) capable of puting out complex
rendering proceedures in games that will blow your mind! The PPC chips
(ie the 604/100 and 620's) will be the ones doing this.. These will be
out later this year and in '96. I can't wait to see what these games
will look like in five years. Who knows what will be on our desktops...
200Mhz.. 300Mzh? Beyond that even?
Should be pretty cool. :)
-Kevin Stone
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