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2 messages
2 total messages Started by col... Aaron R Coleman Wed, 15 Feb 1995 04:09
Show weapon please!
#371
Author: col... Aaron R Coleman
Date: Wed, 15 Feb 1995 04:09
14 lines
1365 bytes
If there is more than one weapon (I really hope there is) please make
different gun sprites to go on the players!  For me, that is the greatest
drawback of Doom and spin-off games-you can't tell what your opponent is
holding...  It would be more fun to see that he has a shotgun-type gun
where one shot would blow you away and panic than just getting shot when
you thought he had a pistol.  It would also keep the lab quiter from
people yelling "what did you shoot me with???" I hate having to explain :)
Plus people could fake it which would be really fun, but dangerous: 
holding a weapon for which you have no ammo :)  The other guy thinks you
have one or two shots and runs like crazy, or he wastes you and you can't
shoot fast enough...

	Strafe
Re: Show weapon please!
#372
Author: kbs... Kevin Stone
Date: Wed, 22 Feb 1995 20:59
45 lines
3194 bytes
: >> Better watch out, or some whiny Macintrash user will burst in and say
: >> in a whiny planitive voice "Ohhhh Marathon already has that! Hah HAh! 
: >> And we rule!"
: >> 
: >> No.. seriously.. You have a good idea there.. but I thought it was 
: >> rather fun in doom, having the element of suprise. keeps you on your toes.

: Personally, I don't care whether or not I see what weapon they have.  
: Tho I think itd be kinda neat to see your opponent with a big fraggin 
: gun chasing after ya...  but if it slows the game down any then its not 
: that important.

	So.. what?  You don't want realism then?  I want speed in a game 
as much as the next guy.. but come on.  With the advent of this 
technology taking off into new realm of gaming experience.. I want to see 
more realism as well.  This would include being able to see what my 
opponent is wielding, atmosphere (thicker in the distance like a good 
flight sim), 640x480/16bit graphics, 44kh/3D sound for headphones or 
elaborate stereo set ups, realistic physics, different environments and 
characters (some surrealism as well), the ability to move realisticly 
(ie look up down.. etc), interaction between characters, realistic AI 
for the baddies, more players on net play, a live mic for enhanced 
interactions of net play, real volume difference and effects for the 
live mic based relationships between players positions to each other, 
polygonal characters, guard shading, enhanced (interactive) lighting 
effects, interactive (nice) characters for a help in adventures, and 
of course.. more realistic mapping proceedures that we see in 
Marathon, Descent, and Dark Forces.  Every single one of these options 
could easily be programed to be used or to be mute in play, compansating 
for certain systems.

	On a 486DX2/66 with every one of these options turned on .. would 
probably run around 15FPM (frames per minute), perhaps less.  This year, 
we will see Apple and IBM (as well as others) capable of puting out complex 
rendering proceedures in games that will blow your mind!  The PPC chips 
(ie the 604/100 and 620's) will be the ones doing this..  These will be 
out later this year and in '96.  I can't wait to see what these games 
will look like in five years.  Who knows what will be on our desktops... 
200Mhz.. 300Mzh?  Beyond that even?
	
	Should be pretty cool. :)

	-Kevin Stone
       
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