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Thread View: alt.games.quake
1 messages
1 total messages Started by brad.w... Brad Watkins Tue, 20 Dec 1994 23:25
Re: day night idea for quake
#30
Author: brad.w... Brad Watkins
Date: Tue, 20 Dec 1994 23:25
8 lines
874 bytes
-> If it slows down the game engine, forget it.  Also, why would you wan
-> get darker?  Doesn't it sort of suck to play in darkness?
-> 
 
I don't see why it would slow the engine down enough to care.  All you
would have to do is read the time variable and change the color that
the light source uses accordingly.
- Brad
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