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Thread View: alt.games.quake
4 messages
4 total messages Started by mnie... Mark R. Nielsen Thu, 04 Jan 1996 00:00
Re: Mideaval
#1735
Author: mnie... Mark R. Nielsen
Date: Thu, 04 Jan 1996 00:00
12 lines
1454 bytes
	Hmm... and how many science fiction and modern games have we got?  More than midieval.  Guess we got lots of whiners.  I personally prefer to have a
little variety.  Lots of sci-fi and modern out there.  When a new setting enters the scene look at how many people whine about it.  Oh no, I won't be able to
use a gun. Oh no, I have to live with frying the flesh off enormous dragons and
impaling knights with spears, not to mention waving a crossbow around and 
possibly being able to use a catapult.  Give me a break! Sci-fi's cool for a
while, but I've been Doomed to death.  Bring on the bloody halberds and horrificspells!  Bring on the viscious midieval monsters and beasts.  Bring on another
midieval game and then let me see another sci fi game.  I need some variety.
You guys might see there as being too many midieval games, but you obviously
haven't been looking around enough...  there's lots more sci fi.  I do like both, but I don't sit and whine if someone makes a certain kind of game.  Pretty
annoying to look at almost every single message here and see that its a gripe
about midieval settings.
Re: Mideaval
#1736
Author: Joe Dery
Date: Wed, 03 Jan 1996 00:00
15 lines
1118 bytes
Mark R. Nielsen wrote:
> 
>         Hmm... and how many science fiction and modern games have we got?  More than midieval.  Guess we got lots of whiners.  I personally 
prefer to have a
> You guys might see there as being too many midieval games, but you obviously
> annoying to look at almost every single message here and see that its a gripe
> about midieval settings.

This message is a whine in itself, but i wont go into that.
Most of the messages around here lately seem to be about
those stupid McDonalds Monopoly gamepieces and about a
demo from May, 1995.
You are right that there are a lot of sci-fi games, but
I dont think i could ever get Doomed out (unless i stopped
playing deathmatch)...
Re: Mideaval
#1737
Author: bh... Arthur Sankey
Date: Thu, 04 Jan 1996 00:00
25 lines
2426 bytes
Mark R. Nielsen (mnie...@prairienet.org) writes:
> 	Hmm... and how many science fiction and modern games have we got?  More than midieval.  Guess we got lots of whiners.  I personally prefer to have a
> little variety.  Lots of sci-fi and modern out there.  When a new setting enters the scene look at how many people whine about it.  Oh no, I won't be able to
> use a gun. Oh no, I have to live with frying the flesh off enormous dragons and
> impaling knights with spears, not to mention waving a crossbow around and 
> possibly being able to use a catapult.  Give me a break! Sci-fi's cool for a
> while, but I've been Doomed to death.  Bring on the bloody halberds and horrificspells!  Bring on the viscious midieval monsters and beasts.  Bring on another
> midieval game and then let me see another sci fi game.  I need some variety.
> You guys might see there as being too many midieval games, but you obviously
> haven't been looking around enough...  there's lots more sci fi.  I do like both, but I don't sit and whine if someone makes a certain kind of game.  Pretty
> annoying to look at almost every single message here and see that its a gripe
> about midieval settings.

This is a bit exagerated, but I'll add my two (bloodstained) cents. While
modern style games use "better" weapons, you're just to far away from the
killing. That's the idea of quake: you're closer to the killing. I don't
see how it would be possible for hammers to be used as weapons in a modern
battle. Even the chainsaw is only good for cacos and pain elementals. 

I'm not sure if quake will be the kind of setting some people are
expecting. Just because it isn't modern doesn't mean it will be a D&D
rip-off. After all, D&D uses sharp weapons, and id likes them dull.
Already we know of one innovation id will add. Also, how many D&D games
star a viking dude? (This question isn't retorical, I really don't know
much about D&D myself.)
Re: Mideaval
#1738
Author: toad... T 0 4 D 3 A T 3 R
Date: Fri, 05 Jan 1996 00:00
33 lines
2306 bytes
mnie...@prairienet.org (Mark R. Nielsen) wrote:

 whine if someone makes a certain kind of game.  Pretty
>annoying to look at almost every single message here and see that its a gripe
>about midieval settings.

If they made a GOOD medieval game I don't think as many people would
complain.  I know alot of people who played Hexen and went back to
Doom after getting bored by Hexen.  The hand to hand combat system is 
very poor & unrealistic.  If the monsters actually fought with some
intelligence  & the players had different moves, instead of hack hack
hack hack hack it would be another story entirely.  Have like about 3
keys for varying attacks and a defence key, plus the game can insert
special lucky shots & finishing moves at certain times.  Take a combat
system like FX-Fighter's and apply to a 3-d game w/ weapons.  There
should also be some genuine magic as well. The classes should be more
distinct.

As for the monsters, haven't seen many that look all that frightening
in the current crop of fantasy-based 3-d games.  One thing though,
Hexen had the best overall atmosphere out of pretty much any 3-d game
so far.  

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